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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using UnityEditor;
{
"Items": [
{
"_key": "UI.Title",
"_rawText": "KNOT Localization - Escaparate"
},
{
"_key": "UI.Language",
"_rawText": "Idioma"
},