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Created August 19, 2015 12:27
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#include <moai-core/host.h>
#include <moai-android/moaiext-jni.h>
#include <jni.h>
#include "game_script.h"
#include "crash_handler.h"
void AKURunGame () {
AKULoadFuncFromBuffer ( crash_handler, crash_handler_SIZE, AKU_DATA_STRING, AKU_DATA_ZIPPED );
AKUCallFunc ();
AKULoadFuncFromBuffer ( game_script, game_script_SIZE, AKU_DATA_STRING, AKU_DATA_ZIPPED );
AKUCallFunc ();
}
extern "C" void Java_com_ziplinegames_moai_Moai_AKURunGame ( JNIEnv* env, jclass obj ) {
AKURunGame ();
}
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