Created
March 17, 2020 12:10
-
-
Save WanghongLin/17f8c84690e3563a0a852f9b53d25d83 to your computer and use it in GitHub Desktop.
GL10 for Android
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import android.graphics.Bitmap | |
import android.graphics.Canvas | |
import android.opengl.GLES10 | |
import android.opengl.GLSurfaceView | |
import android.os.Bundle | |
import android.support.design.widget.Snackbar | |
import android.support.v7.app.AppCompatActivity | |
import kotlinx.android.synthetic.main.activity_glone.* | |
import kotlinx.android.synthetic.main.content_glone.* | |
import java.nio.ByteBuffer | |
import java.nio.ByteOrder | |
import javax.microedition.khronos.egl.EGLConfig | |
import javax.microedition.khronos.opengles.GL10 | |
class GLOneActivity : AppCompatActivity() { | |
override fun onCreate(savedInstanceState: Bundle?) { | |
super.onCreate(savedInstanceState) | |
setContentView(R.layout.activity_glone) | |
setSupportActionBar(toolbar) | |
fab.setOnClickListener { view -> | |
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG) | |
.setAction("Action", null).show() | |
} | |
val triangleCoords = ByteBuffer.allocateDirect(9 * 4).order(ByteOrder.nativeOrder()) | |
.asFloatBuffer().put(floatArrayOf( | |
+0.0f, +0.5f, 0.0f, | |
-0.5f, -0.5f, 0.0f, | |
+0.5f, -0.5f, 0.0f | |
)).rewind() | |
val rectangleCoords = ByteBuffer.allocateDirect(12 * 4).order(ByteOrder.nativeOrder()) | |
.asFloatBuffer().put(floatArrayOf( | |
-0.7f, +0.7f, 0.0f, | |
+0.7f, +0.7f, 0.0f, | |
-0.7f, -0.7f, 0.0f, | |
+0.7f, -0.7f, 0.0f | |
)).rewind() | |
val vertexCoords = ByteBuffer.allocateDirect(12 * 4).order(ByteOrder.nativeOrder()) | |
.asFloatBuffer().put(floatArrayOf( | |
-1.0f, +1.0f, 0.0f, | |
+1.0f, +1.0f, 0.0f, | |
-1.0f, -1.0f, 0.0f, | |
+1.0f, -1.0f, 0.0f | |
)).rewind() | |
val texCoords = ByteBuffer.allocateDirect(8 * 4).order(ByteOrder.nativeOrder()) | |
.asFloatBuffer().put(floatArrayOf( | |
0.0f, 0.0f, | |
1.0f, 0.0f, | |
0.0f, 1.0f, | |
1.0f, 1.0f | |
)).rewind() | |
val drawable = resources.getDrawable(R.mipmap.ic_launcher) | |
val bitmap = Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight, Bitmap.Config.ARGB_8888) | |
Canvas(bitmap).also { | |
drawable.setBounds(0, 0, it.width, it.height) | |
drawable.draw(it) | |
} | |
glSurfaceView.setRenderer(object : GLSurfaceView.Renderer { | |
override fun onDrawFrame(gl: GL10?) { | |
GLES10.glEnable(GLES10.GL_STENCIL_TEST) | |
GLES10.glEnable(GLES10.GL_DEPTH_TEST) | |
GLES10.glClearColor(0f, 0f, 0f, 1.0f) | |
GLES10.glClearStencil(0) | |
GLES10.glClear(GLES10.GL_COLOR_BUFFER_BIT.or(GLES10.GL_STENCIL_BUFFER_BIT).or(GLES10.GL_DEPTH_BUFFER_BIT)) | |
// GLES10.glColorMask(false, false, false, false) | |
// GLES10.glDepthMask(false) | |
GLES10.glStencilFunc(GLES10.GL_ALWAYS, 1, 0xFF) | |
GLES10.glStencilOp(GLES10.GL_KEEP, GLES10.GL_KEEP, GLES10.GL_REPLACE) | |
GLES10.glEnableClientState(GLES10.GL_VERTEX_ARRAY) | |
GLES10.glColor4f(0.0f, 0.0f, 0.0f, 1.0f) | |
GLES10.glVertexPointer(3, GLES10.GL_FLOAT, 0, triangleCoords) | |
GLES10.glDrawArrays(GLES10.GL_TRIANGLES, 0, 3) | |
// GLES10.glColorMask(true, true, true, true) | |
// GLES10.glDepthMask(true) | |
GLES10.glStencilFunc(GLES10.GL_NOTEQUAL, 1, 0xFF) | |
GLES10.glStencilOp(GLES10.GL_KEEP, GLES10.GL_KEEP, GLES10.GL_KEEP) | |
GLES10.glColor4f(0.0f, 1.0f, 1.0f, 1.0f) | |
GLES10.glVertexPointer(3, GLES10.GL_FLOAT, 0, rectangleCoords) | |
GLES10.glDrawArrays(GLES10.GL_TRIANGLE_STRIP, 0, 4) | |
} | |
override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) { | |
} | |
override fun onSurfaceCreated(gl: GL10?, config: EGLConfig?) { | |
} | |
}) | |
// glSurfaceView.setRenderer(object : GLSurfaceView.Renderer { | |
// override fun onDrawFrame(gl: GL10?) { | |
// GLES10.glClearColor(0f, 1.0f, 1.0f, 1.0f) | |
// GLES10.glClear(GLES10.GL_COLOR_BUFFER_BIT) | |
// | |
// GLES10.glEnable(GLES10.GL_TEXTURE_2D) | |
// GLES10.glClientActiveTexture(GLES10.GL_TEXTURE0) | |
// GLES10.glActiveTexture(GLES10.GL_TEXTURE0) | |
// val textures = intArrayOf(0) | |
// GLES10.glGenTextures(1, textures, 0) | |
// GLES10.glBindTexture(GLES10.GL_TEXTURE_2D, textures[0]) | |
// GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, GLES10.GL_TEXTURE_MAG_FILTER, GLES10.GL_LINEAR) | |
// GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, GLES10.GL_TEXTURE_MIN_FILTER, GLES10.GL_LINEAR) | |
// GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, GLES10.GL_TEXTURE_WRAP_S, GLES10.GL_CLAMP_TO_EDGE) | |
// GLES10.glTexParameterx(GLES10.GL_TEXTURE_2D, GLES10.GL_TEXTURE_WRAP_S, GLES10.GL_CLAMP_TO_EDGE) | |
// | |
// val byteBuffer = ByteBuffer.allocateDirect(bitmap.width * bitmap.height * 4) | |
// bitmap.copyPixelsToBuffer(byteBuffer) | |
// byteBuffer.rewind() | |
// GLES10.glTexImage2D(GLES10.GL_TEXTURE_2D, 0, GLES10.GL_RGBA, bitmap.width, bitmap.height, 0, | |
// GLES10.GL_RGBA, GLES10.GL_UNSIGNED_BYTE, byteBuffer) | |
// | |
// GLES10.glEnableClientState(GLES10.GL_VERTEX_ARRAY) | |
// GLES10.glEnableClientState(GLES10.GL_TEXTURE_COORD_ARRAY) | |
// | |
// GLES10.glTexCoordPointer(2, GLES10.GL_FLOAT, 0, texCoords) | |
// GLES10.glVertexPointer(3, GLES10.GL_FLOAT, 0, vertexCoords) | |
// GLES10.glDrawArrays(GLES10.GL_TRIANGLE_STRIP, 0, 4) | |
// | |
// GLES10.glDeleteTextures(1, textures, 0) | |
// GLES10.glDisableClientState(GLES10.GL_VERTEX_ARRAY) | |
// GLES10.glDisableClientState(GLES10.GL_TEXTURE_COORD_ARRAY) | |
// GLES10.glDisable(GLES10.GL_TEXTURE_2D) | |
// } | |
// | |
// override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) { | |
// GLES10.glViewport(0, 0, width, height) | |
// } | |
// | |
// override fun onSurfaceCreated(gl: GL10?, config: EGLConfig?) { | |
// } | |
// }) | |
glSurfaceView.renderMode = GLSurfaceView.RENDERMODE_WHEN_DIRTY | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment