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@VasVV
Last active July 21, 2020 14:22
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Naughts and Crosses - React
<div id="root">
</div>
const calculateWinner = squares => {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
class App extends React.Component {
handleClick(num) {
if (num === 999) {return;}
//console.log(num);
let xIsNext = this.state.xIsNext;
let stepNumber = this.state.stepNumber;
let history = this.state.history; //{squares: [null, null, null ...]}
let current = history[history.length-1]; //
console.log(current);
let squares = current.squares.slice();
console.log(squares)
if (calculateWinner(squares) || squares[num]) {
return;
}
squares[num] = xIsNext ? 'X' : '0';
console.log(this.state.stepNumber)
this.setState({
xIsNext: !xIsNext,
stepNumber: this.state.stepNumber+1,
history: history.concat([{squares: squares}])
})
}
changer(i) {
this.setState({
stepNumber: i,
xIsNext: i%2 ? true :false
})
}
constructor(props) {
super(props);
this.state = {
xIsNext : true,
stepNumber: 0,
history: [{
squares: [null, null, null, null, null, null, null, null, null]
}]
}
}
render() {
let history = this.state.history;
let xIsNext = this.state.xIsNext;
let stepNumber = this.state.stepNumber;
let historyDisplay = history.map( (e,i) => {
if (i === 0) {
return <li><a href ='#' onClick={() => this.changer(i)}>Game start</a></li>
} else {
return <li><a href = '#' onClick = {() => this.changer(i)}> Move number {i}</a></li>
}
})
let current = history[stepNumber];
let next = xIsNext ? 'X' : '0';
let status;
if (calculateWinner(current.squares))
{status =`${calculateWinner(current.squares)} has won` }
else if (!calculateWinner(current.squares) && stepNumber === 9) {status='It\'s a draw'}
else status = `Next move is ${next}`;
return (
<div className='game'>
<div className='game-board'>
<GameBoard squares={current.squares} onClick = {(i) => this.handleClick(i)}/>
</div>
<div className='game-info'>
<h1>{status}</h1>
<div>{historyDisplay}</div>
</div>
</div>
);
}
}
class GameBoard extends React.Component {
renderCell(num) {
return <Button value={this.props.squares[num]} onClick = {() => this.props.onClick(num)} />
}
render() {
return (
<div>
<div className='board-row'>
{this.renderCell(0)}
{this.renderCell(1)}
{this.renderCell(2)}
</div>
<div className='board-row'>
{this.renderCell(3)}
{this.renderCell(4)}
{this.renderCell(5)}
</div>
<div className='board-row'>
{this.renderCell(6)}
{this.renderCell(7)}
{this.renderCell(8)}
</div>
</div>
);
}
}
const Button = props => <button className='square' onClick={ ()=> props.onClick() }>{props.value}</button>
ReactDOM.render(<App />, document.getElementById('root') )
<script src="https://unpkg.com/react/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom/umd/react-dom.development.js"></script>
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
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