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@Wetxius

Wetxius/Style.lua

Created Mar 18, 2019
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ShestakUI\Modules\ActionBars\Style.lua
local T, C, L, _ = unpack(select(2, ...))
if C.actionbar.enable ~= true then return end
----------------------------------------------------------------------------------------
-- Style ActionBars buttons(by Tukz)
----------------------------------------------------------------------------------------
local function StyleNormalButton(self)
local name = self:GetName()
local button = self
local icon = _G[name.."Icon"]
local count = _G[name.."Count"]
local flash = _G[name.."Flash"]
local hotkey = _G[name.."HotKey"]
local border = _G[name.."Border"]
local btname = _G[name.."Name"]
local normal = _G[name.."NormalTexture"]
local float = _G[name.."FloatingBG"]
local highlight = button.SpellHighlightTexture
flash:SetTexture("")
button:SetNormalTexture("")
if float then
float:Hide()
float = T.dummy
end
if border then
border:Hide()
border = T.dummy
end
count:ClearAllPoints()
count:SetPoint("BOTTOMRIGHT", 0, 2)
count:SetFont(C.font.action_bars_font, C.font.action_bars_font_size, C.font.action_bars_font_style)
count:SetShadowOffset(C.font.action_bars_font_shadow and 1 or 0, C.font.action_bars_font_shadow and -1 or 0)
if btname then
if C.actionbar.macro == true then
btname:ClearAllPoints()
btname:SetPoint("BOTTOM", 0, 0)
btname:SetFont(C.font.action_bars_font, C.font.action_bars_font_size, C.font.action_bars_font_style)
btname:SetShadowOffset(C.font.action_bars_font_shadow and 1 or 0, C.font.action_bars_font_shadow and -1 or 0)
btname:SetWidth(C.actionbar.button_size - 1)
else
btname:Kill()
end
end
if C.actionbar.hotkey == true then
hotkey:ClearAllPoints()
hotkey:SetPoint("TOPRIGHT", 0, 0)
hotkey:SetFont(C.font.action_bars_font, C.font.action_bars_font_size, C.font.action_bars_font_style)
hotkey:SetShadowOffset(C.font.action_bars_font_shadow and 1 or 0, C.font.action_bars_font_shadow and -1 or 0)
hotkey:SetWidth(C.actionbar.button_size - 1)
hotkey.ClearAllPoints = T.dummy
hotkey.SetPoint = T.dummy
else
hotkey:Kill()
end
if not button.isSkinned then
if self:GetHeight() ~= C.actionbar.button_size and not InCombatLockdown() and not name:match("ExtraAction") then
self:SetSize(C.actionbar.button_size, C.actionbar.button_size)
end
button:CreateBackdrop("Transparent")
button.backdrop:SetAllPoints()
if C.actionbar.classcolor_border == true then
button.backdrop:SetBackdropBorderColor(T.color.r, T.color.g, T.color.b)
end
icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
icon:SetPoint("TOPLEFT", button, 2, -2)
icon:SetPoint("BOTTOMRIGHT", button, -2, 2)
button.isSkinned = true
end
if normal and button:GetChecked() then
ActionButton_UpdateState(button)
end
if normal then
normal:ClearAllPoints()
normal:SetPoint("TOPLEFT")
normal:SetPoint("BOTTOMRIGHT")
end
if highlight then
highlight:ClearAllPoints()
highlight:SetPoint("TOPLEFT", -4, 4)
highlight:SetPoint("BOTTOMRIGHT", 4, -4)
end
end
local function StyleSmallButton(normal, button, icon, name, pet)
local flash = _G[name.."Flash"]
local hotkey = _G[name.."HotKey"]
button:SetNormalTexture("")
hooksecurefunc(button, "SetNormalTexture", function(self, texture)
if texture and texture ~= "" then
self:SetNormalTexture("")
end
end)
flash:SetColorTexture(0.8, 0.8, 0.8, 0.5)
flash:SetPoint("TOPLEFT", button, 2, -2)
flash:SetPoint("BOTTOMRIGHT", button, -2, 2)
if C.actionbar.hotkey == true then
hotkey:ClearAllPoints()
hotkey:SetPoint("TOPRIGHT", 0, 0)
hotkey:SetFont(C.font.action_bars_font, C.font.action_bars_font_size, C.font.action_bars_font_style)
hotkey:SetShadowOffset(C.font.action_bars_font_shadow and 1 or 0, C.font.action_bars_font_shadow and -1 or 0)
hotkey:SetWidth(C.actionbar.button_size - 1)
hotkey.ClearAllPoints = T.dummy
hotkey.SetPoint = T.dummy
else
hotkey:Kill()
end
if not button.isSkinned then
button:SetSize(C.actionbar.button_size, C.actionbar.button_size)
button:CreateBackdrop("Transparent")
button.backdrop:SetAllPoints()
if C.actionbar.classcolor_border == true then
button.backdrop:SetBackdropBorderColor(T.color.r, T.color.g, T.color.b)
end
icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", button, 2, -2)
icon:SetPoint("BOTTOMRIGHT", button, -2, 2)
if pet then
local autocast = _G[name.."AutoCastable"]
autocast:SetSize((C.actionbar.button_size * 2) - 10, (C.actionbar.button_size * 2) - 10)
