Created
July 8, 2012 21:14
-
-
Save Warpten/3072829 to your computer and use it in GitHub Desktop.
Chess over Internet Draft v0.5
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function () { | |
var Game = (function() { | |
var Game = function() { | |
return new Game.fn.init(); | |
}; | |
Game.fn = Game.prototype = { | |
constructor: Game, | |
isVerbose: function() { return this._verbose; }, | |
setVerbose: function(b) { this._verbose = b; }, | |
init: function() { | |
this.getSocket.setGame(this); | |
if (!this.getSocket.connect('localhost', 8005)) | |
return Errors.ERR_WEBSOCKET_NOT_IMPLEMENTED; | |
this.handlers.setGame(this); | |
// Do not allow clicks until the game has been started. | |
this._inputControl = false; | |
this._verbose = true; | |
return this; | |
}, | |
/* | |
* Initiates a new game | |
*/ | |
newGame: function(startedSide) { | |
this.getSocket.sendMessage(Opcodes.CMSG_NEW_GAME, { | |
takenSide: startedSide | |
}); | |
}, | |
/* | |
* Handles click event | |
*/ | |
onClick: function(x, y) { | |
if (!this._inputControl) | |
return; | |
var cellX = Math.floor((x - this.getRenderer().getOffset().left)) / this.getCellSize(), | |
cellY = Math.floor((y - this.getRenderer().getOffset().top)) / this.getCellSize(); | |
this.getSocket.sendMessage(Opcodes.CMSG_CELL_CLICKED, { | |
coordinates: { x: cellX, y: cellY } | |
}); | |
}, | |
/* ********************************************************* */ | |
/* ******************* Socket.IO handlers ****************** */ | |
/* ********************************************************* */ | |
getSocket: { | |
setGame: function(obj) { this._game = obj; }, | |
getGame: function() { return this._game; }, | |
getHandlerObj: function() { return this._game.handlers; }, | |
getHandler: function(type) { | |
var handlerObj = getHandlerObj(); | |
if (handlerObj.handlerList[type] && typeof(handlerObj.handlerList[type]) === 'function') | |
return handlerObj.handlerList[type]; | |
return false; | |
}, | |
connect: function(hostName, port) { | |
this._host = hostName; | |
this._port = port; | |
if ('MozWebSocket' in window) | |
this.connection = new MozWebSocket("ws://" + hostName + ':' + port); | |
else if ('WebSocket' in window) | |
this.connection = new WebSocket("ws://" + hostName + ':' + port); | |
else return false; | |
var self = this; | |
this.connection.onopen = function(e) { | |
console.log("Connected to server " + self._host + ":" + self._port); | |
// Initiate our handshaking here | |
self.sendMessage(CMSG_HELLO); | |
}; | |
this.connection.onmessage = function(data) { | |
if (handler = self.getHandler(data.action)) | |
handler.call(this.getGame(), data.data); | |
else | |
console.log("Socket:: Received unknown action " + data.action); | |
}; | |
this.connection.onerror = function(e) { | |
console.group(); | |
console.log("Error caught:"); | |
console.log(e); | |
console.groupEnd(); | |
}; | |
this.connection.onclose = function() { | |
if (self.getGame().isVerbose()) | |
console.debug("Disconnected from the server"); | |
}; | |
return this; | |
}, | |
sendMessage: function(type, data) { | |
this.connection.send(JSON.stringify({ | |
action: type, | |
data: data | |
})); | |
}, | |
}, | |
handlers: { | |
setGame: function(obj) { this._game = obj; this.setup(); }, | |
getGame: function() { return this._game; }, | |
// In ANY handler, `this` refers to the game object. | |
setup: function() { | |
this.handlerList = []; | |
this.handlerList[Opcodes.SMSG_WELCOME] = function(data) { | |
if (data === undefined || data.clientUID === undefined) | |
return; // Log it | |
this.setPlayerGUID(data.clientUID); | |
this._inputControl = true; | |
}; | |
this.handlerList[Opcodes.SMSG_OVERWRITE_UID] = function(data) { | |
if (data == undefined || data.clientUID === undefined) | |
return; // Log it | |
this.setPlayerGUID(data.clientUID); | |
}; | |
}, | |
}, | |
/* ********************************************************* */ | |
/* ******************* Setters / Getters ******************* */ | |
/* ********************************************************* */ | |
setRenderer: function(renderer) { | |
this._renderer = renderer; | |
// Bind click event here | |
var ctx = this; | |
$(this.getRenderer().getClickable()).click(function(eventData) { | |
ctx.onClick(eventData.pageX, eventData.pageY); | |
}); | |
}, | |
getRenderer: function() { return this._renderer; }, | |
setPlayerGUID: function(uid) { this._playerGUID = uid; }, | |
getPlayerGUID: function() { return this._playerGUID; }, | |
}; | |
return Game; | |
})(); | |
// Give the init function the Game prototype for later instantiation | |
Game.fn.init.prototype = Game.fn; | |
// Expose Game to the global scope | |
window.Game = Game; | |
})(window); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var ChessClient = function(wsClient) { | |
this.ws = wsClient; | |
this._storage = []; | |
}; | |
ChessClient.prototype.storeData = function(fieldName, fieldValue) { | |
this._storage[fieldName] = fieldValue; | |
}; | |
ChessClient.prototype.getData = function (fieldName) { | |
if (this._storage[fieldName]) | |
return this._storage[fieldName]; | |
return null; | |
} | |
Object.defineProperty(ChessClient, 'getWSClient', { | |
get: function() { return this.wsClient; } | |
}); | |
module.exports = ChessClient; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function (window, undefined) { | |
var Pieces = { | |
KING: 1 << 0, | |
QUEEN: 1 << 1, | |
KNIGHT: 1 << 2, | |
BISHOP: 1 << 3, | |
ROOK: 1 << 4, | |
PAWN: 1 << 5, | |
BLACK: 1 << 6, | |
WHITE: 1 << 7, | |
}; | |
var Opcodes = { | |
CMSG_HELLO: 0x0001, // Handshaking initialization | |
CMSG_NEW_GAME: 0x0002, // Warns the server we are initiating a new game room | |
CMSG_CELL_CLICKED: 0x0003, | |
SMSG_WELCOME: 0x0004, // Handshaking confirmation | |
SMSG_OVERWRITE_UID: 0x0005, // Forces overwriting the client-side UID if it gets changed for some awkward reason | |
}; | |
var Errors = { | |
ERR_WEBSOCKET_NOT_IMPLEMENTED: 1, // Your browser does not handle WebSockets. Try upgrading to FireFox 14 or Chrome. | |
ERR_SERVER_UNREACHABLE: 2, // The server was unreachable. | |
}; | |
window.Enum = Enum; | |
window.Opcodes = Opcodes; | |
window.Errors = Errors; | |
})(window); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<title>EcmaChess v1.0</title> | |
<style type="text/css"> | |
canvas#diagram { | |
display: block; | |
border-radius: 3px; | |
margin-left: auto; | |
margin-right: auto; | |
border: 1px solid black; | |
box-shadow: -1px -1px 2px rgba(9, 9, 9, 0.2), 1px -1px 2px rgba(9, 9, 9, 0.2), 1px 1px 2px rgba(9, 9, 9, 0.2), -1px 1px 2px rgba(9, 9, 9, 0.2); | |
background-image: url(./imgs/boardbg.png); | |
background-size: 100%; | |
background-position: 0 0; | |
} | |
body { | |
width: 500px; | |
height: auto; | |
margin-left: auto; | |
margin-right: auto; | |
position: relative; | |
} | |
div#wrapper { position: relative; } | |
div#content { margin-top: 10px; } | |
div#content select { | |
border: 1px solid black; | |
padding: 4px; | |
border-radius: 3px; | |
width: 120px; | |
} | |
div#content input[type="button"] { | |
border: 1px solid black; | |
padding: 4px; | |
border-radius: 3px; | |
background: white; | |
} | |
div#wrapper canvas { position: absolute; } | |
canvas#diagram { z-index: 100; } | |
canvas#highlighter { z-index: 200; } | |
canvas#piecesHolder { z-index: 300; } | |
</style> | |
</head> | |
<body> | |
<div id="wrapper"> | |
<canvas id="diagram"></canvas> | |
<canvas id="highlighter"></canvas> | |
<canvas id="piecesHolder">Your browser needs to handle canvas for this demo to work.</canvas> | |
</div> | |
<div id="content">Play as <select name="startSide"> | |
<option value="64" selected="selected">White</option> | |
<option value="128">Black</option> | |
</select> <input type="button" value="Start a new game" id="newGame" /></div> | |
<!-- Using non-minimized version for development --> | |
<script src="./js/libs/jquery-1.6.2.js"></script> | |
<script src="./js/enums.js"></script> | |
<script src="./js/renderer.js"></script> | |
<script src="./js/board.js"></script> | |
<script type="text/javascript"> | |
$(function() { | |
var diagramNode = document.getElementById("diagram"), | |
highlightNode = document.getElementById("highlighter"), | |
piecesHolder = document.getElementById("piecesHolder"); | |
var gameObj = new Game(); | |
gameObj.setRenderer(new Renderer(diagramNode, highlightNode, piecesHolder, document.getElementById("wrapper"))); | |
$("input#newGame").click(function() { | |
gameObj.newGame(parseInt($("select[name='startSide'] option:selected").val())); | |
}); | |
}); | |
</script> | |
</body> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var fs = require('fs'), | |
ws = require('websocket-server'), | |
messageFactory = require('./message.js'), | |
roomFactory = require('./room.js'); | |
var defaultConfigPath = './config.default.json', | |
customConfigPath = './config.json'; | |
function getConfigFile(path, callback) { | |
fs.readFile(path, 'utf8', function(error, jsonData) { | |
if (error) { | |
console.error("Could not open config file:", error.path); | |
callback(null); | |
} else | |
callback(JSON.parse(jsonData)); | |
}); | |
} | |
function main(configFile) { | |
var server = ws.createServer(); | |
server.addListener("connection", function (connection) { | |
console.log("Client connected!"); | |
connection.addListener("message", function (clientMessage) { | |
switch (clientMessage.type) | |
{ | |
case Opcodes.CMSG_HELLO: | |
server.send(connection, messageFactory.newSMSG(Opcodes.SMSG_WELCOME).toString()); | |
break; | |
case Opcodes.CMSG_NEW_GAME: | |
break; | |
case Opcodes.CMSG_CELL_CLICKED: | |
default: | |
break; | |
} | |
}); | |
}); | |
server.listen(configFile.port); | |
console.log("Listening on port " + configFile.port + " ..."); | |
} | |
process.argv.forEach(function val, index, data) { | |
if (index === 2) | |
customConfigPath = val; | |
}); | |
getConfigFile(defaultConfigPath, function(defaultConfig) { | |
getConfigFile(customConfigPath, function(localConfig) { | |
if (localConfig) { | |
main(localConfig); | |
} else if (defaultConfig) { | |
main(defaultConfig); | |
} else { | |
console.error("Server cannot start without any configuration file."); | |
process.exit(1); | |
} | |
}); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var messageFactory = { | |
newSMSG: function(type, data) { | |
return new SMSG(type, data); | |
}, | |
newCMSG: function(string) { | |
var jsonObj = JSON.parse(string); | |
return new CMSG(jsonObj.action, jsonObj.data); | |
} | |
}; | |
var SMSG = function(type, data) { | |
this._action = type; | |
this._data = data; | |
return this; | |
}; | |
SMSG.prototype.toString = function() { | |
var thisJSON = { action: this._action }; | |
if (this._data) | |
thisJSON.data = this._data; | |
return JSON.stringify(thisJSON); | |
}; | |
SMSG.prototype.setAction = function(action) { | |
this._action = action; | |
return this; | |
}; | |
SMSG.prototype.addData = function(fieldName, value) { | |
this._data.fieldName = value; | |
return this; | |
}; | |
var CMSG = function(type, data) { | |
this._action = type; | |
this._data = data; | |
return this; | |
}; | |
module.exports = messageFactory; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function (window, undefined) { | |
var Piece = (function() { | |
var Piece = function(typeMask, x, y, plrControl) { | |
return new Piece.fn.init(typeMask); | |
}; | |
Piece.fn = Piece.prototype = { | |
constructor: Piece, | |
init: function() { | |
return this; | |
}, | |
}; | |
