Created
January 6, 2023 14:06
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
public class WordsLoader | |
{ | |
public static int wordMaximumLength = 50; | |
public static int numberOfLettersInAlphabet = 26; | |
public string wordsFilename = "Words-fr.txt"; | |
int totalWords = 0; | |
public int TotalWords | |
{ | |
get | |
{ | |
return totalWords; | |
} | |
} | |
// authorized words are indexed onto their length, so if a word in the dictionary is longer than 50 characters, game will crash. | |
// [0] will always be empty, but it's not a great lose of performance and better to read.. an accessor would fix it but let's keep codebase at minimum | |
List<string>[] authorizedWordsForLength = new List<string>[wordMaximumLength + 1]; | |
List<string>[] authorizedWordsForLetter = new List<string>[numberOfLettersInAlphabet]; | |
bool isLoaded = false; | |
public bool IsLoaded | |
{ | |
get | |
{ | |
return isLoaded; | |
} | |
} | |
public List<string> getAuthorizedWordsForLength(int length) | |
{ | |
return authorizedWordsForLength[length]; | |
} | |
public List<string> getAuthorizedWordsForLetter(char letter) | |
{ | |
return authorizedWordsForLetter[letter - 'a']; | |
} | |
public IEnumerator LoadWords(bool force = false) | |
{ | |
if (force || !IsLoaded) | |
{ | |
this.isLoaded = false; | |
authorizedWordsForLength = new List<string>[wordMaximumLength]; | |
string filepath = System.IO.Path.Combine(Application.streamingAssetsPath, wordsFilename); | |
if (!File.Exists(filepath)) | |
{ | |
MonoBehaviour.print("Couldn't load file: " + filepath); | |
yield break; | |
} | |
for (int i = 0; i < numberOfLettersInAlphabet; i++) | |
{ | |
authorizedWordsForLetter[i] = new List<string>(); | |
} | |
using (StreamReader sr = new StreamReader(filepath)) | |
{ | |
int i = 0; | |
string line; | |
while ((line = sr.ReadLine()) != null && line.Length > 0) | |
{ | |
if (authorizedWordsForLength[line.Length] == null) | |
{ | |
authorizedWordsForLength[line.Length] = new List<string>(); | |
} | |
string lineLower = line.ToLower(); | |
authorizedWordsForLength[line.Length].Add(lineLower); | |
authorizedWordsForLetter[lineLower[0] - 'a'].Add(lineLower); | |
if (i % 5000 == 0) | |
{ | |
yield return null; | |
} | |
i++; | |
} | |
totalWords = i; | |
} | |
this.isLoaded = true; | |
} | |
} | |
} |
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