Created
September 11, 2019 11:35
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Save Untrusted-Game/11dce20a62bce72df8f93551493835c2 to your computer and use it in GitHub Desktop.
Solution to level 1 in Untrusted: http://alex.nisnevich.com/untrusted/
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/***************** | |
* cellBlockA.js * | |
***************** | |
* | |
* Good morning, Dr. Eval. | |
* | |
* It wasn't easy, but I've managed to get your computer down | |
* to you. This system might be unfamiliar, but the underlying | |
* code is still JavaScript. Just like we predicted. | |
* | |
* Now, let's get what we came here for and then get you out of | |
* here. Easy peasy. | |
* | |
* I've given you as much access to their code as I could, but | |
* it's not perfect. The red background indicates lines that | |
* are off-limits from editing. | |
* | |
* The code currently places blocks in a rectangle surrounding | |
* you. All you need to do is make a gap. You don't even need | |
* to do anything extra. In fact, you should be doing less. | |
*/ | |
function startLevel(map) { | |
map.displayChapter('Chapter 1\nBreakout'); | |
map.placePlayer(7, 5); | |
for (y = 3; y <= map.getHeight() - 20; y++) { | |
map.placeObject(5, y, 'block'); | |
map.placeObject(map.getWidth() - 5, y, 'block'); | |
} | |
for (x = 5; x <= map.getWidth() - 5; x++) { | |
map.placeObject(x, 3, 'block'); | |
map.placeObject(x, map.getHeight() - 10, 'block'); | |
} | |
map.placeObject(15, 12, 'computer'); | |
map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('computer')) { | |
map.writeStatus("Don't forget to pick up the computer!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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