All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
shader_type canvas_item; | |
/** | |
Maps object texture onto a sphere and applies a spherical normal | |
based on a simulated light. | |
Adapted from | |
https://www.raywenderlich.com/2323-opengl-es-pixel-shaders-tutorial | |
and | |
https://gamedev.stackexchange.com/a/9385 |