autocast:ClearAllPoints()
autocast:SetPoint("CENTER", button, 0, 0)
local shine = _G[name.."Shine"]
shine:SetSize(C.actionbar.button_size, C.actionbar.button_size)
local cooldown = _G[name.."Cooldown"]
cooldown:SetSize(C.actionbar.button_size - 2, C.actionbar.button_size - 2)
end
button.isSkinned = true
end
if normal then
normal:ClearAllPoints()
normal:SetPoint("TOPLEFT")
normal:SetPoint("BOTTOMRIGHT")
end
end
function T.StyleShift()
for i = 1, NUM_STANCE_SLOTS do
local name = "StanceButton"..i
local button = _G[name]
local icon = _G[name.."Icon"]
local normal = _G[name.."NormalTexture"]
StyleSmallButton(normal, button, icon, name)
end
end
function T.StylePet()
for i = 1, NUM_PET_ACTION_SLOTS do
local name = "PetActionButton"..i
local button = _G[name]
local icon = _G[name.."Icon"]
local normal = _G[name.."NormalTexture2"]
StyleSmallButton(normal, button, icon, name, true)
end
end
local function UpdateHotkey(self)
local hotkey = _G[self:GetName().."HotKey"]
local text = hotkey:GetText()
text = string.gsub(text, "(s%-)", "S")
text = string.gsub(text, "(a%-)", "A")
text = string.gsub(text, "(а%-)", "A") -- fix ruRU
text = string.gsub(text, "(c%-)", "C")
text = string.gsub(text, "(Mouse Button )", "M")
text = string.gsub(text, "(Кнопка мыши )", "M")
text = string.gsub(text, KEY_BUTTON3, "M3")
text = string.gsub(text, KEY_PAGEUP, "PU")
text = string.gsub(text, KEY_PAGEDOWN, "PD")
text = string.gsub(text, KEY_SPACE, "SpB")
text = string.gsub(text, KEY_INSERT, "Ins")
text = string.gsub(text, KEY_HOME, "Hm")
text = string.gsub(text, KEY_DELETE, "Del")
text = string.gsub(text, KEY_NUMPADDECIMAL, "Nu.")
text = string.gsub(text, KEY_NUMPADDIVIDE, "Nu/")
text = string.gsub(text, KEY_NUMPADMINUS, "Nu-")
text = string.gsub(text, KEY_NUMPADMULTIPLY, "Nu*")
text = string.gsub(text, KEY_NUMPADPLUS, "Nu+")
text = string.gsub(text, KEY_NUMLOCK, "NuL")
text = string.gsub(text, KEY_MOUSEWHEELDOWN, "MWD")
text = string.gsub(text, KEY_MOUSEWHEELUP, "MWU")
if hotkey:GetText() == _G["RANGE_INDICATOR"] then
hotkey:SetText("")
else
hotkey:SetText(text)
end
end
local buttons = 0
local function SetupFlyoutButton()
for i = 1, buttons do
local button = _G["SpellFlyoutButton"..i]
if button and not button.IsSkinned then
StyleNormalButton(button)
button:StyleButton()
if button:GetChecked() then
button:SetChecked(nil)
end
if C.actionbar.rightbars_mouseover == true then
SpellFlyout:HookScript("OnEnter", function(self) RightBarMouseOver(1) end)
SpellFlyout:HookScript("OnLeave", function(self) RightBarMouseOver(0) end)
button:HookScript("OnEnter", function(self) RightBarMouseOver(1) end)
button:HookScript("OnLeave", function(self) RightBarMouseOver(0) end)
end
button.IsSkinned = true
end
if button then
if button:GetHeight() ~= C.actionbar.button_size and not InCombatLockdown() then
button:SetSize(C.actionbar.button_size, C.actionbar.button_size)
end
end
end
end
SpellFlyout:HookScript("OnShow", SetupFlyoutButton)
local function StyleFlyoutButton(self)
if self.FlyoutBorder then
self.FlyoutBorder:SetAlpha(0)
end
if self.FlyoutBorderShadow then
self.FlyoutBorderShadow:SetAlpha(0)
end
SpellFlyoutHorizontalBackground:SetAlpha(0)
SpellFlyoutVerticalBackground:SetAlpha(0)
SpellFlyoutBackgroundEnd:SetAlpha(0)
for i = 1, GetNumFlyouts() do
local x = GetFlyoutID(i)
local _, _, numSlots, isKnown = GetFlyoutInfo(x)
if isKnown then
if numSlots > buttons then
buttons = numSlots
end
end
end
end
local function HideHighlightButton(self)
if self.overlay then
self.overlay:Hide()
ActionButton_HideOverlayGlow(self)
end
end
do
for i = 1, 12 do
_G["ActionButton"..i]:StyleButton()
_G["MultiBarBottomLeftButton"..i]:StyleButton()
_G["MultiBarBottomRightButton"..i]:StyleButton()
_G["MultiBarLeftButton"..i]:StyleButton()
_G["MultiBarRightButton"..i]:StyleButton()
end
for i = 1, 10 do
_G["StanceButton"..i]:StyleButton()
_G["PetActionButton"..i]:StyleButton()
end
end
hooksecurefunc("ActionButton_Update", StyleNormalButton)
hooksecurefunc("ActionButton_UpdateFlyout", StyleFlyoutButton)
if C.actionbar.hotkey == true then
hooksecurefunc("ActionButton_OnEvent", function(self, event, ...) if event == "PLAYER_ENTERING_WORLD" then ActionButton_UpdateHotkeys(self, self.buttonType) end end)
hooksecurefunc("ActionButton_UpdateHotkeys", UpdateHotkey)
end
if C.actionbar.hide_highlight == true then
hooksecurefunc("ActionButton_ShowOverlayGlow", HideHighlightButton)
end
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