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September 25, 2021 11:26
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Way To Heaven (PuzzleScript Script)
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title Way To Heaven | |
author Valentina Silveira | |
homepage www.puzzlescript.net | |
background_color #232323 | |
text_color #d5a6bd | |
(text_color #FBF3D2) (angel) | |
(text_color #ed5858) (devil) | |
flickscreen 16x10 | |
verbose_logging | |
======== | |
OBJECTS | |
======== | |
Exit | |
Black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player1 | |
Black | |
.000. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
Player2 | |
Black | |
.000. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
PlayerJump | |
Black | |
.000. | |
00000 | |
.000. | |
.000. | |
0...0 | |
PlayerJumpLeft | |
Black | |
.000. | |
0000. | |
.000. | |
.000. | |
..0.0 | |
PlayerJumpRight | |
Black | |
.000. | |
.0000 | |
.000. | |
.000. | |
0.0.. | |
Angels | |
#D0ECFD white yellow #B4E3FF | |
.222. | |
10001 | |
00000 | |
.330. | |
.333. | |
Blood | |
orange yellow | |
10101 | |
01110 | |
11011 | |
01110 | |
10101 | |
Blood2 | |
orange yellow | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
PlayerDead | |
Red Black | |
10001 | |
10001 | |
00000 | |
10001 | |
10101 | |
Temp | |
black | |
Back1 | |
#ea8080 | |
Cloud | |
white | |
..... | |
..... | |
..000 | |
.0000 | |
00000 | |
Cloud2 | |
white | |
..... | |
..... | |
000.. | |
0000. | |
00000 | |
GCloud | |
grey | |
..... | |
..... | |
..000 | |
.0000 | |
00000 | |
GCloud2 | |
grey | |
..... | |
..... | |
000.. | |
0000. | |
00000 | |
Door | |
#191970 #8B008B #8A2BE2 | |
00200 | |
10201 | |
00200 | |
10201 | |
00200 | |
Door1 | |
#191970 #8B008B #8A2BE2 | |
00000 | |
02220 | |
02120 | |
02220 | |
00000 | |
(Plataformas de Hell levels) | |
WallHell | |
red orange | |
11111 | |
10110 | |
00010 | |
00000 | |
00000 | |
SolidWallH | |
#FF0000 #992222 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Lava | |
orange yellow | |
10001 | |
01110 | |
11011 | |
01110 | |
10001 | |
(Plataformas de Earth levels) | |
Back2 | |
#ADD8E6 | |
Grass | |
#9ACD32 #6B8E23 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Grass2 | |
#008000 #ADFF2F | |
11111 | |
10110 | |
00010 | |
00000 | |
00000 | |
Stone | |
grey lightgray | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Dirt | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButton | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButton2 | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButtonF | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Cave | |
darkbrown | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Falling | |
Transparent | |
Sea | |
#0000CD blue | |
10001 | |
01110 | |
11011 | |
01110 | |
10001 | |
Blood3 | |
#0000CD blue | |
10101 | |
01110 | |
11011 | |
01110 | |
10101 | |
Blood4 | |
#0000CD blue | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
Rain2 | |
blue | |
.0... | |
.0... | |
...0. | |
...0. | |
..... | |
Rain3 | |
blue | |
...0. | |
.0... | |
.0... | |
...0. | |
...0. | |
Rain4 | |
blue | |
...0. | |
...0. | |
.0... | |
.0... | |
...0. | |
Rain5 | |
blue | |
.0... | |
...0. | |
...0. | |
.0... | |
.0... | |
Rain6 | |
blue | |
.0... | |
.0... | |
...0. | |
...0. | |
.0... | |
Rain7 | |
blue | |
...0. | |
...0. | |
.0... | |
.0... | |
...0. | |
TrRain1 | |
transparent | |
..... | |
..... | |
..... | |
..... | |
00000 | |
TrRain2 | |
transparent | |
..... | |
..... | |
..... | |
..... | |
00000 | |
Heavenfloor | |
#fef6f6 #fdecec | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Heavensky | |
#E1F8FA | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
HeavenDoor1 | |
yellow brown | |
..000 | |
.00.0 | |
0.0.1 | |
0.0.0 | |
00000 | |
HeavenDoor1Open | |
yellow brown | |
....0 | |
....0 | |
....1 | |
....0 | |
....0 | |
HeavenDoor2 | |
yellow brown | |
000.. | |
0.00. | |
1.0.0 | |
0.0.0 | |
00000 | |
Key1 | |
#00CED1 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
Key2 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
Key3 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
FalseKey2 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
(Animación para cuando esta volando) | |
Speed1 | |
DarkGray | |
..0.. | |
.000. | |
00.00 | |
.000. | |
..0.. | |
Speed2 | |
DarkGray | |
..... | |
..0.. | |
.0.0. | |
..0.. | |
..... | |
WingsAndCrown | |
white yellow | |
.111. | |
..... | |
0...0 | |
00.00 | |
.000. | |
PlayerAngel | |
black white yellow | |
.222. | |
10001 | |
00000 | |
.000. | |
.0.0. | |
PlayerJumpA | |
Black white yellow | |
.222. | |
10001 | |
00000 | |
.000. | |
0...0 | |
PlayerJumpLeftA | |
Black white yellow | |
.222. | |
.0001 | |
00001 | |
.000. | |
..0.0 | |
PlayerJumpRightA | |
Black white yellow | |
.222. | |
1000. | |
10000 | |
.000. | |
0.0.. | |
Checkpoint1 | |
brown red | |
.0... | |
.11.. | |
.111. | |
.0... | |
.0... | |
Checkpoint2 | |
brown yellow | |
.0... | |
.11.. | |
.111. | |
.0... | |
.0... | |
======= | |
LEGEND | |
======= | |
Background = Back1 or Back2 or Heavensky or Cave | |
Player = Player1 or player2 or PlayerJump or PlayerJumpLeft or PlayerJumpRight or PlayerDead or PlayerAngel or PlayerJumpA or PlayerJumpLeftA or PlayerJumpRightA | |
Check = Checkpoint1 or Checkpoint2 | |
Key = Key1 or Key2 or key3 | |
InGamePlayer = Player1 or PlayerJump or PlayerAngel or PlayerJumpA | |
FlyingPlayer = PlayerJumpLeft or PlayerJumpRight or PlayerJumpLeftA or PlayerJumpRightA | |
Obstacle = WallHell or Lava or SolidWallH or Grass or Grass2 or Sea or rain2 or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 or dirt or stone | |
ObstacleN = WallHell or SolidWallH or Grass or Grass2 or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 | |
GCl = GCloud or GCloud2 | |
Solid = Player2 or Stone or Dirt | |
Rain = rain2 or Rain3 or rain4 or rain5 or rain6 or rain7 | |
} = stone and cave | |
{ = dirt and cave | |
+ = dirtbutton and cave | |
* = DirtButton2 and cave | |
@ = DirtButtonF and cave | |
" = cave | |
: = Checkpoint1 and cave | |
p = Player1 and Back1 | |
´ = Player1 and Back2 | |
; = Player2 and Cave | |
a = playerangel and heavensky | |
0 = checkpoint1 | |
1 = checkpoint2 | |
2 = Checkpoint1 and Back2 | |
3 = Checkpoint2 and Back2 | |
. = Back1 | |
, = Back2 | |
- = Heavensky | |
# = WallHell | |
w = SolidWallH | |
g = grass | |
r = Grass2 | |
h = Heavenfloor | |
d = Door | |
o = Door and Back2 | |
u = Door1 | |
9 = HeavenDoor1 and Heavensky | |
8 = HeavenDoor2 and Heavensky | |
x = Exit and Back1 | |
t = Exit and Back2 | |
? = Exit and Heavensky | |
k = Key1 and Back1 | |
6 = Key2 and Back2 | |
~ = key3 and cave | |
7 = FalseKey2 and Back2 | |
l = Lava | |
e = sea and Back2 | |
¡ = sea and cave | |
i = rain2 and back2 | |
c = Cloud and Back2 | |
f = Cloud2 and Back2 | |
n = GCloud and Back2 | |
m = GCloud2 and Back2 | |
% = Angels and heavensky | |
q = WingsAndCrown and Heavensky | |
\ = TrRain1 and Back2 | |
/ = TrRain2 and Back2 | |
========= | |
SOUNDS | |
========= | |
startgame 82028300 | |
endlevel 13678903 | |
endgame 85056702 | |
Showmessage 45092507 | |
sfx7 26405303 | |
restart 61191903(restart) | |
sfx0 53720504 (jump up) | |
sfx1 14370308 (bomb) | |
sfx2 41983504 (speed) | |
sfx3 86827507 (fall) | |
sfx4 56160703 (door) | |
sfx5 98568902 (blockpush) | |
sfx6 64103300 (reward) | |
sfx8 83564907 (falling stone) | |
sfx9 80834107 (dirt) | |
sfx10 8153502 (false key) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Cloud, Cloud2, GCl | |
Angels | |
FalseKey2 | |
Speed1, Speed2, Exit | |
Checkpoint1, Checkpoint2 | |
Player, Door , Door1,Grass, dirtbuttonf, DirtButton2, dirt, stone, dirtbutton, rain, rain2, rain3, rain4, rain5, rain6, rain7, WallHell, SolidWallH, Grass2, Heavenfloor, sea, temp, playerjumpleft, playerjumpright, lava, key3, Key, Key2, WingsAndCrown, PlayerAngel, playerjumplefta, playerjumprighta | |
TrRain1, TrRain2 | |
Falling | |
HeavenDoor1, HeavenDoor2, HeavenDoor1Open | |
blood, blood2 | |
Blood3, Blood4 | |
====== | |
RULES | |
====== | |
right [ moving Playerdead] -> [PlayerDead] | |
(Checkpoint) | |
late [ Player Checkpoint1] -> CHECKPOINT | |
late [ Player Checkpoint1 ] -> [ Player Checkpoint2 ] sfx7 | |
(Cuando el jugador esta en contacto con la llave se abre la puerta) | |
Horizontal [> Player | Key] [Door] -> [> Player | Key] [] | |
Horizontal [> Player | Key]-> [> Player | ] sfx4 | |
Vertical [> Player | Key] [Door] -> [> Player | Key] [] | |
Vertical [> Player | Key]-> [> Player | ] sfx4 | |
UP [Up Player1 | No Obstacle | No Obstacle] -> [ | | PlayerJump ] sfx0 | |
UP [Up Player1 | No Obstacle] -> [ | PlayerJump ] sfx0 | |
late down [ Player1 | No Obstacle ] -> [ Speed1 | temp] again sfx3 | |
late down [temp] -> [Player1] | |
(Indicando la animacion cuando el jugador salta a la derecha e izquierda) | |
right [right PlayerJump] -> [PlayerJumpRight] | |
left [left PlayerJump] -> [PlayerJumpLeft] | |
up [up PlayerJump] -> [PlayerJump] | |
down [down PlayerJump] -> [PlayerJump] | |
down [Speed2] -> [] | |
down [Speed1] -> [Speed2] | |
random right [ PlayerJumpRight | No Obstacle] -> [ Speed1 | PlayerJumpRight] again sfx2 | |
horizontal [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN] | |
down [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN] | |
random left [ PlayerJumpLeft | No Obstacle] -> [Speed1 | PlayerJumpLeft] again sfx2 | |
horizontal [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN] | |
