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A Unity script template for creating ScriptableObject scripts.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New#SCRIPTNAME#", menuName = "ScriptableObjects/New #SCRIPTNAME#", order = 1)]
public class #SCRIPTNAME# : ScriptableObject
{
#region Members
private const string DName = nameof(#SCRIPTNAME#); // Debug name
#endregion Members
#region Properties
#endregion Properties
#region Methods
#endregion Methods
#region Helpers
#endregion Helpers
}
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