Created
March 4, 2017 15:27
-
-
Save VelocityRa/f4af581dfa529324b1fd66ce8d4e2bcf to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
glActiveTexture | |
glAttachShader | |
glBeginQuery | |
glBeginTransformFeedback | |
glBindBuffer | |
glBindBufferBase | |
glBindBufferRange | |
glBindFramebuffer | |
glBindProgramPipeline | |
glBindSampler | |
glBindTexture | |
glBindTextureUnit | |
glBindVertexArray | |
glBindVertexBuffer | |
glBlendColor | |
glBlendEquation | |
glBlendEquationi | |
glBlendEquationSeparate | |
glBlendEquationSeparatei | |
glBlendFunc | |
glBlendFunci | |
glBlendFuncSeparatei | |
glBlitNamedFramebuffer | |
glBufferData | |
glCheckFramebufferStatus | |
glCheckNamedFramebufferStatus | |
glClearNamedFramebufferfi | |
glClearNamedFramebufferfv | |
glClipControl | |
glColorMaski | |
glCompileShader | |
glCompressedTextureSubImage1D | |
glCompressedTextureSubImage2D | |
glCompressedTextureSubImage3D | |
glCopyImageSubData | |
glCopyNamedBufferSubData | |
glCreateBuffers | |
glCreateFramebuffers | |
glCreateProgram | |
glCreateProgramPipelines | |
glCreateQueries | |
glCreateSamplers | |
glCreateShader | |
glCreateShaderProgramv | |
glCreateTextures | |
glCreateVertexArrays | |
glCullFace | |
glDeleteBuffers | |
glDeleteProgram | |
glDeleteProgramPipelines | |
glDeleteQueries | |
glDeleteSync | |
glDeleteTextures | |
glDeleteVertexArrays | |
glDepthFunc | |
glDepthMask | |
glDepthRangef | |
glDisable | |
glDisablei | |
glDrawArrays | |
glDrawArraysInstancedBaseInstance | |
glDrawBuffers | |
glDrawElements | |
glDrawElementsBaseVertex | |
glDrawElementsInstancedBaseInstance | |
glEnable | |
glEnablei | |
glEnableVertexArrayAttrib | |
glEnableVertexAttribArray | |
glEndQuery | |
glEndTransformFeedback | |
glFenceSync | |
glFlush | |
glFlushMappedNamedBufferRange | |
glFramebufferTexture | |
glFrontFace | |
glGenBuffers | |
glGenFramebuffers | |
glGenQueries | |
glGenTextures | |
glGenVertexArrays | |
glGetAttribLocation | |
glGetIntegerv | |
glGetNamedBufferSubData | |
glGetProgramInfoLog | |
glGetProgramiv | |
glGetQueryObjectui64v | |
glGetQueryObjectuiv | |
glGetSynciv | |
glGetUniformLocation | |
glLinkProgram | |
glMapNamedBufferRange | |
glMemoryBarrier | |
glNamedBufferStorage | |
glNamedBufferSubData | |
glNamedFramebufferTexture | |
glObjectLabel | |
glPauseTransformFeedback | |
glPrimitiveRestartIndex | |
glProgramUniform1f | |
glProgramUniform4f | |
glProgramUniform4fv | |
glResumeTransformFeedback | |
glSamplerParameterf | |
glSamplerParameterfv | |
glSamplerParameteri | |
glScissor | |
glShaderSource | |
glStencilFuncSeparate | |
glStencilOpSeparate | |
glTexImage2D | |
glTexParameteri | |
glTextureParameteri | |
glTextureParameteriv | |
glTextureStorage1D | |
glTextureStorage2D | |
glTextureStorage2DMultisample | |
glTextureStorage3D | |
glTextureSubImage1D | |
glTextureSubImage2D | |
glTextureSubImage3D | |
glUniform1i | |
glUniformMatrix4fv | |
glUnmapNamedBuffer | |
glUseProgram | |
glUseProgramStages | |
glVertexArrayAttribBinding | |
glVertexArrayAttribIFormat | |
glVertexArrayBindingDivisor | |
glVertexAttribPointer | |
glViewport |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment