- Project: Godot cache module
- Student: Raghav Shankar
- Mentors: Ariel Manzur (punto), Hein-Pieter van Braam (tmm)
- Repository: https://github.com/WarpspeedSCP/godot-cacheserv
The goal of my project was to replace the already existing
FileAccessBuffered class with a more flexible and robust solution for caching IO without relying on the OS, on any platform including desktop and consoles.
The old solution to the problem of cached IO was to use
FileAccessBuffered. This was a problem because
FileAccessBuffered only supported reading ahead and did not allow for seeking.