Put xml file "api_keys.xml" in the directory "res/value/".
api_keys.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="THE_MOVIE_DB_API_TOKEN">XXXXX</string>
</resources>
// Copyright 2012 Square, Inc. | |
package com.squareup.widgets; | |
import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.util.AttributeSet; | |
import android.widget.ImageView; | |
/** Maintains an aspect ratio based on either width or height. Disabled by default. */ | |
public class AspectRatioImageView extends ImageView { |
#include <array> | |
#include <cassert> | |
#include <iostream> | |
#include <set> | |
#include <sys/ioctl.h> | |
#include <sys/types.h> | |
#include <sys/socket.h> | |
#include <netinet/in.h> | |
#include <unistd.h> |
import android.graphics.Bitmap; | |
import androidx.annotation.IntRange; | |
import androidx.annotation.NonNull; | |
import java.util.Arrays; | |
/** | |
* This is copied from https://stackoverflow.com/a/10028267/3050249 | |
* and optimized for less memory consumption & better locality, and creates less GC pressure. |
import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.graphics.Canvas; | |
import android.graphics.Rect; | |
import android.graphics.drawable.Drawable; | |
import android.support.v7.widget.LinearLayoutManager; | |
import android.support.v7.widget.RecyclerView; | |
import android.util.AttributeSet; | |
import android.view.View; |
/* VT100 terminal reset (<ESC>c) */ | |
console.log('\033c'); | |
/* numbers comparations */ | |
> '2' == 2 | |
true | |
> '2' === 2 |
//download data.ab (encrypted) and DONOT GIVE ANY PASSWORD when prompted | |
adb backup -f ~/data.ab -noapk app.package.name | |
//decrypt and extract the data.ab [this worked most of the time except for few instances ] | |
//this will output all the contents of app into 'apps' directory | |
dd if=data.ab bs=1 skip=24 | python -c "import zlib,sys;sys.stdout.write(zlib.decompress(sys.stdin.read()))" | tar -xvf - | |
//SOURCE: http://blog.shvetsov.com/2013/02/access-android-app-data-without-root.html |
/* | |
* Based on the Google Maps for Unity Asset | |
* https://www.assetstore.unity3d.com/en/#!/content/3573 | |
* However the relience on UniWeb has been removed | |
* | |
* | |
Getting Started | |
--------------- | |
1. Assign the GoogleMap component to your game object. |
Disclaimer: The instructions are the collective efforts from a few places online. | |
Nothing here is my original. But I want to put them together in one place to save people from spending the same time as I did. | |
First off, bundle. | |
================== | |
1. cd to the project directory | |
2. Start the react-native packager if not started | |
3. Download the bundle to the asset folder: | |
curl "http://localhost:8081/index.android.bundle?platform=android" -o "android/app/src/main/assets/index.android.bundle" |