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@Wetxius
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ShestakUI\Modules\Skins\Blizzard\PvP.lua
local T, C, L, _ = unpack(select(2, ...))
----------------------------------------------------------------------------------------
-- PvP skin
----------------------------------------------------------------------------------------
local LoadTootlipSkin = CreateFrame("Frame")
LoadTootlipSkin:RegisterEvent("ADDON_LOADED")
LoadTootlipSkin:SetScript("OnEvent", function(self, event, addon)
if IsAddOnLoaded("Skinner") or IsAddOnLoaded("Aurora") or not C.tooltip.enable then
self:UnregisterEvent("ADDON_LOADED")
return
end
if addon == "Blizzard_PVPUI" then
ConquestTooltip:SetTemplate("Transparent")
PVPRewardTooltip:SetTemplate("Transparent")
end
end)
if C.skins.blizzard_frames ~= true then return end
local function LoadSkin()
for i = 1, 4 do
local button = _G["PVPQueueFrameCategoryButton"..i]
button.Ring:Kill()
button:CreateBackdrop("Overlay")
button.backdrop:SetAllPoints()
button:StyleButton()
button.Background:Kill()
button.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
button.Icon:SetPoint("LEFT", button, "LEFT", 10, 0)
button.Icon:SetDrawLayer("OVERLAY")
button.Icon:SetSize(40, 40)
button.border = CreateFrame("Frame", nil, button)
button.border:CreateBackdrop("Default")
button.border.backdrop:SetPoint("TOPLEFT", button.Icon, -2, 2)
button.border.backdrop:SetPoint("BOTTOMRIGHT", button.Icon, 2, -2)
end
hooksecurefunc("PVPQueueFrame_SelectButton", function(index)
local self = PVPQueueFrame
for i = 1, 4 do
local button = self["CategoryButton"..i]
if i == index then
button.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
button.backdrop.overlay:SetVertexColor(1, 0.82, 0, 0.3)
button.border.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
button.backdrop:SetBackdropBorderColor(unpack(C.media.border_color))
button.backdrop.overlay:SetVertexColor(0.1, 0.1, 0.1, 1)
button.border.backdrop:SetBackdropBorderColor(unpack(C.media.border_color))
end
end
end)
-- HonorFrame
HonorFrame.Inset:StripTextures()
HonorFrame.RoleInset:StripTextures()
T.SkinDropDownBox(HonorFrameTypeDropDown, 165)
T.SkinScrollBar(HonorFrameSpecificFrameScrollBar)
HonorFrameSpecificFrameScrollBar:SetPoint("TOPLEFT", HonorFrameSpecificFrame, "TOPRIGHT", 0, -15)
HonorFrameSpecificFrameScrollBar:SetPoint("BOTTOMLEFT", HonorFrameSpecificFrame, "BOTTOMRIGHT", 0, 15)
HonorFrameQueueButton:SkinButton(true)
HonorFrame.BonusFrame:StripTextures()
HonorFrame.BonusFrame.DiceButton:SkinButton()
HonorFrame.BonusFrame.ShadowOverlay:StripTextures()
HonorFrame.XPBar:StripTextures()
HonorFrame.XPBar.Bar:CreateBackdrop("Default")
HonorFrame.XPBar.Bar.Spark:SetAlpha(0)
HonorFrame.XPBar.NextAvailable:ClearAllPoints()
HonorFrame.XPBar.NextAvailable:SetPoint("LEFT", HonorFrame.XPBar.Bar, "RIGHT", -2, -2)
HonorFrame.XPBar.NextAvailable:StripTextures()
HonorFrame.XPBar.NextAvailable:CreateBackdrop("Default")
HonorFrame.XPBar.NextAvailable.backdrop:SetPoint("TOPLEFT", HonorFrame.XPBar.NextAvailable.Icon, -2, 2)
HonorFrame.XPBar.NextAvailable.backdrop:SetPoint("BOTTOMRIGHT", HonorFrame.XPBar.NextAvailable.Icon, 2, -2)
HonorFrame.XPBar.NextAvailable.Icon:SetDrawLayer("ARTWORK")
-- HonorFrame.XPBar.NextAvailable:HookScript("OnShow", function(self)
-- local x, y = self.Icon:GetTexCoord()
-- if x == 0 and y == 1 then
-- self:SetTexCoord(0.1, 0.9, 0.1, 0.9)
-- end
-- end)
hooksecurefunc(PVPHonorRewardInfoMixin, "SetUpFrame", function(frame)
if (self.texCoords) then
-- frame.Icon:SetTexCoord(unpack(self.texCoords))
frame.Icon:SetTexCoord(self.texCoords[1] + 0.1, self.texCoords[2] - 0.1, self.texCoords[3] + 0.1, self.texCoords[4] - 0.1)
else
frame.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
end
end)
-- HonorFrame.XPBar.NextAvailable.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
-- HonorFrame.XPBar.NextAvailable.Icon.SetTexCoord = T.dummy
HonorFrame.XPBar.NextAvailable.Icon:SetSize(18, 18)
HonorFrame.BonusFrame.RandomBGButton.Reward:StripTextures()
HonorFrame.BonusFrame.RandomBGButton.Reward:SetTemplate("Default")
HonorFrame.BonusFrame.RandomBGButton.Reward:SetSize(40, 40)
HonorFrame.BonusFrame.RandomBGButton.Reward.Icon:SetAllPoints()
HonorFrame.BonusFrame.RandomBGButton.Reward.Icon:SetPoint("TOPLEFT", 2, -2)
HonorFrame.BonusFrame.RandomBGButton.Reward.Icon:SetPoint("BOTTOMRIGHT", -2, 2)
HonorFrame.BonusFrame.RandomBGButton.Reward.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
HonorFrame.BonusFrame.Arena1Button.Reward:StripTextures()
HonorFrame.BonusFrame.Arena1Button.Reward:SetTemplate("Default")
HonorFrame.BonusFrame.Arena1Button.Reward:SetSize(40, 40)
HonorFrame.BonusFrame.Arena1Button.Reward.Icon:SetAllPoints()
HonorFrame.BonusFrame.Arena1Button.Reward.Icon:SetPoint("TOPLEFT", 2, -2)
HonorFrame.BonusFrame.Arena1Button.Reward.Icon:SetPoint("BOTTOMRIGHT", -2, 2)
HonorFrame.BonusFrame.Arena1Button.Reward.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
HonorFrame.BonusFrame.BrawlButton.Reward:StripTextures()
HonorFrame.BonusFrame.BrawlButton.Reward:SetTemplate("Default")
HonorFrame.BonusFrame.BrawlButton.Reward:SetSize(40, 40)
HonorFrame.BonusFrame.BrawlButton.Reward.Icon:SetAllPoints()
HonorFrame.BonusFrame.BrawlButton.Reward.Icon:SetPoint("TOPLEFT", 2, -2)
HonorFrame.BonusFrame.BrawlButton.Reward.Icon:SetPoint("BOTTOMRIGHT", -2, 2)
HonorFrame.BonusFrame.BrawlButton.Reward.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
for _, i in pairs({"RandomBGButton", "Arena1Button", "AshranButton", "BrawlButton"}) do
local button = HonorFrame.BonusFrame[i]
button:StripTextures()
button:SetTemplate("Overlay")
button:StyleButton()
button.SelectedTexture:SetDrawLayer("ARTWORK")
button.SelectedTexture:ClearAllPoints()
button.SelectedTexture:SetAllPoints()
button.SelectedTexture:SetPoint("TOPLEFT", 2, -2)
button.SelectedTexture:SetPoint("BOTTOMRIGHT", -2, 2)
button.SelectedTexture:SetColorTexture(1, 0.82, 0, 0.3)
end
for i = 1, #HonorFrame.SpecificFrame.buttons do
local button = HonorFrame.SpecificFrame.buttons[i]
button:SetSize(304, 38)
button:StripTextures()
button:SetTemplate("Overlay")
button:StyleButton()
button.SelectedTexture:SetDrawLayer("ARTWORK")
button.SelectedTexture:SetColorTexture(1, 0.82, 0, 0.3)
button.SelectedTexture:SetPoint("TOPLEFT", 2, -2)
button.SelectedTexture:SetPoint("BOTTOMRIGHT", -2, 2)
if i == 1 then
button:SetPoint("TOPLEFT", HonorFrameSpecificFrameScrollChild, "TOPLEFT", 0, -1)
else
button:SetPoint("TOPLEFT", HonorFrame.SpecificFrame.buttons[i-1], "BOTTOMLEFT", 0, -2)
end
end
for _, button in pairs{HonorFrame.RoleInset.TankIcon, HonorFrame.RoleInset.HealerIcon, HonorFrame.RoleInset.DPSIcon} do
T.SkinCheckBox(button.checkButton)
end
-- ConquestFrame
ConquestFrame:StripTextures()
ConquestFrame.Inset:StripTextures()
ConquestFrame.ShadowOverlay:StripTextures()
ConquestFrame.XPBar:StripTextures()
ConquestFrame.XPBar.Bar:CreateBackdrop("Default")
ConquestFrame.XPBar.Bar.Spark:SetAlpha(0)
ConquestFrame.XPBar.NextAvailable:ClearAllPoints()
ConquestFrame.XPBar.NextAvailable:SetPoint("LEFT", ConquestFrame.XPBar.Bar, "RIGHT", -2, -2)
ConquestFrame.XPBar.NextAvailable:StripTextures()
ConquestFrame.XPBar.NextAvailable:CreateBackdrop("Default")
ConquestFrame.XPBar.NextAvailable.backdrop:SetPoint("TOPLEFT", ConquestFrame.XPBar.NextAvailable.Icon, -2, 2)
ConquestFrame.XPBar.NextAvailable.backdrop:SetPoint("BOTTOMRIGHT", ConquestFrame.XPBar.NextAvailable.Icon, 2, -2)
ConquestFrame.XPBar.NextAvailable.Icon:SetDrawLayer("ARTWORK")
-- ConquestFrame.XPBar.NextAvailable.Icon:HookScript("SetTexCoord", function(self, x, y)
-- if x == 0 and y == 1 then
-- self:SetTexCoord(0.1, 0.9, 0.1, 0.9)
-- end
-- end)
-- ConquestFrame.XPBar.NextAvailable.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
-- ConquestFrame.XPBar.NextAvailable.Icon.SetTexCoord = T.dummy
ConquestFrame.XPBar.NextAvailable.Icon:SetSize(18, 18)
ConquestFrame.RoleInset:StripTextures()
for _, button in pairs{ConquestFrame.RoleInset.TankIcon, ConquestFrame.RoleInset.HealerIcon, ConquestFrame.RoleInset.DPSIcon} do
T.SkinCheckBox(button.checkButton)
end
for _, button in pairs({ConquestFrame.Arena2v2, ConquestFrame.Arena3v3, ConquestFrame.RatedBG}) do
button:StripTextures()
button:SetTemplate("Overlay")
button:StyleButton()
button.SelectedTexture:SetDrawLayer("ARTWORK")
button.SelectedTexture:ClearAllPoints()
button.SelectedTexture:SetAllPoints()
button.SelectedTexture:SetPoint("TOPLEFT", 2, -2)
button.SelectedTexture:SetPoint("BOTTOMRIGHT", -2, 2)
button.SelectedTexture:SetColorTexture(1, 0.82, 0, 0.3)
end
ConquestFrame.Arena3v3:SetPoint("TOP", ConquestFrame.Arena2v2, "BOTTOM", 0, -3)
ConquestJoinButton:SkinButton(true)
-- WarGamesFrame
WarGamesFrame:StripTextures()
WarGamesFrame.RightInset:StripTextures()
WarGameStartButton:SkinButton(true)
T.SkinScrollBar(WarGamesFrameScrollFrameScrollBar)
T.SkinScrollBar(WarGamesFrameInfoScrollFrameScrollBar)
WarGamesFrameScrollFrameScrollBar:SetPoint("TOPLEFT", WarGamesFrameScrollFrame, "TOPRIGHT", 0, -15)
WarGamesFrameScrollFrameScrollBar:SetPoint("BOTTOMLEFT", WarGamesFrameScrollFrame, "BOTTOMRIGHT", 0, 15)
WarGamesFrameInfoScrollFrameScrollBar:StripTextures()
WarGamesFrame.HorizontalBar:StripTextures()
WarGamesFrameDescription:SetTextColor(1, 1, 1)
WarGamesFrameDescription:SetFont(C.media.normal_font, 13)
WarGamesFrameDescription:SetShadowOffset(1, -1)
T.SkinCheckBox(WarGameTournamentModeCheckButton)
for _, i in pairs(WarGamesFrame.scrollFrame.buttons) do
local button = i.Entry
button:SetSize(306, 38)
button:StripTextures()
button:SetTemplate("Overlay")
button:StyleButton()
button.SelectedTexture:SetDrawLayer("ARTWORK")
button.SelectedTexture:SetColorTexture(1, 0.82, 0, 0.3)
button.SelectedTexture:SetPoint("TOPLEFT", 2, -2)
button.SelectedTexture:SetPoint("BOTTOMRIGHT", -2, 2)
end
end
T.SkinFuncs["Blizzard_PVPUI"] = LoadSkin
local function LoadSecondarySkin()
-- PvP Ready Dialog
PVPReadyDialog:StripTextures()
PVPReadyDialog:SetTemplate("Transparent")
PVPReadyDialogBackground:SetAlpha(0)
PVPReadyDialogEnterBattleButton:SkinButton()
PVPReadyDialogLeaveQueueButton:SkinButton()
T.SkinCloseButton(PVPReadyDialogCloseButton, PVPReadyDialog, "-")
end
tinsert(T.SkinFuncs["ShestakUI"], LoadSecondarySkin)
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