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@VeggieVampire
Created May 28, 2018 10:48
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D-pad example with python3.5 using pygame
import pygame
import sys
pygame.init() # Loads pygame engine
pygame.joystick.init() # main joystick device system
try:
j = pygame.joystick.Joystick(0) # create a joystick instance
j.init() # init instance
print ("Enabled joystick: {0}".format(j.get_name()))
except pygame.error:
print ("no joystick found.")
#joysticks = [pygame.joystick.Joystick(x) for x in range(pygame.joystick.get_count())]
#print (joysticks)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('joystick for the win')
red = (255, 0, 0)
def gameLoop():
gameExit = False
lead_x = display_width / 2
lead_y = display_height / 2
while not gameExit:
block_size = 20
lead_x_change = 0
lead_y_change = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
print('goodbye')
sys.exit()
if event.type == pygame.JOYAXISMOTION: # Joystick
if j.get_axis(0) >= 0.5:
#print ("right has been pressed") # Right
lead_x_change = block_size
lead_y_change = 0
if j.get_axis(0) <= -1:
# print ("left has been pressed") # Left
lead_x_change = -block_size
lead_y_change = 0
#print (lead_x_change, lead_y_change)
if j.get_axis(1) >= 0.5:
lead_y_change = block_size
lead_x_change = 0
#print ("Down has been pressed") # Down
if j.get_axis(1) <= -1:
lead_y_change = -block_size
lead_x_change = 0
#print ("Up has been pressed") # Up
#print(j.get_axis(0))
#print("Joystick Moved")
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick Button pressed")
lead_x += lead_x_change
lead_y += lead_y_change
pygame.draw.rect(gameDisplay, red, [lead_x, lead_y , 10, 10])
pygame.display.update()
gameLoop()
pygame.joystick.quit()
@KoddyKoddy
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Great! really helped me alot!

@dav1dxyz
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thanks!

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