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@Vultraz
Forked from CelticMinstrel/wml_action_message.lua
Last active September 16, 2015 15:40
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A Lua implementation of Wesnoth's [message] WML tag
local helper = wesnoth.require "lua/helper.lua"
local location_set = wesnoth.require "lua/location_set.lua"
local wml_actions = wesnoth.wml_actions
local function get_image(cfg, speaker)
local image = cfg.image
if speaker and image == nil then
image = speaker.profile
end
if image == "none" or image == nil then
return ""
end
return image
end
local function get_caption(cfg, speaker)
local caption = cfg.caption
if not caption and speaker ~= nil then
caption = speaker.name or speaker.type_name
end
return caption
end
local function get_speaker(cfg)
local speaker
local context = wesnoth.current.event_context
if cfg.speaker == "narrator" then
speaker = "narrator"
elseif cfg.speaker == "unit" then
speaker = wesnoth.get_unit(context.x1, context.y1)
elseif cfg.speaker == "second_unit" then
speaker = wesnoth.get_unit(context.x2, context.y2)
else
speaker = wesnoth.get_units(cfg)[1].__cfg
end
return speaker
end
local function message_user_choice(msg_cfg)
return function()
local dlg_result, option_chosen, ti_content = wesnoth.show_message_dialog(msg_cfg)
if dlg_result == -2 then -- Cancelled (not quite sure of the right value)
wesnoth.context_skip_messages = true
end
local result_cfg = {}
if #options > 0 then
result_cfg.value = option_chosen
end
if text_input ~= nil then
result_cfg.text = ti_content
end
return result_cfg
end
end
local function build_message_dialog(cfg, speaker, options, text_input)
local image = get_image(cfg, speaker)
local caption = get_caption(cfg, speaker)
local left_side = true
-- If this doesn't work, might need tostring()
if string.find(image, "~RIGHT()") then
left_side = false
image = string.gsub(image, "~RIGHT()", "")
end
local msg_cfg = {
left_side = left_side,
title = caption,
message = cfg.message,
portrait = image,
}
-- Parse input text, if not available all fields are empty
if text_input then
local input_max_size = tonumber(text_input.max_length) or 256
if input_max_size > 1024 or input_max_size < 1 then
-- lg::wml_error << "Invalid maximum size for input " << input_max_size
input_max_size = 256
end
table.insert(msg_cfg, {"text_input", {
label = text_input.label or "",
text = text_input.text or "",
max_length = input_max_size,
}})
end
for i,opt in ipairs(options) do
table.insert(msg_cfg, {"option", {value = opt}})
end
return msg_cfg
end
function wml_actions.message(cfg)
-- Only the first text_input tag is considered
local text_input = helper.get_child(cfg, "text_input") or nil
local options, option_events = {}, {}
for option in helper.child_range(cfg, "option") do
local condition = helper.get_child(cfg, "show_if") or {}
if wesnoth.eval_conditional(condition) then
table.insert(options, option.message)
table.insert(option_events, {})
for cmd in helper.child_range(option, "command") do
table.insert(option_events[#option_events])
end
end
end
-- Check if there is any input to be made, if not the message may be skipped
local has_input = text_input ~= nil and options ~= nil
if not (#options > 0 or has_input) and (wesnoth.is_skipping_replay or wesnoth.context_skip_messages) then
-- No input to get and the user is not interested either
return
end
local sides_for = cfg.side_for
if sides_for and not has_input then
local show_for_side = false
-- Sanity checks on side number and controller
for tonumber(side) in split(sides_for) do
if side > 0 and side < #wesnoth.sides and wesnoth.sides[side].controller == "human" then
show_for_side = true
break
end
end
if not show_for_side then
-- Player isn't controlling side which should see the message
return
end
end
local speaker = get_speaker(cfg)
if not speaker then
-- No matching unit found, continue onto the next message
return
elseif speaker == "narrator" then
-- Narrator, so deselect units
wesnoth.select_hex(-1000, -1000)
else
if cfg.scroll then
wesnoth.scroll_to_tile(speaker.x, speaker.y)
end
wesnoth.select_hex(speaker.x, speaker.y, false)
end
if cfg.sound then wesnoth.play_sound(cfg.sound) end
local msg_cfg = build_message_dialog(cfg, speaker, options, text_input)
local option_chosen
if not has_input then
-- Always show the dialog if it has no input, whether we are replaying or not
message_user_choice(msg_cfg)
else
local choice = wesnoth.synchronize_choice(message_user_choice(msg_cfg))
local var_name = text_input.variable or "input"
option_chosen = tonumber(choice.value)
-- Implement the consequences of the choice
wesnoth.set_variable(var_name, choice.text)
end
if #options > 0 then
if option_chosen > #options then
--[[ replace::process_error("invalid choice (" .. option_chosen ..
") was specified, choice 1 to " .. #options ..
" was expected") ]]
return
end
for i, cmd in ipairs(option_events[option_chosen]) do
local action = handle_event_commands(cmd)
if action == "continue" then
helper.wml_error("[continue] encountered outside a loop scope")
elseif action == "break" then
return
end
end
end
end
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