Created
February 6, 2015 04:01
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import YOUR_AI_FILENAME_HERE as AI | |
def get_sharpness(move_sequence: str): | |
def change_in_sharp(current_sharp: int, action: str): | |
if action == 'P' and current_sharp > 0: | |
return current_sharp - 1 | |
elif action == 'S': | |
return current_sharp + 1 | |
else: | |
return current_sharp | |
sharpness = 0 | |
for i in move_sequence: | |
sharpness = change_in_sharp(sharpness, i) | |
return sharpness | |
def get_winner(player_move_string, opp_move_string, player_move, opp_move): | |
player_sharp = get_sharpness(player_move_string) | |
opp_sharp = get_sharpness(opp_move_string) | |
player_sword = player_sharp >= 5 | |
opp_sword = opp_sharp >= 5 | |
if player_move == 'P' and ((opp_move == 'S' and player_sharp > 0) or (player_sword and not (opp_sword and opp_move == 'P'))): | |
return True | |
human_move_string = '' | |
AI_move_string = '' | |
while True: | |
moves_string = AI_move_string + ',' + human_move_string | |
print('Human, your sharpness is {}'.format(get_sharpness(human_move_string))) | |
print('The AIs sharpness is {}'.format(get_sharpness(AI_move_string))) | |
human_move = input("Make a move (S/P/B): ").upper() | |
AI_move = AI.move(moves_string) | |
assert human_move in ('S', 'P', 'B'), 'Move should be one of the following characters: S, P, B' | |
assert AI_move in ('S', 'P', 'B'), 'Move should be one of the following characters: S, P, B' | |
print('human_move: {}'.format(human_move)) | |
print('AI move: {}'.format(AI_move)) | |
if get_winner(AI_move_string, human_move_string, AI_move, human_move): | |
print('AI WINS!!!! KILL ALL HUMANS') | |
break | |
if get_winner(human_move_string, AI_move_string, human_move, AI_move): | |
print('HUMAN WINS!!! SUCK IT, ROBOTS') | |
break | |
human_move_string += human_move | |
AI_move_string += AI_move | |
print() | |
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