The success of any software project relies on providing developers with the tools and resources they need to work efficiently and effectively. This is particularly true when it comes to Kubernetes, which is a powerful platform for building and deploying applications. However, Kubernetes can be complex and challenging to work with, especially for developers who are new to the platform. As a result, providing a good developer experience is essential to ensure successful Kubernetes projects. In order to provide a good developer experience with Kubernetes, it's important to offer tools and resources that help developers work efficiently and effectively. By providing these tools and resources, developers can focus on building and deploying applications, rather than spending time on administrative tasks or troubleshooting issues. Organizations can also ensure that their developers are working efficiently and eff
DevSpace and Loft are both tools designed to simplify the development and deployment of applications on Kubernetes. Both tools provide features such as local development environments, simplified deployment workflows, and streamlined debugging and logging. However, they have some differences in their approach and feature sets. DevSpace is more focused on providing an end-to-end development workflow, while Loft emphasizes multi-tenancy and collaboration features for teams.
Many of the features that DevSpace/Loft provides can be achieved by a more cost-effective approach: just by packaging and deploying Helm charts as normal.
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#include <iostream> | |
#include <stack> | |
#include <functional> | |
using Receiver = std::function<void(std::function<void()>)>; | |
class Command { | |
public: | |
virtual void setReceiver(Receiver receiver) = 0; | |
virtual void execute() = 0; |
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#!/bin/bash | |
DCDEV=/opt/toolchains/dc | |
sudo bash -c "apt-get install -y genisoimage squashfs-tools libpng-dev libjpeg-dev liblzo2-dev" | |
sudo bash -c "mkdir -p $DCDEV/tools/kos" | |
sudo bash -c "chown -R $(id -u):$(id -g) $DCDEV" | |
cd /tmp && git clone https://github.com/LuaDist/tolua.git && cd tolua | |
mkdir build && cd ./build |
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#!/bin/bash | |
# I'm just going by what I've done before and the configuration flags found here: | |
# https://github.com/kentosama/sh2-elf-gcc/ | |
TEMPBUILDDIR=/tmp/saturn | |
GCCBUILDIR=$TEMPBUILDDIR/pkgs/gcc-build | |
BINUTILS_VERSION=2.39 | |
GCC_VERSION=7.1.0 |
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#!/bin/bash | |
TEMPBUILDDIR=/tmp/psxbuild | |
GCCBUILDIR=$TEMPBUILDDIR/pkgs/gcc-build | |
BINUTILS_VERSION=2.39 | |
GCC_VERSION=7.1.0 | |
PSXDEV=/opt/toolchains/psx |
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# March 11th, 2022 will be a day of infamy.... | |
echo '# Get the aliases and functions | |
if [ -f ~/.bashrc ]; then | |
. ~/.bashrc | |
fi' >| ~/.bash_profile | |
echo 'set -o noclobber | |
PS1="\[\e]0;will@samswebs.com \w\a\]${debian_chroot:+($debian_chroot)}\[\033[01;32m\]willsams@samswebs.com\[\033[00m\] \[\033[01;34m\]\w \$\[\033[00m\]" | |
' >> ~/.bashrc |
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# Radeon 6000 series Graphics on Linux Mint | |
## Note: ensure nomodeset is not in your Grub config. Check/modify via `sudo bash -c "xed admin:///etc/default/grub"`. | |
## Note2: May have issues with games starting or saving to the cloud, such as Death Stranding. If that's the case, delete the data install. For example, for Death Stranding, execute "rm -rf ~/.steam/debian-installation/steamapps/compatdata/1190460" | |
## Todo: Need to -> purge amdgpu* as pre-caution? | |
sudo bash -c "add-apt-repository --remove ppa:oibaf/graphics-drivers" # just in case this is here, get rid of it | |
sudo bash -c "add-apt-repository ppa:kisak/kisak-mesa" | |
sudo bash -c "apt update && apt upgrade" |
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#!/bin/sh | |
# Simple ETL example | |
# Just extracting one table from a database and loading it into another | |
# Adapted from https://www.linkedin.com/pulse/easy-etl-python-beginners-oscar-valles | |
# Pre-req is Docker. If you are a savage and haven't used Docker yet, here are the install instructions on any disto with Ubuntu as the base: | |
# . /etc/os-release; RELEASE=$UBUNTU_CODENAME |
- Navigate to IAM within the AWS Console.
- Create a new user. For this example instructions, we'll set the username to be
test-user-dev
. For AWS access type, just check theProgrammatic access
checkbox. - Create a new group to use for developers to have access to one or more repositories. For this example, we'll create a new group called
dev-team
. Attach theAWSCodeCommitPowerUser
policy to this new group. - Click through the other defaults to create the new user.