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@Vanlalhriata
Created August 23, 2016 14:39
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Host Unity game in WPF
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
namespace KinectRun.Host.Controls
{
// GameHost is a FrameworkElement and can be added to controls like so:
// var gameHost = new GameHost(container.ActualWidth, container.ActualHeight);
// container.Child = gameHost;
//
// Sources:
// - https://msdn.microsoft.com/en-us/library/ms752055.aspx
// - Another source I can't remember or find, concerning running a standalone Unity process using parentHWND parameter
internal class GameHost : HwndHost
{
private const int WS_CHILD = 0x40000000;
private const int WS_VISIBLE = 0x10000000;
private const int HOST_ID = 0x00000002;
private IntPtr hwndHost;
private int hostHeight, hostWidth;
private Process process;
private IntPtr unityHWND = IntPtr.Zero;
public GameHost(double width, double height)
{
hostHeight = (int)height;
hostWidth = (int)width;
}
protected override HandleRef BuildWindowCore(HandleRef hwndParent)
{
hwndHost = IntPtr.Zero;
hwndHost = CreateWindowEx(0, "static", "",
WS_CHILD | WS_VISIBLE,
0, 0,
hostWidth, hostHeight,
hwndParent.Handle,
(IntPtr)HOST_ID,
IntPtr.Zero,
0);
{
try
{
process = new Process();
process.StartInfo.FileName = "Game.exe";
process.StartInfo.Arguments = "-parentHWND " + hwndHost.ToInt32() + " " + Environment.CommandLine;
process.StartInfo.UseShellExecute = true;
process.StartInfo.CreateNoWindow = true;
process.Start();
process.WaitForInputIdle();
// Doesn't work for some reason ?!
//unityHWND = process.MainWindowHandle;
EnumChildWindows(hwndHost, WindowEnum, IntPtr.Zero);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message + "GameHost: Could not find game executable.");
}
}
return new HandleRef(this, hwndHost);
}
protected override void DestroyWindowCore(HandleRef hwnd)
{
try
{
process.CloseMainWindow();
System.Threading.Thread.Sleep(1000);
while (process.HasExited == false)
process.Kill();
}
catch (Exception)
{
}
DestroyWindow(hwnd.Handle);
}
protected override IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
handled = false;
return IntPtr.Zero;
}
private int WindowEnum(IntPtr hwnd, IntPtr lparam)
{
unityHWND = hwnd;
return 0;
}
//PInvoke declarations
[DllImport("user32.dll", EntryPoint = "CreateWindowEx", CharSet = CharSet.Unicode)]
internal static extern IntPtr CreateWindowEx(int dwExStyle,
string lpszClassName,
string lpszWindowName,
int style,
int x, int y,
int width, int height,
IntPtr hwndParent,
IntPtr hMenu,
IntPtr hInst,
[MarshalAs(UnmanagedType.AsAny)] object pvParam);
[DllImport("user32.dll", EntryPoint = "DestroyWindow", CharSet = CharSet.Unicode)]
internal static extern bool DestroyWindow(IntPtr hwnd);
[DllImport("User32.dll")]
static extern bool MoveWindow(IntPtr handle, int x, int y, int width, int height, bool redraw);
internal delegate int WindowEnumProc(IntPtr hwnd, IntPtr lparam);
[DllImport("user32.dll")]
internal static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam);
}
}
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