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Playstation 1 Dev Setup
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#!/bin/bash | |
TEMPBUILDDIR=/tmp/psxbuild | |
GCCBUILDIR=$TEMPBUILDDIR/pkgs/gcc-build | |
BINUTILS_VERSION=2.39 | |
GCC_VERSION=7.1.0 | |
PSXDEV=/opt/toolchains/psx | |
sudo bash -c "mkdir -p $PSXDEV/tools && chown -R $USER:$USER $PSXDEV" | |
mkdir -p $TEMPBUILDDIR/tools $TEMPBUILDDIR/pkgs | |
# BINUTILS - If you just want to write assembly code, you can just install this, really. | |
cd $TEMPBUILDDIR/pkgs | |
wget http://ftp.gnu.org/gnu/binutils/binutils-$BINUTILS_VERSION.tar.bz2 | |
tar xvjf binutils-$BINUTILS_VERSION.tar.bz2 | |
cd $TEMPBUILDDIR/pkgs/binutils-$BINUTILS_VERSION | |
./configure --target=mipsel-unknown-elf --prefix=$PSXDEV --with-float=soft | |
make && make install | |
export PATH=$PATH:$PSXDEV | |
# GCC - this will take awhile | |
cd $TEMPBUILDDIR/pkgs | |
wget http://ftp.gnu.org/gnu/gcc/gcc-$GCC_VERSION/gcc-$GCC_VERSION.tar.bz2 | |
tar xvjf gcc-$GCC_VERSION.tar.bz2 | |
mkdir $GCCBUILDIR | |
cd $TEMPBUILDDIR/pkgs/gcc-$GCC_VERSION | |
./contrib/download_prerequisites # i.e., gmp, mpfr, mpc | |
cd $GCCBUILDIR | |
../gcc-$GCC_VERSION/configure --disable-libada --disable-libssp --target=mipsel-unknown-elf --prefix=$PSXDEV --without-headers -with-float=soft | |
make && make install | |
# ePSxe (Windows vers) | |
sudo bash -c "mkdir -p $PSXDEV/tools/epsxe" && cd $PSXDEV/tools/epsxe | |
sudo bash -c "wget http://www.epsxe.com/files/ePSXe205.zip" | |
sudo bash -c "unzip ePSXe205.zip" | |
sudo bash -c "rm ePSXe205.zip" | |
# For sanity check, : | |
# 1 - Run `git clone https://github.com/XaviDCR92/psxsdk.git` | |
# 2 - Within the Makefile.cfg file, change the value of the TOOLCHAIN_PREFIX variable to match | |
# the value of the PSXDEV near the beginning of this script (i.e., /opt/toolchains/psx). | |
# 3 - In the root of the psxsdk repository, execute `make && make install`. | |
# 4 - Next, let's change our current path by running `PATH=$PATH:/opt/toolchains/psx/bin:/opt/toolchains/psx/tools` | |
# 6 - In ./examples/puzzle, execute `make`. Should run with no errors. | |
# 7 - To check with an emulator, execute `exec wine "/opt/toolchains/psx/tools/epsxe/ePSXe.exe" "-loadbin" "puzzle.iso" "-nogui"`. | |
# Remove the temp build directory | |
rm -rf $TEMPBUILDDIR | |
#***************************************************************************** | |
echo "$SCRIPTFULLNAME ($SCRIPTVERSION) complete." |
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