down [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN] | |
((((((((((((((((((((((((((((HELL)))))))))))))))))))))))))))) | |
horizontal [> Player1 | WallHell] -> [> Player1 | > WallHell] sfx5 | |
horizontal [> WallHell | WallHell] -> [> WallHell | > WallHell] | |
horizontal [> WallHell | lava] -> [> WallHell | > lava] | |
down [stationary WallHell] -> [ down WallHell] again | |
down [stationary lava] -> [ down lava] again | |
(Jugador en contacto con la lava) | |
[> IngamePlayer | lava ] -> [ > PlayerDead | blood ] sfx1 | |
Vertical [ Player1 | lava ] -> [ playerdead | blood2 ] sfx1 | |
Horizontal [flyingplayer | lava ] -> [ playerdead | blood2 ] sfx1 | |
[blood | no blood ] -> [blood | blood2] again | |
[blood2 | no blood ] -> [blood2 | blood] again | |
((((((((((((((((((((((((((((EARTH)))))))))))))))))))))))))))) | |
horizontal [> Player1 | Grass2] -> [> Player1 | > Grass2] sfx5 | |
horizontal [> Grass2 | Grass2] -> [> Grass2 | > Grass2] | |
horizontal [> Grass2 | sea] -> [> Grass2 | > sea] | |
down [stationary Grass2] -> [ down Grass2] again | |
down [stationary sea] -> [ down sea] again | |
(Jugador en contacto con el agua) | |
[> InGamePlayer | sea ] -> [ > PlayerDead | blood3 ] sfx1 | |
Vertical [ Player1 | sea] -> [ playerdead | blood4 ] sfx1 | |
Horizontal [flyingplayer | sea] -> [ playerdead | blood3 ] sfx1 | |
(Cuando el jugador esta bajo la tierra) | |
[> Player | Dirt] -> [> Player |]sfx9 | |
[> Player | Stone] -> [> Player | > Stone] | |
late [Stone] -> [Falling Stone]sfx8 | |
late [Sea]-> [Falling Sea] | |
late down [Falling Stone | no Solid] -> [| Stone] again | |
late [Falling] -> [] | |
[> Player2 | DirtButtonF ] -> [> Player2 | sea ] sfx1 | |
[> Player2 | sea ] -> [> Playerdead | blood3 ] sfx1 | |
Horizontal [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6 | |
Horizontal [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10 | |
vertical [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6 | |
vertical [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10 | |
(Jugador en la lluvia) | |
[> InGamePlayer | rain ] -> [ > PlayerDead | blood3 ] sfx1 | |
Vertical [ Player1 | rain] -> [ playerdead | blood4 ] sfx1 | |
Horizontal [flyingplayer | rain] -> [ playerdead | blood3 ] sfx1 | |
(down [stationary rain] -> [ down rain] again | |
down [> rain | sea] -> [> TrRain1 Rain| > sea] again | |
down [> rain | Grass] -> [> TrRain1 rain | > Grass] again) | |
(late [ Rain TrRain1 | ... | TrRain2 ] -> [ TrRain1 | ... | TrRain2 rain ]) | |
[Rain7] -> [] | |
[Rain6] -> [Rain7]again | |
[Rain5] -> [Rain6]again | |
[Rain4] -> [Rain5]again | |
[Rain3] -> [Rain4]again | |
[Rain2] -> [Rain3]again | |
[blood3 | no blood3 ] -> [blood3 | blood4] again | |
[blood4 | no blood3 ] -> [blood4 | blood3] again | |
((((((((((((((((((((((((((((HEAVEN)))))))))))))))))))))))))))) | |
(Cuando el jugador esta en contacto con las alas y la corona se abre la puerta y gano el juego) | |
Horizontal [> Player1 | WingsAndCrown] [HeavenDoor1] -> [> Player1 | WingsAndCrown] [] | |
Horizontal [> Player1 | WingsAndCrown]-> [> PlayerAngel | HeavenDoor1Open] sfx6 | |
