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@Untrusted-Game
Created December 17, 2021 23:30
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Solution to level 9 in Untrusted: http://alex.nisnevich.com/untrusted/
/**********************
* fordingTheRiver.js *
**********************
*
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
*
* Everything is going according to plan.
*/
function startLevel(map) {
var raftDirection = 'down';
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('raft', {
'type': 'dynamic',
'symbol': '▓',
'color': '#420',
'transport': true, // (prevents player from drowning in water)
'behavior': function (me) {
me.move(raftDirection);
}
});
map.defineObject('water', {
'symbol': '░',
'color': '#44f',
'onCollision': function (player) {
player.killedBy('drowning in deep dark water');
}
});
for (var x = 0; x < map.getWidth(); x++) {
for (var y = 5; y < 15; y++) {
map.placeObject(x, y, 'water');
}
}
map.placeObject(20, 5, 'raft');
map.placeObject(0, 2, 'exit');
map.placeObject(0, 1, 'block');
map.placeObject(1, 1, 'block');
map.placeObject(0, 3, 'block');
map.placeObject(1, 3, 'block');
function moveToward(obj, type) {
var target = obj.findNearest(type);
var leftDist = obj.getX() - target.x;
var upDist = obj.getY() - target.y;
var direction;
if (upDist == 0 && leftDist == 0) {
return;
} if (upDist > 0 && upDist >= leftDist) {
direction = 'up';
} else if (upDist < 0 && upDist < leftDist) {
direction = 'down';
} else if (leftDist > 0 && leftDist >= upDist) {
direction = 'left';
} else {
direction = 'right';
}
if (obj.canMove(direction)) {
obj.move(direction);
}
}
map.defineObject('tapete voador', {
'type': 'dynamic',
'symbol': 'Q',
'transport': true,
'color': 'yellow',
'behavior': function (me) {
moveToward(me, 'player');
}
});
map.placeObject(10, 0, 'tapete voador')
map.getPlayer().setPhoneCallback(function() {moveToward = 'down'})
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'raft');
}
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