Created
May 11, 2023 20:23
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Starting a local test HTTP server for Godot compatible apps/games (includes CORS and SharedArrayBuffer)
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import sys | |
import socketserver | |
from http.server import SimpleHTTPRequestHandler | |
class WasmHandler(SimpleHTTPRequestHandler): | |
def end_headers(self): | |
# Include additional response headers to allow for use of the | |
# SharedArrayBuffer in Firefox. | |
self.send_header("Cross-Origin-Opener-Policy", "same-origin") | |
self.send_header("Cross-Origin-Embedder-Policy", "require-corp") | |
SimpleHTTPRequestHandler.end_headers(self) | |
# Python 3.7.5 adds in the WebAssembly Media Type. If this is an older | |
# version, add in the Media Type. | |
if sys.version_info < (3, 7, 5): | |
WasmHandler.extensions_map['.wasm'] = 'application/wasm' | |
if __name__ == '__main__': | |
host = sys.argv[1] if len(sys.argv) > 2 else '0.0.0.0' | |
port = int(sys.argv[len(sys.argv)-1]) if len(sys.argv) > 1 else 8000 | |
with socketserver.TCPServer(("", port), WasmHandler) as httpd: | |
print("Listening on port {}. Press Ctrl+C to stop.".format(port)) | |
httpd.serve_forever() |
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