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Add support for Crident
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--[[ | |
What is this? -> https://support.gmodsto.re/console.log | |
]] | |
--[[ | |
LICENSE | |
https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) | |
]] | |
--////////////////////////////////////////////////////////////////////////-- | |
concommand.Add("blib_consolelog", function(ply, _, args) | |
if (IsValid(ply)) then | |
ply:SendLua(string.Trim([[ | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "You are using the wrong console.", "\n") | |
gui.OpenURL("]] .. bLib.SupportURL .. [[/console.log") | |
]])) | |
return | |
end | |
local authentication_code = args[1] | |
if (not authentication_code) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "We were unable to upload your console.log as you did not provide an authentication code. " .. bLib.SupportURL .. "/console.log", "\n") | |
return | |
end | |
if (#player.GetHumans() == 0) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "Please have a player join the server before performing this operation.", "\n") | |
return | |
end | |
if (not file.Exists("console.log", "GAME") and not file.Exists("logs/latest.log", "GAME")) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "We couldn't find your console.log as it does not exist in your server. " .. bLib.SupportURL .. "/console.log", "\n") | |
return | |
end | |
MsgC(Color(0,255,255), "[bLib] ", Color(255,255,255), "Reading console.log...", "\n") | |
local console_log_raw | |
if (file.Exists("logs/latest.log", "GAME")) then | |
console_log_raw = file.Read("logs/latest.log", "GAME") | |
else | |
console_log_raw = file.Read("console.log", "GAME") | |
end | |
MsgC(Color(0,255,255), "[bLib] ", Color(255,255,255), "Plucking console.log...", "\n") | |
local console_log_lines = string.Explode("\n", console_log_raw) | |
local latest_console_log_rev = {} | |
for i = #console_log_lines, 1, -1 do | |
local v = console_log_lines[i] | |
latest_console_log_rev[#latest_console_log_rev + 1] = v | |
if (v == "WS: No +host_workshop_collection or it is invalid!" or v:sub(1,34) == "WS: Waiting for Steam to log us in") then | |
break | |
end | |
end | |
MsgC(Color(0,255,255), "[bLib] ", Color(255,255,255), "Reconstructing console.log...", "\n") | |
local console_log = "" | |
for i = #latest_console_log_rev, 1, -1 do | |
console_log = console_log .. latest_console_log_rev[i] .. "\n" | |
end | |
if (#console_log > 5000000) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "Your console.log is too large to upload. (>5 MB) " .. bLib.SupportURL .. "/console.log", "\n") | |
return | |
end | |
file.Write("consolelog.txt", console_log) | |
MsgC(Color(0,255,255), "[bLib] ", Color(255,255,255), "Reading server info...", "\n") | |
local ip_address = game.GetIPAddress() | |
local server_name = GetConVar("hostname"):GetString() | |
local gamemode = (GM or GAMEMODE).Name | |
if ((GM or GAMEMODE).BaseClass) then | |
gamemode = gamemode .. " (derived from " .. (GM or GAMEMODE).BaseClass.Name .. ")" | |
end | |
local avg_ping = 0 | |
for _,v in ipairs(player.GetHumans()) do | |
avg_ping = avg_ping + v:Ping() | |
end | |
avg_ping = tostring(math.Round(avg_ping / #player.GetHumans())) | |
MsgC(Color(0,255,255), "[bLib] ", Color(255,255,255), "Starting upload...", "\n") | |
http.Post( | |
bLib.SupportURL .. "/console.log/upload", | |
{ | |
authentication_code = authentication_code, | |
console_log = console_log, | |
ip_address = ip_address, | |
server_name = server_name, | |
gamemode = gamemode, | |
avg_ping = avg_ping | |
}, | |
function(body, size, headers, status_code) | |
if (status_code ~= 200) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "HTTP Error " .. status_code, "\n") | |
return | |
end | |
if (size == 0) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "Empty body", "\n") | |
return | |
end | |
local decoded_body = util.JSONToTable(body) | |
if (not decoded_body) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "JSON error", "\n") | |
return | |
end | |
if (decoded_body.success == true) then | |
MsgC(Color(0,255,0), "[bLib] ", Color(255,255,255), "Thank you; successfully uploaded your console.log to the support site :)", "\n") | |
elseif (decoded_body.failure ~= nil) then | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "Error: " .. decoded_body.failure, "\n") | |
else | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "Unknown error", "\n") | |
end | |
end, | |
function(err) | |
MsgC(Color(255,0,0), "[bLib] ", Color(255,255,255), "Error: " .. err, "\n") | |
end | |
) | |
end) |
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