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0 | |
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0 | |
(Indicando la animacion cuando el jugador salta a la derecha e izquierda) | |
right [right PlayerJumpA] -> [PlayerJumpRightA] | |
left [left PlayerJumpA] -> [PlayerJumpLeftA] | |
up [up PlayerJumpA] -> [PlayerJumpA] | |
down [down PlayerJumpA] -> [PlayerJumpA] | |
random right [ PlayerJumpRightA | No Obstacle] -> [ Speed1 | PlayerJumpRightA] again sfx2 | |
horizontal [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
down [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
random left [ PlayerJumpLeftA | No Obstacle] -> [Speed1 | PlayerJumpLeftA] again sfx2 | |
horizontal [ PlayerJumpLeftA| ObstacleN] -> [ PlayerAngel | ObstacleN] | |
down [ PlayerJumpLeftA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0 | |
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0 | |
late down [ PlayerAngel | No Obstacle ] -> [ Speed1 | temp] again sfx3 | |
late down [temp] -> [Player1] | |
============== | |
WINCONDITIONS | |
============== | |
No WingsAndCrown | |
All Player on Exit | |
All Player2 on Exit | |
All PlayerAngel on Exit | |
======= | |
LEVELS | |
======= | |
Message ********************************** You wake up in a strange place ********************************** | |
Message ********************************** No one is near to help ********************************** | |
Message ********************************** Suddenly you hear a voice... ********************************** | |
Message Welcome to Hell Soul | |
Message I know, you die its terrible | |
Message But hey! What a great way to spend eternity than here in hell, right? | |
Message Oh, dont be sad :'( | |
MEssage Hi soul I am your guardian angel and in heaven we made a terrible mistake | |
Message you are suppose to become an angel to spend eternity helping others like me | |
Message booring better stay here, with me your friendly devil. | |
Message If you wanna leave you will need to make your Way to Heaven in order to win your Wings and become an Angel | |
Message Oh no! you will never leave here. I will make sure of that. | |
Message You know the devil, he likes playing games | |
Message Find the keys to open all the doors. | |
Message Good luck soul! | |
wwwwwwwwwwwwwwwwwwwwwwwwww | |
w......wwwwk..wwwwwww....w | |
w........www.............w | |
w.ww......www...........ww | |
w..w...............w.....w | |
ww.ww.........llllwwlw...w | |
ww.p.w....wwwwwwwwwwl....w | |
wwww....lwwuxd.....ww..www | |
wwwwlllwlwwuxd.........www | |
wwwwwwwwwwwwwwwwwwwwwwwwww | |
Message You can move walls! | |
Message Create new paths that help you escape from here! | |
Message But be careful. Don´t move them too much! | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
w.....www....wwww...w.......##.....wwwww | |
w.............w........l...www......wwww | |
ww.....................w..............ww | |
w..##.w...w......0....www..............w | |
w..##.....wwlwwwww.....................w | |
wp.##..#..www......#.......##....##..llw | |
wwwww.##..uxd......##......##....##..www | |
wwwwwllllluxd.....###..lll###....##...kw | |
wwwwlwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww | |
wwlllwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww | |
wwwllwwwwwwwwwwwllwww..wwwwwwwwwwwwwwwww | |
wwwlwwwwllwwlwwwlllww..wwwlwlwwwwwwwwwww | |
wwwwwwwlllwwllwwllwww..wwwlwlwwwwwwwwwww | |
wwwwwwwlllwwwlwwwlwww..wwwlwlwwwwwwwwwww | |
wwwwwwwllllwllwwwwwww..wwwwwwwwwwwwwwwww | |
wwlwwwwwwwlwwllwwwwww..wwlllllwwwwwwwwww | |
wwllllwwwwwwwwlwwwlww..wwwlllwwwwwwwwwww | |
wwwwwwwwwwwwwwwwwwwwwllwwwwwwwwwwwwwwwww | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
wp.w..#......w.......wuuw..................w | |
ww.w..ww..........#...ww.............w.....w | |
w..w.##........wwww.........wwwww...wwww...w | |
w.wwwwwww......www.......#..wllww......w.0.w | |
w.....w........ww....w..#l..wllwww.....www.w | |
wwwww.w......lwww.......##..wwwww........w.w | |
w.....w....#.wwwww.....##ll.w..kwww......w.w | |
w.#.......lllwwww0.#...####.w.www..........w | |
wwwwwwwwwwwwwwwwwwwwlwwwwwwww..wwwww.w.w.w.w | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwww.w.w.w.w | |
uxd....wullwluw..................lww.w.w.w.w | |
uxd....wwwwwluw.wwwwww.wwwwww.ww.lww.w.w.w.w | |
wwwww....wulwww.x................lww.w.w.w.w | |
wwluw....wwwwlw.wwwwwwwww.wwwwww.lww.w.w.w.w | |
wwlwwww....wulwlx..............xllwwlw.w.w.w | |
wwwwluw....wwwwwwww..wwwwwwwwwwwwwwwww.w.w.w | |
wwulwwwww...........wu.................w.w.w | |
wwulwlluw.........0....................wlwlw | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
Message You made it! You reach the surface of earth | |
Message Yay! lucky you | |
Message Dont be mean with the soul. That poor thing didn´t deserve to wake in that horrible place | |
Message Horrible place!? Are you talking about my home? | |
Message Thats it angel you are on my blacklist | |
Message Whatever... Soul dont listen to us keep going, you are doing great! | |
ggggggggggggggggggggggggggggggggggggggggggggg | |
ggg,cgg,,,,rcf,gg,2,,,,r,,,,,,,gg,,r,,,,r,,cg | |
gg,,,g,cfggggg,gg,g,,,,rcf,r,,cegfgggf,ggg,,g | |
g,cf,,,,,cfr,,,,,,ggg,ggg,ggg,geg,,,,,,,cf,,g | |
g,,,,cf,ggggggfgggge,cf,,,,,,,,gggcg,,,,,,,gg | |
g,2,,,,,,,cfe,,ggeee,,,,,,cf,,,eg,,,,cf,,,,,g | |
g,gf,,,,cf,,e,,ggeeef,e,,,e,,,cegggg,,,,cgg,g | |
g,,,,,rr,,,,e,,ggeeee,eee,ee,,,egg,,,,,,,,,,g | |
g,,,,,rr,,,,eggggggge,eee,ee,,,gg,,,,,,,,,,gg | |
geeeegggg,,eeg,,,,ggggegg,gg,g,,,2geee,eeeggg | |
gggggggggg,geg,gu,uggggggggggggggggggg,gggggg | |
e,,,,,,cf,,,egceu,,cgg,,gg,ggefgg77777777777g | |
gggggg,gggggg,,eggg,,,,cfg,,,g,ggg7777777777g | |
gcf,,,,,cf,,,,,eg,r,cg,,,,rcf,,gg77777777g77g | |
g,ggggggg,ggggceg,r,rrcf,ggg,,,,,77g77777777g | |
g,,,,,cf,,cf,ggggfgrrgr,,,,r,,,gggg77777777gg | |
gggggg,ggggg,otugrreege,,gggg,cgg77777777777g | |
g,2,,,,,,,,,,otuggrerre,,,,,r,,6g77777777777g | |
g,ggggggggggggggggggggggggggggggg77777g77777g | |
w...wwwwwwwwwwwwggggggggggggggggggggggggggggg | |
ww..wwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwww | |
www.wwwwlwww....www...wwww...www.....wwwlwwwl | |
w...wwwwww.......w.....ww.....w........wwwlll | |
w.wwww..................................wllll | |
w....w..................................lllll | |
www.ww..................................wllll | |
wp.....www.......w.....ww.....w........wwwlll | |
wwwwwwwwlwww....www...wwww...www.....wwwlwwwl | |
wwwwwwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwww | |
Message There must have been an earthquake | |
Message The path is blocked! | |
Message You will need to go underground and carve your way out | |
Message I would be careful if i were you | |
Message Some of the dirt is still wet | |
Message Oh no! Listen Soul! be careful with the dirt blocks you decide to carve. They can have water in them and you can die. | |
Message Now the key is hidden in one of the dirt blocks | |
Message Yeah yeah but there is not only one key *evil laugh* | |
Message You know you are sometime a little bit too much? | |
Message Shush let the soul play the game... | |
f,gggggggggg,cf,,cfggggggggggggg | |
,g{@{¡¡¡¡¡¡gf,,,cfg}}}{{}{{{{,ot | |
g¡*{{{¡{{{{gg,cggg@{}{{{{{{{{,ot | |
¡{{{{{@{¡¡*g@ggg¡¡¡{{{}{{{{"gggg | |
¡{{{¡{{{{gg¡{¡gg¡¡{{{}}{{}""""{{ | |
¡{}{¡{}:{{g¡{¡¡g{{{:}{}}}}}"@@@{ | |
*{}{¡}}{}{{}{{}g{{{}{*{{}{}{@{{{ | |
}{{}{""}"}{{{{{{{{}}gg{@}{{{@{@g | |
{{@}{""""{{{}{}g{g{{{g{g}{u}@{{{ | |
;{}}{{"""{¡¡*{gg{{{g{{{g{}{}@@}+ | |
Message How could you managed to pass that?! | |
Message I make sure to hide the key in a place where it was impossible to find | |
Message I mean... | |
Message No no keep going devil. I want to know the next hidden place | |
Message I will never tell you! | |
Message But let me tell you something soul | |
Message I believe a storm is coming... | |
Message What have you done! | |
Message If I were you I will look for an umbrella | |
Message You are pure evil! | |
Message Hey soul! He warned us, now you know. Rain can kill you | |
gggggggggggggggggggggggggggggggg | |
,,nm,nm,nm,nm,,,,,,,,,,,,,,,,,,, | |
,,//,//,//,//,,,,,,,,,,,,,,,,,,, | |
,,i,,,i,ii,i,,,,,,,,,,,,,,,,,,,, | |
,,,i,ii,,i,,i,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,2,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,,, | |
´,\\,\\,\\,\\\gg,,,,,,,,,,,,,,,, | |
ggeeeeeeeeeeeeggeeeeeeeeeeeeeeee | |
ggeeeeeeeeeeeeggeeeeeeeeeeeeeeee | |
Message The rain stopped | |
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh | |
hh%hhhhh--hh-hh--hhhhh-hh-hhhhh--hhhhh-hh-hhhhhh | |
h--h----%---%h----hhh------hhh--%-hhh--%---%hhhh | |
h%---%%-----hh--------------------%--?--%-?---?? | |
hhhhhhhhhh%hhh-----------------------?--------?? | |
hhhhhhhhhhhhhh--------------------------------?? | |
hhhh---hhhhhhh---------------------%?--------%?? | |
h---------q98-----hhh------hhh---%hhh%-%---%hhhh | |
h------hhhhhhhhhhhhhhh-hh-hhhhh--hhhhh-hh%hhhhhh | |
h----hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh | |
g,,,gggggggggggggggggggggggggggggggggggggggggggg | |
g,,,gggggggggggggggggggggggggggggggggggggggggggg | |
,,,ggggggggggggggggggggggggggggggggggggggggggggg | |
´,,ggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
Message Finally you are here! | |
Message What a lovely pair of wings! | |
Message Now you can rest in peace Angel | |
Message Thanks for playing Way To Heaven | |
Message Hope you enjoyed it :) | |
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