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PPSSPP Log
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00:29:858 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
00:29:859 System.cpp:51 I[HLE]: PPSSPP v0.7-217-g57e8261
00:29:859 MemArena.cpp:370 I[MM]: Found valid memory base at 08C00000 after 32 tries.
00:29:859 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C80000 (mirror at 0 @ 10C00000, uncached @ 10C00000)
00:29:894 Loaders.cpp:89 I[LOAD]: Identifying file...
00:29:895 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
00:29:895 PSPLoaders.cpp:80 I[LOAD]: ULUS10391 : MONSTER HUNTER FREEDOM UNITEâ„¢
00:29:895 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
00:29:895 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
00:29:896 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
00:29:896 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\memstick\
00:29:897 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\memstick\
00:29:897 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\
00:29:897 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\
00:29:964 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\memstick\PSP\PPSSPP_STATE
00:29:964 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\memstick\PSP\PPSSPP_STATE
00:29:965 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
00:29:972 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
00:30:006 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0FE70020
00:30:022 Util\BlockAllocator.cpp:310 I[HLE]: -----------
00:30:022 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
00:30:022 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09d65600 size 01561600 taken=1 tag=ELF
00:30:022 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09d65600 - 0a000000 size 0029aa00 taken=0 tag=(untitled)
00:30:022 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
00:30:054 HLE\sceKernelModule.cpp:393 I[LOAD]: Module MonsterHunterPortable2ndG: 089d3ba0 0890e7dc 0890e7f4
00:30:054 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNetInet, 805502dd) unknown
00:30:054 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,52de1b97) unresolved, storing for later resolving
00:30:054 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
00:30:054 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,941b3877) unresolved, storing for later resolving
00:30:054 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
00:30:054 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,944ddbc6) unresolved, storing for later resolving
00:30:054 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
00:30:054 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,a2246614) unresolved, storing for later resolving
00:30:054 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
00:30:054 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetAdhocDiscover,a423a21b) unresolved, storing for later resolving
00:30:054 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
00:30:054 HLE\HLE.cpp:187 I[HLE]: Syscall (sceHttp, 0282a3bd) unknown
00:30:054 HLE\HLE.cpp:187 I[HLE]: Syscall (sceHttp, 2255551e) unknown
00:30:054 HLE\HLE.cpp:187 I[HLE]: Syscall (sceHttp, a4496de5) unknown
00:30:054 HLE\HLE.cpp:187 I[HLE]: Syscall (sceHttp, ab1540d5) unknown
00:30:054 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named MonsterHunterPortable2ndG, 2 funcs, 4 vars, resident 0890ed3c
00:30:054 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08906a54
00:30:055 root I[BOOT]: EmuThread.cpp:99 Done.
00:30:161 root I[HLE]: HLE\sceKernelThread.cpp:1503 276 = sceKernelCreateThread(name="user_main", entry=08906b68, prio=20, stacksize=32768)
00:30:161 root I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
00:30:161 root I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : root
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:310 -----------
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09d65600 size 01561600 taken=1 tag=ELF
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09d65600 - 09d6e000 size 00008a00 taken=1 tag=UserSbrk
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09d6e000 - 09ff7c00 size 00289c00 taken=0 tag=(untitled)
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ff7c00 - 09fffc00 size 00008000 taken=1 tag=stack/user_main
00:30:162 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
00:30:162 user_main E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08906a54)
00:30:165 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 279 = sceKernelCreateThread(name="priorityChanger", entry=08890494, prio=28, stacksize=512)
00:30:165 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=279, argSize=4, argPtr= 08a632c0 )
00:30:165 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 280 = sceKernelCreateThread(name="CheckExitGame", entry=08890020, prio=6f, stacksize=4096)
00:30:165 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=280, argSize=0, argPtr= 00000000 )
00:30:167 user_main I[HLE]: HLE\sceGe.cpp:388 sceGeEdramSetAddrTranslation(1024)
00:30:167 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
00:30:169 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 284 = sceKernelCreateThread(name="fakeRofsLoader", entry=0884de3c, prio=30, stacksize=4096)
00:30:169 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=284, argSize=4, argPtr= 09fff5dc )
00:30:169 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 286 = sceKernelCreateThread(name="sha1Thread", entry=0884e5b4, prio=31, stacksize=4096)
00:30:169 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=286, argSize=4, argPtr= 09fff5dc )
00:30:169 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 288 = sceKernelCreateThread(name="transferThread", entry=0884e678, prio=13, stacksize=4096)
00:30:169 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=288, argSize=4, argPtr= 09fff5dc )
00:30:171 user_main I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
00:30:171 user_main I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
00:30:171 user_main I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
00:30:171 user_main I[HLE]: HLE\sceKernelModule.cpp:962 290=sceKernelLoadModuleByID(289,flag=00000000,00000014,00000002,00000002,position = 00000000)
00:30:171 user_main I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=09fff5c8,00000000): faked (undecryptable module)
00:30:223 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/jpn0.pgf (1581700 bytes)
00:30:223 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\jpn0.pgf (/font/jpn0.pgf)
00:30:226 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:234 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/jpn0.pgf
00:30:234 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn0.pgf (67660 bytes)
00:30:234 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn0.pgf (/font/ltn0.pgf)
00:30:235 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:236 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn0.pgf
00:30:236 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn1.pgf (63504 bytes)
00:30:236 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn1.pgf (/font/ltn1.pgf)
00:30:237 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:237 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn1.pgf
00:30:238 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn2.pgf (76692 bytes)
00:30:238 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn2.pgf (/font/ltn2.pgf)
00:30:238 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:239 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn2.pgf
00:30:239 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn3.pgf (71900 bytes)
00:30:239 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn3.pgf (/font/ltn3.pgf)
00:30:239 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:239 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn3.pgf
00:30:240 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn4.pgf (78920 bytes)
00:30:240 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn4.pgf (/font/ltn4.pgf)
00:30:240 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:240 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn4.pgf
00:30:240 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn5.pgf (76216 bytes)
00:30:240 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn5.pgf (/font/ltn5.pgf)
00:30:240 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:241 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn5.pgf
00:30:241 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn6.pgf (88716 bytes)
00:30:241 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn6.pgf (/font/ltn6.pgf)
00:30:241 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:242 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn6.pgf
00:30:242 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn7.pgf (84860 bytes)
00:30:242 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn7.pgf (/font/ltn7.pgf)
00:30:242 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:242 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn7.pgf
00:30:243 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn8.pgf (51432 bytes)
00:30:243 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn8.pgf (/font/ltn8.pgf)
00:30:243 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:243 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn8.pgf
00:30:243 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn9.pgf (50116 bytes)
00:30:243 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn9.pgf (/font/ltn9.pgf)
00:30:243 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:244 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn9.pgf
00:30:245 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn10.pgf (55788 bytes)
00:30:245 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn10.pgf (/font/ltn10.pgf)
00:30:245 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:245 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn10.pgf
00:30:245 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn11.pgf (54572 bytes)
00:30:245 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn11.pgf (/font/ltn11.pgf)
00:30:245 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:246 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn11.pgf
00:30:246 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn12.pgf (58352 bytes)
00:30:246 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn12.pgf (/font/ltn12.pgf)
00:30:246 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:247 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn12.pgf
00:30:247 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn13.pgf (57660 bytes)
00:30:247 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn13.pgf (/font/ltn13.pgf)
00:30:248 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:248 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn13.pgf
00:30:249 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn14.pgf (63388 bytes)
00:30:249 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn14.pgf (/font/ltn14.pgf)
00:30:249 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:250 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn14.pgf
00:30:250 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn15.pgf (62364 bytes)
00:30:250 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\ltn15.pgf (/font/ltn15.pgf)
00:30:250 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:253 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn15.pgf
00:30:253 user_main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/kr0.pgf (883164 bytes)
00:30:253 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\FOS\Documents\Games\PlayStation Portable\New folder\flash0\font\kr0.pgf (/font/kr0.pgf)
00:30:256 user_main I[HLE]: Font\PGF.cpp:101 Reading 392 bytes of PGF header
00:30:263 user_main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/kr0.pgf
00:30:263 user_main I[HLE]: HLE\sceFont.cpp:550 sceFontNewLib(089ad4a0, 09fff5cc)
00:30:263 user_main I[HLE]: HLE\sceFont.cpp:279 Leaving PostAllocCallback::run
00:30:263 user_main I[HLE]: HLE\sceFont.cpp:866 sceFontGetNumFontList(00013370, 09fff5cc)
00:30:263 user_main E[HLE]: HLE\sceFont.cpp:676 sceFontFindOptimumFont(00013370, 09fff524, 09fff5cc)
00:30:263 user_main I[HLE]: HLE\sceFont.cpp:577 sceFontOpen(13370, 0, 0, 9fff5cc)
00:30:263 user_main E[HLE]: HLE\sceFont.cpp:723 sceFontGetFontInfo(13374, 997140c)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 48, 09fff53c)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 30, 9fff578)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 30, 9fff578)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 49, 09fff53c)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 31, 9fff578)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 31, 9fff578)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 50, 09fff53c)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 32, 9fff578)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 32, 9fff578)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 51, 09fff53c)
00:30:265 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 33, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 33, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 52, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 34, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 34, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 53, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 35, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 35, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 54, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 36, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 36, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 55, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 37, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 37, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 56, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 38, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 38, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 57, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 39, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 39, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 65, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 41, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 41, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 66, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 42, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 42, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 67, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 43, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 43, 9fff578)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 68, 09fff53c)
00:30:266 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 44, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 44, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 69, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 45, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 45, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 70, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 46, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 46, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 71, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 47, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 47, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 72, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 48, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 48, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 73, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 49, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 49, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 74, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4a, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4a, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 75, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4b, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4b, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 76, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4c, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4c, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 77, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4d, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4d, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 78, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4e, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4e, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 79, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4f, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 4f, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 80, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 50, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 50, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 81, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 51, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 51, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 82, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 52, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 52, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 83, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 53, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 53, 9fff578)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 84, 09fff53c)
