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ShestakUI\Modules\Blizzard\UIWidget.lua
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local T, C, L, _ = unpack(select(2, ...)) | |
---------------------------------------------------------------------------------------- | |
-- UIWidget position | |
---------------------------------------------------------------------------------------- | |
local top, below = _G["UIWidgetTopCenterContainerFrame"], _G["UIWidgetBelowMinimapContainerFrame"] | |
local topAnchor = CreateFrame("Frame", "UIWidgetTopAnchor", UIParent) | |
topAnchor:SetSize(200, 30) | |
topAnchor:SetPoint(unpack(C.position.uiwidget_top)) | |
top:ClearAllPoints() | |
top:SetPoint("TOP", topAnchor) | |
local belowAnchor = CreateFrame("Frame", "UIWidgetBelowAnchor", UIParent) | |
belowAnchor:SetSize(150, 30) | |
local frame = CreateFrame("Frame") | |
frame:RegisterEvent("PLAYER_ENTERING_WORLD") | |
frame:SetScript("OnEvent", function(self, event) | |
if event == "PLAYER_ENTERING_WORLD" then | |
belowAnchor:SetPoint(unpack(C.position.uiwidget_below)) | |
self:UnregisterEvent("PLAYER_ENTERING_WORLD") | |
end | |
end) | |
hooksecurefunc(below, "SetPoint", function(self, _, anchor) | |
if anchor and anchor ~= belowAnchor then | |
self:ClearAllPoints() | |
self:SetPoint("TOP", belowAnchor) | |
end | |
end) | |
for _, frame in pairs({top, below}) do | |
local anchor = frame == top and topAnchor or belowAnchor | |
anchor:SetMovable(true) | |
anchor:SetUserPlaced(true) | |
anchor:SetClampedToScreen(true) | |
frame:SetClampedToScreen(true) | |
frame:SetScript("OnMouseDown", function(_, button) | |
if IsAltKeyDown() or IsShiftKeyDown() then | |
anchor:ClearAllPoints() | |
anchor:StartMoving() | |
elseif IsControlKeyDown() and button == "RightButton" then | |
anchor:ClearAllPoints() | |
if frame == top then | |
anchor:SetPoint(unpack(C.position.uiwidget_top)) | |
else | |
anchor:SetPoint(unpack(C.position.uiwidget_below)) | |
end | |
end | |
end) | |
frame:SetScript("OnMouseUp", function() | |
anchor:StopMovingOrSizing() | |
end) | |
end | |
---------------------------------------------------------------------------------------- | |
-- UIWidget skin | |
---------------------------------------------------------------------------------------- | |
local atlasColors = { | |
["UI-Frame-Bar-Fill-Blue"] = {0.2, 0.6, 1}, | |
["UI-Frame-Bar-Fill-Red"] = {0.9, 0.2, 0.2}, | |
["UI-Frame-Bar-Fill-Yellow"] = {1, 0.6, 0}, | |
["objectivewidget-bar-fill-left"] = {0.2, 0.6, 1}, | |
["objectivewidget-bar-fill-right"] = {0.9, 0.2, 0.2} | |
} | |
local function SkinStatusBar(widget) | |
local bar = widget.Bar | |
local atlas = bar:GetStatusBarAtlas() | |
if atlasColors[atlas] then | |
bar:SetStatusBarTexture(C.media.texture) | |
bar:SetStatusBarColor(unpack(atlasColors[atlas])) | |
end | |
if not bar.styled then | |
bar.BGLeft:SetAlpha(0) | |
bar.BGRight:SetAlpha(0) | |
bar.BGCenter:SetAlpha(0) | |
bar.BorderLeft:SetAlpha(0) | |
bar.BorderRight:SetAlpha(0) | |
bar.BorderCenter:SetAlpha(0) | |
bar.Spark:SetAlpha(0) | |
bar:CreateBackdrop("Overlay") | |
bar.styled = true | |
end | |
end | |
local function SkinDoubleStatusBar(widget) | |
for _, bar in pairs({widget.LeftBar, widget.RightBar}) do | |
local atlas = bar:GetStatusBarAtlas() | |
if atlasColors[atlas] then | |
bar:SetStatusBarTexture(C.media.texture) | |
bar:SetStatusBarColor(unpack(atlasColors[atlas])) | |
end | |
if not bar.styled then | |
bar.BG:SetAlpha(0) | |
bar.BorderLeft:SetAlpha(0) | |
bar.BorderRight:SetAlpha(0) | |
bar.BorderCenter:SetAlpha(0) | |
bar.Spark:SetAlpha(0) | |
bar.SparkGlow:SetAlpha(0) | |
bar:CreateBackdrop("Overlay") | |
bar.styled = true | |
end | |
end | |
end | |
local function SkinCaptureBar(widget) | |
widget.LeftLine:SetAlpha(0) | |
widget.RightLine:SetAlpha(0) | |
widget.BarBackground:SetAlpha(0) | |
widget.Glow1:SetAlpha(0) | |
widget.Glow2:SetAlpha(0) | |
widget.Glow3:SetAlpha(0) | |
widget.LeftBar:SetTexture(C.media.texture) | |
widget.NeutralBar:SetTexture(C.media.texture) | |
widget.RightBar:SetTexture(C.media.texture) | |
widget.LeftBar:SetVertexColor(0.2, 0.6, 1) | |
widget.NeutralBar:SetVertexColor(0.8, 0.8, 0.8) | |
widget.RightBar:SetVertexColor(0.9, 0.2, 0.2) | |
if not widget.backdrop then | |
widget:CreateBackdrop("Default") | |
widget.backdrop:SetPoint("TOPLEFT", widget.LeftBar, -2, 2) | |
widget.backdrop:SetPoint("BOTTOMRIGHT", widget.RightBar, 2, -2) | |
end | |
end | |
local frame = CreateFrame("Frame") | |
frame:RegisterEvent("PLAYER_ENTERING_WORLD") | |
frame:RegisterEvent("UPDATE_UI_WIDGET") | |
frame:RegisterEvent("UPDATE_ALL_UI_WIDGETS") | |
frame:SetScript("OnEvent", function(_, event, widgetInfo) | |
if event == "UPDATE_UI_WIDGET" then | |
if widgetInfo then | |
if widgetInfo.widgetType == _G.Enum.UIWidgetVisualizationType.StatusBar then | |
for _, widget in pairs(UIWidgetTopCenterContainerFrame.widgetFrames) do | |
SkinStatusBar(widget) | |
end | |
elseif widgetInfo.widgetType == _G.Enum.UIWidgetVisualizationType.DoubleStatusBar then | |
for _, widget in pairs(UIWidgetTopCenterContainerFrame.widgetFrames) do | |
SkinDoubleStatusBar(widget) | |
end | |
elseif widgetInfo.widgetType == _G.Enum.UIWidgetVisualizationType.CaptureBar then | |
for _, widget in pairs(UIWidgetBelowMinimapContainerFrame.widgetFrames) do | |
SkinCaptureBar(widget) | |
end | |
end | |
end | |
else | |
for _, widget in pairs(UIWidgetTopCenterContainerFrame.widgetFrames) do | |
if widget.widgetType == _G.Enum.UIWidgetVisualizationType.StatusBar then | |
SkinStatusBar(widget) | |
elseif widget.widgetType == _G.Enum.UIWidgetVisualizationType.DoubleStatusBar then | |
SkinDoubleStatusBar(widget) | |
end | |
end | |
for _, widget in pairs(UIWidgetBelowMinimapContainerFrame.widgetFrames) do | |
if widget.widgetType == Enum.UIWidgetVisualizationType.CaptureBar then | |
SkinCaptureBar(widget) | |
end | |
end | |
end | |
end) | |
hooksecurefunc(UIWidgetTemplateScenarioHeaderCurrenciesAndBackgroundMixin, "Setup", function(widgetInfo) | |
widgetInfo.Frame:SetAlpha(0) | |
end) |
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