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Vigorpush / Server.java
Created October 21, 2018 21:59 — forked from jordsonneveld/Server.java
Simple example of client/server programming to send messages between clients.
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
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Vigorpush / SceneLoader.cs
Created December 2, 2016 08:35 — forked from nickpettit/SceneLoader.cs
This Unity script will add fields in the inspector that allow you to enter a scene number. When the user presses the space bar, Unity will load the new scene.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class SceneLoader : MonoBehaviour {
private bool loadScene = false;
[SerializeField]
private int scene;
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Vigorpush / autopgsqlbackup
Created November 20, 2016 01:11 — forked from matthewlehner/autopgsqlbackup
Auto PostgreSQL backup script.
#!/bin/bash
#
# PostgreSQL Backup Script Ver 1.0
# http://autopgsqlbackup.frozenpc.net
# Copyright (c) 2005 Aaron Axelsen <axelseaa@amadmax.com>
#
# This script is based of the AutoMySQLBackup Script Ver 2.2
# It can be found at http://sourceforge.net/projects/automysqlbackup/
#
# The PostgreSQL changes are based on a patch agaisnt AutoMySQLBackup 1.9