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@VisualMelon
Last active August 21, 2020 09:02
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using System;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
namespace NetTest
{
    class Program
    {
        static void Main(string[] args)
        {
            var s = RunServer();
            RunClient();
            RunClient();
            Console.WriteLine("Press any key to quit...");
            Console.ReadKey(true);
        }
        static async Task RunServer()
        {
            Server server = new Server(5325);
            await server.Run(); // ensure it is started before returning control to caller
        }
        static void RunClient()
        {
            var tcpClient = new TcpClient("localhost", 5325);
            using Client c = new Client(tcpClient);
            for (int i = 1; i < 5; i++)
            {
                c.SendMessage("Hello! " + i);
                Console.WriteLine("Client: " + c.ReadMessage());
            }
            c.Close();
        }
        private class Server
        {
            private TcpListener Listener { get; }
            public Server(int port)
            {
                Listener = new TcpListener(port);
            }
            public async Task Run()
            {
                Listener.Start();
                while (true)
                {
                    var client = await Listener.AcceptTcpClientAsync();
                    ProcessClient(client);
                }
            }
            private void ProcessClient(TcpClient tcpClient)
            {
                using Client client = new Client(tcpClient);
                try
                {
                    while (true)
                    {
                        Console.WriteLine("Server: " + client.ReadMessage());
                        client.SendMessage("Goodbye!");
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine("Exception: " + ex.Message);
                }
            }
        }
        private class Client : IDisposable
        {
            private TcpClient TcpClient { get; }
            public Client(TcpClient tcpClient)
            {
                TcpClient = tcpClient;
            }
            public void Close()
            {
                TcpClient.Close();
            }
            /// <summary> Sends a length-prepended (Pascal) string over the network </summary>
            public void SendMessage(string message)
            {
                NetworkStream networkStream = TcpClient.GetStream();
                // we won't use a binary writer, because the endianness is unhelpful
                // turn the string message into a byte[] (encode)
                byte[] messageBytes = Encoding.ASCII.GetBytes(message); // a UTF-8 encoder would be 'better', as this is the standard for network communications
                // determine length of message
                int length = messageBytes.Length;
                // convert the length into bytes using BitConverter (encode)
                byte[] lengthBytes = System.BitConverter.GetBytes(length);
                // flip the bytes if we are a little-endian system: reverse the bytes in lengthBytes to do so
                if (System.BitConverter.IsLittleEndian)
                {
                    Array.Reverse(lengthBytes);
                }
                // send length
                networkStream.Write(lengthBytes, 0, lengthBytes.Length);
                // send message
                networkStream.Write(messageBytes, 0, length);
            }
            /// <summary> Reads a number of bytes from the stream </summary>
            private byte[] ReadBytes(int count)
            {
                NetworkStream networkStream = TcpClient.GetStream();
                byte[] bytes = new byte[count]; // buffer to fill (and later return)
                int readCount = 0; // bytes is empty at the start
                // while the buffer is not full
                while (readCount < count)
                {
                    // ask for no-more than the number of bytes left to fill our byte[]
                    int left = count - readCount; // we will ask for `left` bytes
                    int r = networkStream.Read(bytes, readCount, left); // but we are given `r` bytes (`r` <= `left`)
                    if (r == 0)
                    { // I lied, in the default configuration, a read of 0 can be taken to indicate a lost connection
                        throw new Exception("Lost Connection during read");
                    }
                    readCount += r; // advance by however many bytes we read
                }
                return bytes;
            }
            /// <summary> Reads the next message from the stream </summary>
            public string ReadMessage()
            {
                // read length bytes, and flip if necessary
                byte[] lengthBytes = ReadBytes(sizeof(int)); // int is 4 bytes
                if (System.BitConverter.IsLittleEndian)
                {
                    Array.Reverse(lengthBytes);
                }
                // decode length
                int length = System.BitConverter.ToInt32(lengthBytes, 0);
                // read message bytes
                byte[] messageBytes = ReadBytes(length);
                // decode the message
                string message = System.Text.Encoding.ASCII.GetString(messageBytes);
                return message;
            }
private bool disposed = false;
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && !disposed)
{
TcpClient.Dispose();
}
disposed = true;
}
        }
    }
}
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