00:30:267 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 54, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 54, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 85, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 55, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 55, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 86, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 56, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 56, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 87, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 57, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 57, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 88, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 58, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 58, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 89, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 59, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 59, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 90, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 5a, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 5a, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 97, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 61, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 61, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 98, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 62, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 62, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 99, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 63, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 63, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 100, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 64, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 64, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 101, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 65, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 65, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 102, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 66, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 66, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 103, 09fff53c)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 67, 9fff578)
00:30:268 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 67, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 104, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 68, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 68, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 105, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 69, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 69, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 106, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6a, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6a, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 107, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6b, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6b, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 108, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6c, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6c, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 109, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6d, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6d, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 110, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6e, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6e, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 111, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6f, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 6f, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 112, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 70, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 70, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 113, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 71, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 71, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 114, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 72, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 72, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 115, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 73, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 73, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 116, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 74, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 74, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 117, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 75, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 75, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 118, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 76, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 76, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 119, 09fff53c)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 77, 9fff578)
00:30:269 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 77, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 120, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 78, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 78, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 121, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 79, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 79, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 122, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 7a, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 7a, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 33, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 21, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 21, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 34, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 22, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 22, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 35, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 23, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 23, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 36, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 24, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 24, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 37, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 25, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 25, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 38, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 26, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 26, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 39, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 27, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 27, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 40, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 28, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 28, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 41, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 29, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 29, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 42, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2a, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2a, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 43, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2b, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2b, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 44, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2c, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2c, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 45, 09fff53c)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2d, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2d, 9fff578)
00:30:270 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 46, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2e, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2e, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 47, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2f, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 2f, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 58, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3a, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3a, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 59, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3b, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3b, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 60, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3c, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3c, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 61, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3d, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3d, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 62, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3e, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3e, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 63, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3f, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3f, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:749 sceFontGetCharInfo(00013374, 12341, 09fff53c)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3035, 9fff578)
00:30:271 user_main I[HLE]: HLE\sceFont.cpp:795 sceFontGetCharGlyphImage(13374, 3035, 9fff578)
00:30:272 user_main E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(167769536)
00:30:273 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
00:30:276 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000)
00:30:276 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:354 sceKernelWaitSema: Trying to wait for invalid semaphore 0
00:30:276 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 0 (00000000)
00:30:276 user_main E[HLE]: HLE\sceKernelSemaphore.cpp:278 sceKernelSignalSema : Trying to signal invalid semaphore 0
00:30:405 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 293 = sceKernelCreateThread(name="sndPrxLoader", entry=088805a0, prio=10, stacksize=4096)
00:30:405 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=293, argSize=4, argPtr= 09fff58c )
00:30:472 sndPrxLoader I[HLE]: HLE\sceKernelThread.cpp:1677 sceKernelExitDeleteThread()
00:30:506 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](SYS)===== Capcom Sound Engine for [PSP] Ver1.8 =====
00:30:506 user_main W[HLE]: HLE\sceKernelVTimer.cpp:180 sceKernelCreateVTimer: unsupported options parameter 09fff54c
00:30:506 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 296 = sceKernelCreateThread(name="CsePspSndDrvThread", entry=088a4004, prio=12, stacksize=4096)
00:30:507 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=296, argSize=4, argPtr= 09fff54c )
00:30:507 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 297 = sceKernelCreateThread(name="CsePspSasRendThread", entry=088a356c, prio=11, stacksize=4096)
00:30:507 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08a8b340, 256, 32, 0, 44100)
00:30:508 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=297, argSize=0, argPtr= 00000000 )
00:30:508 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](SYS)===== Capcom Sound Engine CORE Ver2.0 =====
00:30:510 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 301 = sceKernelCreateThread(name="CsePspAtrac3DecodeThrd", entry=088a2498, prio=11, stacksize=32768)
00:30:511 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=301, argSize=4, argPtr= 09fff53c )
00:30:511 user_main I[HLE]: HLE\sceKernelThread.cpp:1503 302 = sceKernelCreateThread(name="CsePspAtrac3DecodeThrd", entry=088a2498, prio=11, stacksize=32768)
00:30:511 user_main I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=302, argSize=4, argPtr= 09fff53c )
00:34:765 idle0 I[COMMON]: SaveState.cpp:224 Loading state from C:\Users\FOS\Documents\Games\PlayStation Portable\PSP 64\umdimages\monster hunter.ppst
00:34:765 idle0 I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:572 ChunkReader: Loading C:\Users\FOS\Documents\Games\PlayStation Portable\PSP 64\umdimages\monster hunter.ppst
00:34:861 user_main I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:644 ChunkReader: Done loading C:\Users\FOS\Documents\Games\PlayStation Portable\PSP 64\umdimages\monster hunter.ppst
00:34:865 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:34:865 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:34:865 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:34:866 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:34:873 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
00:34:886 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:34:886 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:34:886 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:34:886 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:34:887 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
00:34:888 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:34:888 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:34:888 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:34:888 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:074 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:074 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:074 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:074 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:156 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:156 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:156 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:156 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:167 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:167 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:167 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:167 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:172 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:172 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:172 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:172 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:175 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:175 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:175 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:175 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:186 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:186 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:186 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:186 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:202 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:202 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:202 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:202 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:234 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:234 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:234 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:234 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:268 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:268 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:268 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:268 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:300 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:300 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:300 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:301 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:335 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:335 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:335 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:335 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:375 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:375 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:375 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:375 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:402 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:402 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:402 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:402 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:435 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:435 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:435 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:435 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:467 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:467 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:467 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:467 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:501 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:501 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:501 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:501 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:534 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:534 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:535 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:535 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:567 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:567 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:567 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:567 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:601 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:601 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:601 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:601 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:634 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:634 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:634 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:634 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:668 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:668 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:668 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:668 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:701 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:701 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:701 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:701 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:734 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:734 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:734 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:734 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:775 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:775 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:775 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:775 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:801 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:801 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:801 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:801 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:835 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:835 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:835 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:835 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:867 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:867 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:867 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:868 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:35:901 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:35:901 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:35:901 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:35:901 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:194 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:194 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:194 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:194 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:207 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
00:36:208 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:208 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:208 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:208 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:208 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
00:36:209 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:209 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:209 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:209 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:213 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:213 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:213 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:213 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:220 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:220 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:220 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:220 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:240 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:240 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:240 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:240 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:274 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:274 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:274 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:274 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:306 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:307 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:307 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:307 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:339 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:339 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:339 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:339 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:374 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:374 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:374 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:374 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:407 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:407 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:407 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:407 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:440 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:440 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:440 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:440 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:474 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:474 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:474 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:474 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:506 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:507 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:507 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:507 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:540 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:540 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:540 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:540 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:574 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:574 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:574 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:574 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:606 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:606 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:606 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:606 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:639 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:639 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:639 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:640 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:673 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:673 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:673 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:673 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:706 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:706 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:706 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:706 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:739 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:739 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:740 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:740 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:780 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:780 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:780 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:780 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:807 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:807 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:807 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:807 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:840 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:840 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:840 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:840 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:873 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:874 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:874 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:874 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:907 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:907 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:907 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:907 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:939 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:939 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:939 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:939 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:36:973 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:36:974 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:36:974 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:36:974 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:006 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:006 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:006 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:006 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:040 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:040 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:040 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:040 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:073 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:073 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:073 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:073 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:107 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:107 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:107 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:107 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:140 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:140 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:140 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:140 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:173 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:173 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:173 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:173 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:206 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:206 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:207 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:207 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:240 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:240 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:240 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:240 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:273 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:273 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:273 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:274 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:306 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:307 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:307 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:307 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:339 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:340 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:340 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:340 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:373 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:373 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:373 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:373 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:407 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:407 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:407 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:407 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:440 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:440 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:440 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:440 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:474 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:474 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:474 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:474 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:507 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:507 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:507 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:507 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:539 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:539 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:539 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:540 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:573 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:573 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:573 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:573 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:614 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:614 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:614 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:614 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:640 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:640 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:640 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:640 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:674 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:674 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:674 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:674 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:706 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:706 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:706 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:706 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:739 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:739 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:739 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:740 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:774 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:774 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:774 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:774 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:807 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:807 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:807 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:807 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:839 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:840 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:840 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:840 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:872 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:872 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:872 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:873 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:907 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:907 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:907 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:907 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:37:939 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:940 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:942 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:942 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:943 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:943 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:37:944 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:37:944 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:37:944 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:37:944 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:013 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:013 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:013 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:013 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:013 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:013 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:023 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:023 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:023 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:024 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:024 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:024 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:042 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:042 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:043 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:043 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:043 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:043 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:082 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:083 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:083 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:083 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:108 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:108 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:108 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:108 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:141 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:141 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:141 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:141 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:174 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:174 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:174 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:174 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:208 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:208 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:208 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:208 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:241 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:242 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:242 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:242 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:274 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:274 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:274 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:274 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:309 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:309 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:309 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:309 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:341 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:341 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:341 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:342 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:373 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:373 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:373 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:373 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:409 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:409 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:409 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:409 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:450 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:450 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:450 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:450 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:475 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:475 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:475 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:475 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:508 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:508 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:508 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:508 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:541 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:541 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:541 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:541 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:575 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:575 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:575 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:575 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:608 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:608 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:611 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:611 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:611 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:611 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:641 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:641 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:641 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:641 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:673 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:673 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:674 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:674 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:674 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:674 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:707 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:708 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:708 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:708 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:740 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:740 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:740 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:740 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:773 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:773 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:773 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:773 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:807 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:807 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:808 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:808 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:841 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:841 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:841 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:841 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:878 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:878 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:878 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:878 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:907 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:908 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:908 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:908 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:941 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:941 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:941 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:941 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:958 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:958 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:958 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:958 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:964 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:964 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:964 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:965 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:970 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:970 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:970 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:970 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:976 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:976 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:976 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:976 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:980 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:980 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:980 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:980 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:982 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:982 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:982 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:982 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:987 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:987 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:38:989 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:989 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:989 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:989 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:38:995 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:38:995 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:38:995 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:38:995 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:001 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:001 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:001 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:001 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:007 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:007 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:007 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:007 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:020 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:020 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:020 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:020 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:025 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:025 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:025 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:025 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:030 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:030 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:032 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:032 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:032 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:032 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:037 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:037 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:037 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:037 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:043 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:043 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:043 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:043 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:049 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:049 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:049 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:049 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:054 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:054 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:055 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:055 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:055 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:055 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:061 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:061 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:061 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:061 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:066 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:066 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:066 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:066 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:071 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:071 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:071 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:071 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:077 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:077 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:077 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:077 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:083 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:083 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:083 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:083 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:088 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:088 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:088 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:088 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:096 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:096 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:102 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:102 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:102 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:102 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:108 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:108 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:108 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:108 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:114 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:115 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:115 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:115 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:121 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:121 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:121 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:121 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:127 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:127 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:127 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:127 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:134 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:134 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:134 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:134 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:141 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:141 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:141 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:141 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:146 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:146 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:146 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:146 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:154 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:154 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:154 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:154 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:159 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:159 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:159 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:159 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:165 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:165 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:166 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:166 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:166 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:166 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:179 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:179 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:179 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:180 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:185 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:185 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:185 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:185 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:192 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:192 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:192 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:192 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:198 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:198 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:198 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:198 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:204 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:204 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:204 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:204 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:209 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:209 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:209 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:209 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:215 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:215 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:215 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:215 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:221 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:221 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:221 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:221 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:227 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:227 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:227 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:227 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:232 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:232 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:232 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:232 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:237 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:237 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:237 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:238 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:243 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:243 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:243 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:243 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:249 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:249 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:249 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:249 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:255 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:255 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:255 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:255 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:263 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:263 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:269 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:269 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:269 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:269 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:275 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:275 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:275 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:275 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:281 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:281 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:281 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:281 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:286 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:286 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:286 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:286 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:293 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:293 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:293 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:293 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:298 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:298 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:298 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:298 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:305 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:305 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:305 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:305 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:312 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:312 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:312 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:312 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:318 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:318 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:318 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:318 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:323 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:324 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:324 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:324 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:336 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:336 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:336 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:336 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:341 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:341 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:341 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:341 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:345 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:346 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:346 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:346 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:351 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:351 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:351 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:351 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:356 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:356 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:356 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:356 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:362 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:362 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:368 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:368 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:368 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:368 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:374 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:374 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:374 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:374 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:381 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:382 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:382 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:382 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:387 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:387 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:387 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:387 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:394 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:394 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:394 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:394 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:400 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:400 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:400 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:400 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:406 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:406 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:407 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:407 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:414 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:415 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:415 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:415 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:419 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:420 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:420 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:420 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:426 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:426 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:426 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:426 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:431 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:431 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:431 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:431 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:437 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:437 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:437 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:437 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:445 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:445 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:445 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:445 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:451 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:451 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:451 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:451 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:457 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:457 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:457 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:457 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:464 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:464 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:464 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:464 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:469 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:469 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:469 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:470 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:476 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:476 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:476 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:476 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:482 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:482 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:482 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:482 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:496 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:496 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:500 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:500 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:501 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:501 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:505 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:505 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:505 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:505 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:510 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:510 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:510 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:510 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:515 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:515 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:515 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:515 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:521 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:521 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:521 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:521 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:527 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:527 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:527 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:527 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:534 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:534 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:534 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:534 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:540 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:540 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:540 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:540 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:546 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:546 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:546 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:547 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:552 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:552 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:552 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:552 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:559 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:559 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:559 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:559 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:566 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:566 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:566 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:566 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:572 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:572 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:572 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:572 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:579 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:579 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:579 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:579 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:585 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:585 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:585 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:585 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:591 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:591 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:591 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:591 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:597 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:597 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:597 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:597 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:603 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:603 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:603 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:603 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:609 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:609 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:609 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:609 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:616 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:616 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:616 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:616 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:623 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:623 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:623 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:623 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:629 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:629 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:634 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:634 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:634 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:634 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:641 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:641 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:641 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:641 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:653 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:653 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:653 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:653 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:659 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:659 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:659 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:660 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:665 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:665 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:665 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:665 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:669 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:669 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:669 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:669 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:674 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:674 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:674 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:674 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:680 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:680 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:680 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:680 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:686 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:686 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:686 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:686 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:693 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:693 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:693 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:693 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:699 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:699 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:699 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:699 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:707 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:707 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:707 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:707 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:713 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:713 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:713 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:713 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:719 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:720 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:720 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:720 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:727 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:727 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:727 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:727 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:733 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:733 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:733 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:733 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:740 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:740 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:740 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:740 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:746 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:746 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:746 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:746 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:751 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:751 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:752 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:752 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:757 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:758 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:758 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:758 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:765 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:765 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:765 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:765 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:771 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:771 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:771 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:771 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:777 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:777 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:777 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:777 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:783 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:784 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:784 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:784 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:791 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:791 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:791 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:791 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:797 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:797 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:797 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:797 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:803 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:803 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:803 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:803 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:815 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:815 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:39:816 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:816 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:816 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:816 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:821 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:821 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:821 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:821 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:826 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:826 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:826 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:826 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:831 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:831 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:831 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:831 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:836 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:836 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:836 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:836 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:863 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:863 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:896 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:896 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:929 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:929 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:929 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:929 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:963 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:963 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:39:996 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:39:996 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:39:996 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:39:996 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:029 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:029 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:029 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:029 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:063 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:063 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:096 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:096 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:129 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:129 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:129 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:129 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:162 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:162 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:162 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:197 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:197 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:197 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:197 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:229 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:229 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:229 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:229 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:261 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:40:262 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:40:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:263 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:263 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:295 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:295 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:295 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:295 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:328 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:328 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:328 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:328 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:362 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:362 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:396 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:396 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:429 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:429 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:463 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:463 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:496 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:496 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:536 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:536 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:536 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:536 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:561 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:40:562 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:40:564 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:564 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:564 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:564 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:596 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:596 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:596 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:596 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:629 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:629 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:664 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:664 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:664 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:664 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:697 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:697 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:697 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:697 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:729 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:729 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:762 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:763 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:763 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:796 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:796 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:829 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:829 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:829 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:829 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:863 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:863 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:897 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:897 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:897 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:927 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:40:927 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:40:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:930 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:930 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:963 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:963 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:40:996 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:40:996 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:40:997 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:40:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:028 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:028 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:028 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:028 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:063 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:063 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:096 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:096 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:132 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:132 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:132 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:132 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:164 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:164 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:164 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:164 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:199 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:199 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:199 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:199 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:233 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:233 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:233 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:233 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:263 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:263 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:295 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:295 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:296 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:296 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:329 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:329 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:369 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:369 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:371 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:371 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:371 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:371 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:396 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:396 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:429 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:429 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:464 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:464 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:464 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:464 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:496 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:496 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:529 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:529 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:529 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:529 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:563 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:563 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:595 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:595 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:596 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:596 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:596 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:596 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:629 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:629 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:664 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:664 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:664 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:664 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:694 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:694 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:696 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:696 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:696 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:696 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:729 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:729 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:730 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:763 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:763 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:795 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:795 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:795 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:795 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:828 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:828 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:828 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:828 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:862 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:862 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:862 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:862 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:863 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:863 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:895 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:895 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:895 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:895 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:929 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:929 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:929 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:929 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:963 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:963 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:41:995 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:995 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:41:996 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:41:996 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:41:996 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:41:996 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:039 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:039 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:039 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:039 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:063 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:063 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:099 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:099 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:099 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:099 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:129 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:129 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:129 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:129 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:163 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:163 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:203 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:203 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:203 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:203 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:229 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:229 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:229 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:229 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:263 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:263 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:296 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:296 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:329 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:329 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:363 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:363 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:363 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:363 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:396 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:396 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:428 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:428 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:428 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:428 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:461 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:42:462 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:42:462 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:462 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:462 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:462 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:496 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:496 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:529 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:529 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:529 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:529 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:563 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:563 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:598 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:598 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:599 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:599 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:629 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:629 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:663 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:663 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:696 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:696 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:696 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:696 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:729 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:729 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:763 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:763 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:796 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:796 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:829 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:829 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:829 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:829 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:862 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:862 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:862 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:862 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:896 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:896 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:928 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:928 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:928 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:928 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:962 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:962 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:962 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:962 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:42:995 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:42:996 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:42:996 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:42:996 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:035 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:035 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:035 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:035 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:036 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:036 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:036 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:036 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:062 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:063 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:063 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:096 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:096 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:129 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:129 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:129 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:129 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:163 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:163 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:196 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:196 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:229 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:229 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:229 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:229 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:261 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:261 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:262 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:262 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:263 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:263 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:296 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:296 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:328 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:328 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:329 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:329 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:362 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:362 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:396 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:396 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:454 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:454 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:454 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:454 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:463 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:463 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:496 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:496 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:496 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:529 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:529 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:529 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:529 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:563 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:563 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:595 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:595 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:596 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:596 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:596 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:596 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:629 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:629 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:662 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:662 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:663 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:663 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:696 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:696 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:697 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:697 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:729 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:729 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:761 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:761 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:43:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:763 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:763 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:796 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:796 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:830 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:830 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:830 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:830 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:870 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:871 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:871 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:871 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:897 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:897 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:897 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:897 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:930 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:930 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:963 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:963 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:43:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:43:997 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:43:997 