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@Warhand
Last active May 12, 2024 02:28
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  • Balanced hammers
  • Vein mining enchantment
  • Momentum enchant (Makes you mine faster the more you mine the same block in a row)
  • Supplementaries
    • Removed the bombs (Using galosphere bombs instead)
    • Removed flax (Sack recipe uses farmer's delight canvas instead)
  • Quark
    • Uses most things from oddities except matrix enchanting, totem of holding, and the backpack
    • Removed rope (Using rope from supplementaries instead, cause that includes more features, such as rope arrows)
  • Illager invasion
  • Custom sniffer loot (CT)
  • Bundle recipe
  • Hoes harvest farmers delight straw
  • Galosphere (Adds new cave biomes and a new mineral, silver)
  • Naturalist (New animals)
  • Farmers delight
    • Renamed rope to twine to keep its unique functionality while also avoiding conflict with supplementaries rope
  • Nerfed but still useful villagers (A mix of quark, a mod that makes villagers charge diamonds for diamond gear, and a mod that removes treasure enchants from librarians pools)
  • Joy of painting (Lets players make custom paintings with a canvas)
  • Stoneworks (Way more variety in blocks available for stone types, with a block variant for basically each type, including stuff like stone columns, granite tiles, and sandstone pavers)
  • Enchanting infuser (Enchanting table with no randomization)
  • Nether chest (Very expensive chest that stores items up to 512 per stack)
  • Echo chest (Requires an echo shard, collects items and exp within range)
  • Better anvils (Anvil repair costs are static and don't exponentially grow, making anvil repair viable)
  • Hang glider (Early to mid-game gliding, without fireworks boosting)
  • Ender zoology (Additional hostile mobs, mostly end themed)
  • Geophilic (Vanilla biome enhancement)
  • Better tridents (General QOL update for tridents)
  • Nullscape & Amplified nether (Basically the same mod for both the nether and the end, increasing their worldgen height by a lot)
  • Improved snow (Snow under trees and snow real magic)
  • Tectonic (Honestly one of my favorite mods in the pack. Updates worldgen and makes it a lot more vertical, shifting between long flat plains and massive mountains, as well as big river caves.)
  • Yungs suite (Basically a requirement for vanilla+)
  • You've goat to be kidding me (Goat expansion, adds some more uses for goat horns, including a block breaker for pistons.)
  • Various other bugfix and minor improvement mods
  • A shitload of optimization mods (Embeddium, ferritecore, canary, etc...)
  • Custom interactions with enderzoology ender charges, where they turn stone to end stone
  • Added new mechanics for totems of undying, where they have a delay now on use, and are replaced by an inert form
  • Added arrow bundles, which can be crafted with 8 arrows and twine. Stacks to 16, right click to release arrows. Can be used to craft infused arrows.
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