return Piece; | |
})(); | |
// Give the init function the Piece prototype for later instantiation | |
Piece.fn.init.prototype = Piece.fn; | |
// Expose Piece to the global scope | |
window.Piece = Piece; | |
})(window); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function () { | |
var Renderer = (function() { | |
var Renderer = function(diagramLayer, highlighter, piecesLayer, wrapper) { | |
return new Renderer.fn.init(diagramLayer, highlighter, piecesLayer, wrapper); | |
}; | |
Renderer.fn = Renderer.prototype = { | |
constructor: Renderer, | |
init: function(diagramLayer, highlighter, piecesLayer, wrapper) { | |
this._diagramLayer = diagramLayer; | |
this._highlighter = highlighter; | |
this._piecesLayer = piecesLayer; | |
this.setCellSize(40); | |
var setSizing = function(obj, size) { | |
$(obj).css({ | |
'width': size + 'px', | |
'height': size + 'px', | |
}); | |
obj.width = obj.height = size; | |
}; | |
setSizing(diagramLayer, this.getCellSize() * 8); | |
setSizing(highlighter, this.getCellSize() * 8); | |
setSizing(piecesLayer, this.getCellSize() * 8); | |
setSizing(wrapper, this.getCellSize() * 8); | |
this._positionOffset = $(diagramLayer).offset(); | |
return this; | |
}, | |
setCellSize: function(size) { this._cellSize = size; }, | |
getCellSize: function() { return this._cellSize; }, | |
getOffset: function() { return this._positionOffset; }, | |
getClickable: function() { return this._piecesLayer; }, | |
initBoard: function() { | |
}, | |
}; | |
return Renderer; | |
})(); | |
// Give the init function the Renderer prototype for later instantiation | |
Renderer.fn.init.prototype = Renderer.fn; | |
// Expose Renderer to the global scope | |
window.Renderer = Renderer; | |
})(window); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var RoomHandler = { | |
roomSet: [], | |
freeRooms: [], | |
maxRooms: 500, | |
createRoom: function (roomName, roomCreator, maxViewers, ownerSide) { | |
if (this.count > this.maxRooms) | |
return false; | |
var room = new Room(roomName, roomCreator, maxViewers, ownerSide, this.getNextRoomIndex()); | |
this.roomSet[room.getIndex()] = room; | |
return room; | |
}, | |
deleteRoom: function(index) { | |
if (!this.roomSet[index]) | |
return false; | |
if (index < this.count) | |
this.freeRooms.push(index); | |
delete this.roomSet[index]; | |
}, | |
getNextRoomIndex: function() { | |
if (this.freeRooms.length != 0) { | |
this.freeRooms.sort(function (a, b) { return a - b; }); | |
// Remove the smallest element and return it. | |
return this.freeRoms.shift(); | |
} | |
return this.count; | |
} | |
}; | |
Object.defineProperty(RoomHandler, 'count', { | |
get: { return this.roomSet.length; } | |
}); | |
var Room = function(roomName, roomCreator, maxViewers, ownerSide, guid) { | |
this._roomName = roomName; | |
this._roomCreator = roomCreator; | |
this._maxViewers = maxViewers; | |
this._ownerSide = ownerSide; | |
this._roomGUID = guid; | |
this.viewers = []; | |
}; | |
Room.prototype.addViewer = function(client) { | |
if (this._maxViewers == this.viewersCount) | |
return false; | |
this.viewers.push(client); | |
return true; | |
}; | |
Room.prototype.removeViewer = function (client) { | |
for (var i = 0, l = this.viewers; i < l; ++i) { | |
var iClient = this.viewers[i]; | |
if (client.getData(0) != iClient.getData(0)) | |
continue; | |
delete this.viewers[i]; | |
return true; | |
} | |
return false; | |
}; | |
Object.defineProperty(Room, 'viewersCount', { | |
get: function() { return this.viewers.length; } | |
}); | |
Object.defineProperty(Room, 'playersCount', { | |
get: function() { return this.gameStarted ? 2 : 1; } | |
}); | |
Object.defineProperty(Room, 'clientsCount', { | |
get: function() { return this.playersCount + this.viewersCount; } | |
}); | |
module.exports = RoomHandler; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment