I hereby claim:
- I am WesCook on github.
- I am wescook (https://keybase.io/wescook) on keybase.
- I have a public key whose fingerprint is 1D41 5621 9D5C 6631 D0BA 97B9 9C9A B31D F256 ADF0
To claim this, I am signing this object:
## Introduction | |
In Forge, "fluids" is a catch-all term representing both liquids and gasses in Minecraft. You can register your own fluids, define their appearance and functionality, and interact with them in different ways. | |
## Preparing your Workspace | |
Before being used, fluids first need to be registered with the Forge FluidRegistry. This acts as a list of all fluids that Forge knows about, as well as their properties and apperance. | |
To get started, you'll want to first create a class to manage your fluids. A common name is `ModFluids`. It serves the same purpose as `ModBlocks` or `ModItems` classes. |
I hereby claim:
To claim this, I am signing this object:
/* | |
Quick and dirty script to bulk spend Township ticks in Melvor Idle | |
Make sure you're on the Township page (no need to be on trader tab) | |
Ensure the buy amount is set to 100% in advance | |
CSS selectors are how you choose which item to buy | |
Unfortunately not Firefox-compatible until they support the :has() function | |
*/ | |
async function buyAndSkip() { |