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@WangleLine
WangleLine / line_audio.gml
Created March 1, 2023 15:39
Stop gamemaker audio instances with fadeout time - run line_audio_update() once per step
// Update Line Audio
function line_audio_update()
{
// Stop Faded-out Sounds
var length = array_length(global.__line_audio_stop_over_time_array)
for(var i=0;i<length;i++)
{
var sound_instance = global.__line_audio_stop_over_time_array[i];
if audio_sound_get_gain(sound_instance) == 0
{