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June 21, 2014 13:34
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PyQtGraph Scenery
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#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
# Javier Martinez Garcia, Marzo 2014 | |
from pyqtgraph.Qt import QtCore, QtGui | |
import pyqtgraph.opengl as gl | |
import pyqtgraph as pg | |
import math as mt | |
import numpy as np | |
app = QtGui.QApplication([]) | |
w = gl.GLViewWidget() | |
w.show() | |
w.setWindowTitle('Scenery') | |
w.setCameraPosition(distance=100) | |
g = gl.GLGridItem() | |
g.scale(10.0,10.0,0.1) | |
w.addItem(g) | |
#Create Origin | |
Origin=np.array([ | |
(4,0,0), | |
(0,0,0), | |
(0,4,0), | |
(0,0,0), | |
(0,0,4) | |
]) | |
orgn=gl.GLLinePlotItem(pos=Origin) | |
w.addItem(orgn) | |
#Create Ground ("suelo" in spanish :) ) | |
lsuelo=100.0 | |
Suelovertex=np.array([ | |
[lsuelo,lsuelo,0], | |
[-lsuelo,lsuelo,0], | |
[-lsuelo,-lsuelo,0], | |
[lsuelo,-lsuelo,0] | |
]) | |
Sueloface=np.array([ | |
[0,1,2], | |
[2,3,0] | |
]) | |
r=210.0/256.0 | |
g=180.0/256.0 | |
b=140.0/256.0 | |
s=0.0 | |
Suelocolors=np.array([ | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s) | |
]) | |
Suelo=gl.GLMeshItem(vertexes=Suelovertex, faces=Sueloface, faceColors=Suelocolors, smooth=False) | |
w.addItem(Suelo) | |
def Buildings(VE): #Creates "Buildings" given by VE | |
for i in range(len(VE)): | |
Name=str(VE[i][0]) | |
B=float(VE[i][1]) | |
P=float(VE[i][2]) | |
A=float(VE[i][3]) | |
Excero=float(VE[i][4][0]) | |
Eycero=float(VE[i][4][1]) | |
Ezcero=float(VE[i][4][2]) | |
#Eax=float(VE[i][5][0]) | |
#Eay=float(VE[i][5][1]) | |
#Eaz=float(VE[i][5][2]) | |
r=float(VE[i][5][0])/256.0 | |
g=float(VE[i][5][1])/256.0 | |
b=float(VE[i][5][2])/256.0 | |
s=float(VE[i][5][3])/256.0 | |
Edvertex=np.array([ | |
(Excero,Eycero,Ezcero), | |
(B+Excero,Eycero,Ezcero), | |
(B+Excero,P+Eycero,Ezcero), | |
(Excero,P+Eycero,Ezcero), | |
(Excero,Eycero,A+Ezcero), | |
(B+Excero,Eycero,A+Ezcero), | |
(B+Excero,P+Eycero,A+Ezcero), | |
(Excero,P+Eycero,A+Ezcero), | |
]) | |
Edface=np.array([ | |
(1,0,5), | |
(5,4,0), | |
(4,7,0), | |
(3,7,0), | |
(7,6,3), | |
(6,2,3), | |
(5,1,6), | |
(1,6,2), | |
(5,6,4), | |
(6,7,4) | |
]) | |
Edcolors=np.array([ | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r-(10.0/256.0),g-(10.0/256.0),b-(10.0/256.0),s), | |
(r-(10.0/256.0),g-(10.0/256.0),b-(10.0/256.0),s) | |
]) | |
Name=gl.GLMeshItem(vertexes=Edvertex, faces=Edface, faceColors=Edcolors, smooth=False, drawEdges=True) | |
w.addItem(Name) | |
def Captadores(VC): #Creates "solar panel" given by VC | |
for i in range(len(VC)): | |
Name=str(VC[i][0]) | |
B=float(VC[i][1]) | |
A=float(VC[i][2]) | |
xcero=float(VC[i][3][0]) | |
ycero=float(VC[i][3][1]) | |
zcero=float(VC[i][3][2]) | |
ax=mt.radians(float(VC[i][4][0])) | |
ay=mt.radians(float(VC[i][4][1])) | |
az=mt.radians(float(VC[i][4][2])) | |
r=float(VC[i][5][0]) | |
g=float(VC[i][5][1]) | |
b=float(VC[i][5][2]) | |
s=float(VC[i][5][3]) | |
Cvertex=np.array([ | |
[0,0,0,0], | |
[0,mt.cos(ax)*A,mt.sin(ax)*A,0], | |
[B,mt.cos(ax)*A,mt.sin(ax)*A,0], | |
[B,0,0,0] | |
]) | |
Cposvector=np.array([ | |
[xcero,ycero,zcero,0], | |
[xcero,ycero,zcero,0], | |
[xcero,ycero,zcero,0], | |
[xcero,ycero,zcero,0] | |
]) | |
Rz=np.array([ | |
[mt.cos(az),mt.sin(az),0,0], | |
[-mt.sin(az),mt.cos(az),0,0], | |
[0,0,1,0], | |
[0,0,0,1] | |
]) | |
Cvertex=np.dot(Cvertex,Rz) # Rotacion en Z | |
Cvertex=Cvertex+Cposvector | |
Cvertex=np.delete(Cvertex,3,1) | |
Cface=np.array([ | |
[0,1,2], | |
[2,3,0] | |
]) | |
Colors=np.array([ | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s), | |
(r,g,b,s)]) | |
Name=gl.GLMeshItem(vertexes=Cvertex, faces=Cface, faceColors=Colors, smooth=False) | |
w.addItem(Name) | |
#Example VE (name, length, width, heigh, (positionx, y, z),(colorr, g, b, s)) | |
VE=(('E1',10,10,7,(0,0,0),(192,192,192,200)), | |
('E2',20,20,14,(-10,18,0),(150,180,192,200)), | |
('E2.1',5,5,3,(-8,24,14),(192,192,192,250)), | |
('E3',12,12,22,(20,-10,0),(192,192,192,100)), | |
('E4',30,30,6,(20,18,0),(192,192,192,100)), | |
('E5',15,7,5,(-5,-17,0),(110,192,192,100)), | |
('E6',5,5,4,(-5,-17,5),(192,192,192,100)), | |
('E7',10,20,25,(-20,-10,0),(192,192,192,100)), | |
('E8',10,30,15,(40,-15,0),(120,120,120,100)) | |
) | |
#Example VC (name, Length, Width, (posx,posy,posz),(alphax,alphay,alphaz),(colorr,g,b,s)) | |
VC=(('LOL', 3,1,(4.5,2,7),(110,0,0),(0.5,1,0.5,0.2)), | |
('LOL1', 3,1,(4.5,4,7),(120,0,20),(0.5,1,0.5,0.2)), | |
('LOL2', 3,1,(4.5,6,7),(130,0,30),(0.5,1,0.5,0.2)), | |
('LOL3', 3,1,(4.5,8,7),(140,0,90),(0.5,1,0.5,0.2))) | |
#Create the objects: | |
Buildings(VE) | |
Captadores(VE) | |
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