Created
April 19, 2021 06:18
-
-
Save WierQ/c9f2ecd73127a1e99f3539d95b2ca07a to your computer and use it in GitHub Desktop.
Now I have added colors!
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame, sys | |
pygame.init() | |
screen = pygame.display.set_mode((1366, 768)) | |
box = pygame.Rect(2.5, 2.5, 5, 5) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit(0) | |
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: | |
sys.exit(0) | |
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: | |
screen.fill((0, 0, 0)) | |
if pygame.key.get_pressed() [pygame.K_d]: | |
box.x += 1 | |
if pygame.key.get_pressed() [pygame.K_a]: | |
box.x -= 1 | |
if pygame.key.get_pressed() [pygame.K_w]: | |
box.y -= 1 | |
if pygame.key.get_pressed() [pygame.K_s]: | |
box.y += 1 | |
if pygame.key.get_pressed() [pygame.K_b]: | |
pygame.draw.rect(screen,(3, 252, 248), box) | |
if pygame.key.get_pressed() [pygame.K_g]: | |
pygame.draw.rect(screen,(53, 252, 3), box) | |
if pygame.key.get_pressed() [pygame.K_r]: | |
pygame.draw.rect(screen,(252, 3, 3), box) | |
pygame.display.flip() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment