Created
March 30, 2015 19:18
-
-
Save VEINHORN/ed76a59f49fe31d8ef86 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Generated by CoffeeScript 1.8.0 | |
(function() { | |
var SnakeGame, | |
__bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }; | |
window.onload = function() { | |
var canvas, snakeGame; | |
canvas = document.getElementById("snake_game"); | |
snakeGame = new SnakeGame(canvas, 40, "#061059"); | |
snakeGame.start(); | |
snakeGame.directionProperty = 1; | |
return document.onkeydown = function(e) { | |
e = e || window.event; | |
if (e.keyCode === 37) { | |
snakeGame.directionProperty = 1; | |
return snakeGame.draw(); | |
} else if (e.keyCode === 39) { | |
snakeGame.directionProperty = 2; | |
return snakeGame.draw(); | |
} else if (e.keyCode === 38) { | |
snakeGame.directionProperty = 3; | |
return snakeGame.draw(); | |
} else if (e.keyCode === 40) { | |
snakeGame.directionProperty = 4; | |
return snakeGame.draw(); | |
} | |
}; | |
}; | |
SnakeGame = (function() { | |
SnakeGame.prototype.left = 1; | |
SnakeGame.prototype.right = 2; | |
SnakeGame.prototype.up = 3; | |
SnakeGame.prototype.down = 4; | |
SnakeGame.prototype.separatorColor = "#E8DCDC"; | |
SnakeGame.prototype.separatorWidth = 1; | |
SnakeGame.prototype.cellSize = 15; | |
SnakeGame.prototype.cellPadding = 3; | |
SnakeGame.prototype.snakeCellColor = "#F2003D"; | |
SnakeGame.prototype.foodCellColor = "#1ED64B"; | |
SnakeGame.prototype.direction = 2; | |
SnakeGame.prototype.snake = []; | |
SnakeGame.prototype.snakeFood = []; | |
Object.defineProperties(SnakeGame.prototype, { | |
directionProperty: { | |
get: function() { | |
return this.direction; | |
}, | |
set: function(direction) { | |
return this.direction = direction; | |
} | |
} | |
}); | |
function SnakeGame(canvas, cellsNum, background) { | |
this.canvas = canvas; | |
this.cellsNum = cellsNum; | |
this.background = background; | |
this.initSnake = __bind(this.initSnake, this); | |
this.getHeight = __bind(this.getHeight, this); | |
this.getWidth = __bind(this.getWidth, this); | |
this.drawLine = __bind(this.drawLine, this); | |
this.drawGrid = __bind(this.drawGrid, this); | |
this.init = __bind(this.init, this); | |
this.canvas.width = this.getWidth(); | |
this.canvas.height = this.getHeight(); | |
this.initSnake(); | |
} | |
SnakeGame.prototype.start = function() { | |
var ctx; | |
ctx = this.canvas.getContext("2d"); | |
setInterval(this.init(ctx), 500); | |
return setInterval(this.drawGrid(ctx), 500); | |
}; | |
SnakeGame.prototype.init = function(ctx) { | |
ctx.fillStyle = this.background; | |
return ctx.fillRect(0, 0, this.getWidth(), this.getHeight()); | |
}; | |
SnakeGame.prototype.drawGrid = function(ctx) { | |
var i, _i, _j, _ref, _ref1, _results; | |
for (i = _i = 0, _ref = this.cellsNum; _i <= _ref; i = _i += 1) { | |
this.drawLine(ctx, i * this.cellSize, 0, i * this.cellSize, this.getHeight()); | |
} | |
_results = []; | |
for (i = _j = 0, _ref1 = this.cellsNum; _j <= _ref1; i = _j += 1) { | |
_results.push(this.drawLine(ctx, 0, i * this.cellSize, this.getWidth(), i * this.cellSize)); | |
} | |
return _results; | |
}; | |
SnakeGame.prototype.drawLine = function(ctx, x, y, toX, toY) { | |
ctx.beginPath(); | |
ctx.moveTo(x, y); | |
ctx.lineTo(toX, toY); | |
ctx.strokeStyle = this.separatorColor; | |
ctx.lineWidth = this.separatorWidth; | |
return ctx.stroke(); | |
}; | |
SnakeGame.prototype.getWidth = function() { | |
return this.cellSize * this.cellsNum; | |
}; | |
SnakeGame.prototype.getHeight = function() { | |
return this.cellSize * this.cellsNum; | |
}; | |
SnakeGame.prototype.initSnake = function() { | |
this.snake.push([15, 16]); | |
this.snake.push([15, 15]); | |
this.snake.push([15, 14]); | |
this.snake.push([15, 13]); | |
this.snake.push([15, 12]); | |
this.snake.push([15, 11]); | |
return this.snake.push([15, 10]); | |
}; | |
return SnakeGame; | |
})(); | |
}).call(this); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment