Instantly share code, notes, and snippets.

# Untrusted-Game/untrusted-lvl1-solution.js Created Aug 10, 2018

Solution to level 1 in Untrusted: http://alex.nisnevich.com/untrusted/
 /***************** * cellBlockA.js * ***************** * * Good morning, Dr. Eval. * * It wasn't easy, but I've managed to get your computer down * to you. This system might be unfamiliar, but the underlying * code is still JavaScript. Just like we predicted. * * Now, let's get what we came here for and then get you out of * here. Easy peasy. * * I've given you as much access to their code as I could, but * it's not perfect. The red background indicates lines that * are off-limits from editing. * * The code currently places blocks in a rectangle surrounding * you. All you need to do is make a gap. You don't even need * to do anything extra. In fact, you should be doing less. */ function startLevel(map) { map.displayChapter('Chapter 1\nBreakout'); map.placePlayer(7, 5); for (y = 3; y <= map.getHeight() - 100; y++) { map.placeObject(5, y, 'block'); map.placeObject(map.getWidth() - 5, y, 'block'); } for (x = 5; x <= map.getWidth() - 5; x++) { map.placeObject(x, 3, 'block'); map.placeObject(x, map.getHeight() - 10, 'block'); } map.placeObject(15, 12, 'computer'); map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit'); } function onExit(map) { if (!map.getPlayer().hasItem('computer')) { map.writeStatus("Don't forget to pick up the computer!"); return false; } else { return true; } }
to join this conversation on GitHub. Already have an account? Sign in to comment