Created
January 15, 2021 08:22
-
-
Save Volantk/e17b722d1f0822a9641941ecfadf12ad to your computer and use it in GitHub Desktop.
Unity function for sorting objects by their position in the hierarchy.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static IEnumerable<T> OrderByPositionInHierarchy<T>(this IEnumerable<T> enumerable) where T : Component | |
{ | |
return enumerable.OrderBy(comp => new HierarchySortable(comp.gameObject)); | |
} | |
/// <summary> | |
/// Sorts a list of gameobjects by their position in the hierarchy (top to bottom as if the entire hierarchy is expanded) | |
/// Example: sortedGameobjects = unsortedGameobjects.OrderBy(go => new HierarchySortable(go)).ToList(); | |
/// </summary> | |
public struct HierarchySortable : IComparable<HierarchySortable> | |
{ | |
private List<int> _parentSiblingIndexes; | |
public HierarchySortable(GameObject gameObject) : this() | |
{ | |
_parentSiblingIndexes = new List<int>(); | |
if (gameObject.transform.parent == null) | |
{ | |
_parentSiblingIndexes.Add(gameObject.transform.GetSiblingIndex()); | |
} | |
else | |
{ | |
Transform parent = gameObject.transform; | |
while (parent) | |
{ | |
_parentSiblingIndexes.Add(parent.GetSiblingIndex()); | |
parent = parent.parent; | |
} | |
} | |
_parentSiblingIndexes.Reverse(); | |
} | |
public int CompareTo(HierarchySortable other) | |
{ | |
int aCount = this._parentSiblingIndexes.Count; | |
int bCount = other._parentSiblingIndexes.Count; | |
for (int i = 0; i < Math.Max(bCount, aCount); i++) | |
{ | |
bool aMaxed = i >= aCount; | |
bool bMaxed = i >= bCount; | |
if (aMaxed && !bMaxed) | |
return -1; | |
else if (!aMaxed && bMaxed) | |
return 1; | |
int a = this._parentSiblingIndexes[i]; | |
int b = other._parentSiblingIndexes[i]; | |
if (a > b) | |
return 1; | |
else if (a < b) | |
return -1; | |
} | |
return 0; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment