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@WJWH
Created October 1, 2021 14:16
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Server that does no syscalls for handling connections
// Extremely hacky server program that will send a standard response
// to every client that connects, then closes the connection. Will
// issue no system calls (as measured by `strace`) after initial setup
// no matter how many requests are served.
// Yes, this program is sorely lacking in error checking. It's a toy
// and not meant to be taken seriously.
// compile with gcc no_syscall_server.c -luring
#include <stdio.h>
#include <netinet/in.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <signal.h>
#include <liburing.h>
int ENTRIES = 1024;
struct io_uring ring;
const char *standard_response = \
"HTTP/1.0 200 OK\r\n"
"Content-type: text/html\r\n"
"Content-length: 17\r\n"
"\r\n"
"Have a nice day!\n";
int setup_listening_socket(int port) {
int sock;
struct sockaddr_in srv_addr;
int enable = 1;
sock = socket(PF_INET, SOCK_STREAM, 0);
setsockopt(sock,SOL_SOCKET, SO_REUSEADDR,&enable, sizeof(int));
memset(&srv_addr, 0, sizeof(srv_addr));
srv_addr.sin_family = AF_INET;
srv_addr.sin_port = htons(port);
srv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
bind(sock, (const struct sockaddr *)&srv_addr, sizeof(srv_addr));
listen(sock, 10);
return (sock);
}
void add_accept_request(int server_socket,
struct sockaddr_in *client_addr,
socklen_t *client_addr_len) {
struct io_uring_sqe *sqe = io_uring_get_sqe(&ring);
io_uring_prep_accept(sqe,
server_socket,
(struct sockaddr *) client_addr,
client_addr_len,
0);
// magic number in the userdata to differentiate between accept CQEs and others
io_uring_sqe_set_data(sqe, (void*) 123);
io_uring_submit(&ring);
}
void add_write_and_close_requests(int fd) {
struct io_uring_sqe *sqe;
sqe = io_uring_get_sqe(&ring);
io_uring_prep_write(sqe, fd, standard_response, strlen(standard_response), 0);
// make sure the write is complete before doing the close():
sqe->flags |= IOSQE_IO_LINK;
sqe = io_uring_get_sqe(&ring);
io_uring_prep_close(sqe, fd);
io_uring_submit(&ring);
}
void server_loop(int server_socket) {
struct io_uring_cqe *cqe;
struct sockaddr_in client_addr;
socklen_t client_addr_len = sizeof(client_addr);
int peek_result = 0;
// initial accept call
add_accept_request(server_socket, &client_addr, &client_addr_len);
while(1){
peek_result = io_uring_peek_cqe(&ring,&cqe);
// peek_result is 0 if a cqe was available and -errno otherwise
if(!peek_result){
if (cqe->user_data == 123) {
// accept CQE
add_write_and_close_requests(cqe->res);
add_accept_request(server_socket, &client_addr, &client_addr_len);
}
else {
// no action required
}
io_uring_cqe_seen(&ring, cqe);
}
}
}
void sigint_handler(int signo) {
printf("^C pressed. Shutting down.\n");
io_uring_queue_exit(&ring);
exit(0);
}
int main(){
struct io_uring_params params;
int server_socket;
if (geteuid()) {
fprintf(stderr, "You need root privileges to run this program.\n");
return 1;
}
memset(&params, 0, sizeof(params));
params.flags |= IORING_SETUP_SQPOLL;
params.sq_thread_idle = 120000; // 2 minutes in ms
io_uring_queue_init_params(ENTRIES, &ring, &params);
signal(SIGINT, sigint_handler);
server_socket = setup_listening_socket(8000);
server_loop(server_socket);
}
@WJWH
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WJWH commented Dec 28, 2021

I see what you mean, but I also think making it dependent on IORING_SETUP_SQPOLL might be confusing. Its name indicates polling of the Submit Queue, not the Completion Queue. Perhaps a new flag IORING_SETUP_CQPOLL could be introduced for if you want spinlooping behavior in io_uring_wait_cqe(), but given how easy it is to roll your own with io_uring_peek_cqe() I don't know if it would add all that much.

In any case I'm not on the liburing maintainers team though, so you should probably ask over there if you want to make this happen. Have fun hacking on io_uring! 🙂

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