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@Vanchel
Last active June 10, 2024 07:44
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Border with label placed inside (Flutter 3.22)
import 'package:flutter/material.dart';
class OutlinedInputBorder extends InputBorder {
/// Creates a rounded rectangle outline border for an [InputDecorator].
///
/// If the [borderSide] parameter is [BorderSide.none], it will not draw a
/// border. However, it will still define a shape (which you can see if
/// [InputDecoration.filled] is true).
///
/// If an application does not specify a [borderSide] parameter of
/// value [BorderSide.none], the input decorator substitutes its own, using
/// [copyWith], based on the current theme and [InputDecorator.isFocused].
///
/// The [borderRadius] parameter defaults to a value where all four
/// corners have a circular radius of 4.0. The [borderRadius] parameter
/// must not be null and the corner radii must be circular, i.e. their
/// [Radius.x] and [Radius.y] values must be the same.
///
/// See also:
///
/// * [InputDecoration.floatingLabelBehavior], which should be set to
/// [FloatingLabelBehavior.never] when the [borderSide] is
/// [BorderSide.none]. If let as [FloatingLabelBehavior.auto], the label
/// will extend beyond the container as if the border were still being
/// drawn.
const OutlinedInputBorder({
super.borderSide = const BorderSide(),
this.borderRadius = const BorderRadius.all(Radius.circular(4.0)),
});
/// The radii of the border's rounded rectangle corners.
///
/// The corner radii must be circular, i.e. their [Radius.x] and [Radius.y]
/// values must be the same.
final BorderRadius borderRadius;
@override
bool get isOutline => false;
@override
OutlinedInputBorder copyWith({
BorderSide? borderSide,
BorderRadius? borderRadius,
}) {
return OutlinedInputBorder(
borderSide: borderSide ?? this.borderSide,
borderRadius: borderRadius ?? this.borderRadius,
);
}
@override
EdgeInsetsGeometry get dimensions {
return EdgeInsets.all(borderSide.width);
}
@override
OutlinedInputBorder scale(double t) {
return OutlinedInputBorder(
borderSide: borderSide.scale(t),
borderRadius: borderRadius * t,
);
}
@override
ShapeBorder? lerpFrom(ShapeBorder? a, double t) {
if (a is OutlinedInputBorder) {
final OutlinedInputBorder outline = a;
return OutlinedInputBorder(
borderRadius: BorderRadius.lerp(outline.borderRadius, borderRadius, t)!,
borderSide: BorderSide.lerp(outline.borderSide, borderSide, t),
);
}
return super.lerpFrom(a, t);
}
@override
ShapeBorder? lerpTo(ShapeBorder? b, double t) {
if (b is OutlinedInputBorder) {
final OutlinedInputBorder outline = b;
return OutlinedInputBorder(
borderRadius: BorderRadius.lerp(borderRadius, outline.borderRadius, t)!,
borderSide: BorderSide.lerp(borderSide, outline.borderSide, t),
);
}
return super.lerpTo(b, t);
}
@override
Path getInnerPath(Rect rect, {TextDirection? textDirection}) {
return Path()
..addRRect(borderRadius
.resolve(textDirection)
.toRRect(rect)
.deflate(borderSide.width));
}
@override
Path getOuterPath(Rect rect, {TextDirection? textDirection}) {
return Path()..addRRect(borderRadius.resolve(textDirection).toRRect(rect));
}
@override
void paintInterior(Canvas canvas, Rect rect, Paint paint,
{TextDirection? textDirection}) {
canvas.drawRRect(borderRadius.resolve(textDirection).toRRect(rect), paint);
}
@override
bool get preferPaintInterior => true;
/// Draw a rounded rectangle around [rect] using [borderRadius].
///
/// The [borderSide] defines the line's color and weight.
@override
void paint(
Canvas canvas,
Rect rect, {
double? gapStart,
double gapExtent = 0.0,
double gapPercentage = 0.0,
TextDirection? textDirection,
}) {
final Paint paint = borderSide.toPaint();
final RRect outer = borderRadius.toRRect(rect);
final RRect center = outer.deflate(borderSide.width / 2.0);
canvas.drawRRect(center, paint);
}
@override
bool operator ==(Object other) {
if (identical(this, other)) {
return true;
}
if (other.runtimeType != runtimeType) {
return false;
}
return other is OutlinedInputBorder &&
other.borderSide == borderSide &&
other.borderRadius == borderRadius;
}
@override
int get hashCode => Object.hash(borderSide, borderRadius);
}
abstract class MaterialStateOutlinedInputBorder extends OutlinedInputBorder
implements WidgetStateProperty<InputBorder> {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const MaterialStateOutlinedInputBorder();
/// Creates a [MaterialStateOutlinedInputBorder] from a [WidgetPropertyResolver<InputBorder>]
/// callback function.
///
/// If used as a regular input border, the border resolved in the default state (the
/// empty set of states) will be used.
///
/// The given callback parameter must return a non-null text style in the default
/// state.
static MaterialStateOutlinedInputBorder resolveWith(
WidgetPropertyResolver<InputBorder> callback) =>
_MaterialStateOutlinedInputBorder(callback);
/// Returns a [InputBorder] that's to be used when a Material component is in the
/// specified state.
@override
InputBorder resolve(Set<WidgetState> states);
}
/// A [MaterialStateOutlinedInputBorder] created from a [WidgetPropertyResolver<OutlinedInputBorder>]
/// callback alone.
///
/// If used as a regular input border, the border resolved in the default state will
/// be used.
///
/// Used by [WidgetStateTextStyle.resolveWith].
class _MaterialStateOutlinedInputBorder
extends MaterialStateOutlinedInputBorder {
const _MaterialStateOutlinedInputBorder(this._resolve);
final WidgetPropertyResolver<InputBorder> _resolve;
@override
InputBorder resolve(Set<WidgetState> states) => _resolve(states);
}
@Alexi-Zemcov
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awesome 👍

@nikorehnback
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Love it ❤️

@86chenjie
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save me lots of work. thanks.

@gasaichandesu
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Thanks a lot 👍

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