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:43:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:029 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:029 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:030 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:030 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:030 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:030 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:063 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:063 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:063 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:097 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:097 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:097 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:097 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:133 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:133 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:133 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:133 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:163 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:163 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:197 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:197 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:197 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:197 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:230 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:231 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:231 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:231 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:290 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:290 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:290 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:290 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:297 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:297 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:298 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:298 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:334 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:334 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:334 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:334 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:363 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:363 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:363 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:363 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:395 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:395 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:396 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:397 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:397 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:397 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:397 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:430 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:430 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:430 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:430 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:463 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:463 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:497 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:497 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:497 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:497 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:530 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:530 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:530 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:530 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:563 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:563 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:563 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:597 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:597 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:597 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:597 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:630 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:630 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:630 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:630 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:663 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:663 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:703 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:703 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:703 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:703 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:730 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:730 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:730 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:730 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:762 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:763 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:763 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:796 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:44:797 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:797 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:797 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:797 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:830 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:830 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:830 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:830 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:863 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:863 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:899 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:899 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:899 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:899 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:930 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:930 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:963 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:963 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:44:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:44:997 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:44:997 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:44:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:029 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:029 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:029 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:029 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:062 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:062 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:062 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:062 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:098 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:098 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:098 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:098 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:130 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:130 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:130 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:130 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:162 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:162 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:162 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:162 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:197 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:197 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:197 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:197 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:230 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:230 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:230 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:230 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:263 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:263 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:263 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:296 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:297 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:297 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:297 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:329 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:330 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:330 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:330 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:362 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:363 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:363 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:363 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:363 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:397 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:397 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:397 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:397 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:429 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:430 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:430 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:430 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:462 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:462 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:463 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:463 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:463 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:497 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:497 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:497 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:497 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:537 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:537 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:537 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:537 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:567 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:567 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:567 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:567 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:597 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:597 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:597 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:597 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:629 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:629 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:629 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:663 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:663 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:663 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:697 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:697 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:697 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:697 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:729 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:731 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:731 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:731 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:731 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:763 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:763 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:763 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:797 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:797 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:797 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:797 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:830 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:830 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:830 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:830 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:863 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:863 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:863 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:896 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:45:897 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:897 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:897 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:897 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:930 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:930 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:930 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:963 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:963 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:963 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:45:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:45:997 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:45:997 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:45:997 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:030 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:030 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:030 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:030 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:062 user_main E[HLE]: HLE\sceAudio.cpp:73 sceAudioOutputPannedBlocking() - Sample pointer null
00:46:062 user_main E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(143)
00:46:062 user_main E[HLE]: HLE\sceAtrac.cpp:470 UNIMPL sceAtracSetDataAndGetID(08c42c80, 0001f800)
00:46:062 user_main E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(144, 09a0d3b4)
00:46:062 user_main E[HLE]: HLE\sceAtrac.cpp:395 UNIMPL sceAtracGetSoundSample(144, 09a0d3d0, 09a0d3d4, 09a0d3d8)
00:46:062 user_main E[HLE]: HLE\sceAtrac.cpp:272 UNIMPL sceAtracGetBitrate(144, 09a0d3f0)
00:46:063 user_main E[HLE]: HLE\sceAtrac.cpp:500 UNIMPL sceAtracSetLoopNum(144, 0)
00:46:064 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:064 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:064 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:064 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:096 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:097 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:097 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:097 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:097 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:131 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:131 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:131 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:131 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:163 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:164 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:164 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:164 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:164 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:196 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueReferStatus : Queue is full!
00:46:199 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:199 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:199 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:199 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:230 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:231 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:231 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:231 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:264 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:264 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:264 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:264 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)mlRpcQueueSend : IOP‘¤ƒLƒ…[ / ƒƒbƒZ[ƒWƒ{ƒbƒNƒX ‚ª‚¢‚Á‚Ï‚¢!!
00:46:304 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)MoveRpcDataToQ : Queue is full!
00:46:304 user_main W[HLE]: HLE\sceKernelThread.cpp:1147 Ignoring wait, dispatching disabled... right thing to do?
00:46:304 user_main W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
00:46:304 user_main I[HLE]: HLE\sceIo.cpp:541 stdout: [PSP](ERR)ml