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@Williams0ff
Williams0ff / gist:3da108c41574c56369fe7247b63e7d39
Created December 24, 2023 20:27
Boss Fragment (Joia Bless)
diff --git a/L2jOne_C6_Interlude/config/npcs.properties b/L2jOne_C6_Interlude/config/npcs.properties
index 6c82330..29034f1 100644
--- a/L2jOne_C6_Interlude/config/npcs.properties
+++ b/L2jOne_C6_Interlude/config/npcs.properties
@@ -120,6 +120,10 @@
# Show clan && alliance crests on summons, default: False
ShowSummonCrest = False
+# Fragment Boss reward.
+# Configure: BossId-ItemId,ItemCount;
diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
index 07a0eba..698732d 100644
--- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
+++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
@@ -2,6 +2,8 @@
import java.util.Map.Entry;
+import net.sf.l2j.commons.pool.ThreadPool;
+
@Williams0ff
Williams0ff / gist:beb773165dbc29cd2e402e8b061771cf
Last active February 20, 2023 12:11
Restore Effects toggle by LordPanic
diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java
index d49e367..ebabbaa 100644
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java
@@ -31,7 +31,7 @@
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.kind.EtcItem;
import net.sf.l2j.gameserver.model.pledge.Clan;
-import net.sf.l2j.gameserver.model.zone.type.MultiZone;
+import net.sf.l2j.gameserver.model.zone.type.RandomZone;
diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/AutoBanking.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/AutoBanking.java
new file mode 100644
index 0000000..92cd85f
--- /dev/null
+++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/AutoBanking.java
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicecommandhandlers;
+
+import java.util.concurrent.ScheduledFuture;
+
diff --git a/aCis_datapack/data/html/en/admin/enchant.htm b/aCis_datapack/data/html/en/admin/enchant.htm
new file mode 100644
index 0000000..887727f
--- /dev/null
+++ b/aCis_datapack/data/html/en/admin/enchant.htm
@@ -0,0 +1,16 @@
+<html><title>Enchant</title><body>
+<table width=260><tr>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
+<td width=180><center>Item Enchant Menu</center></td>
#=============================================================
# PC Bang Point
#=============================================================
# ING - Time interval to receive Bang Point, set (in minutes). BangPointID = 65436
# BR - Intervalo de Tempo para receber Bang Point, configure (em minutos). BangPointID = 65436
PcBangPointTime = 0
# ING - Minimum Player level.
# BR - Mínimo Jogador level.
PcBangPointMinLevel = 1
# ING - Announce players when losing their buffs on death. Use the variables %player%, %clan%, %zone%
# BR - Anuncie os jogadores que perderam seus buffs ao morrer. Use as variaveis %player%, %clan%, %zone%
AnnounceClanMemberSelf = A Clan member %clan% left %player% Self!
AnnouncePlayerSelf = %player% Self!
@Williams0ff
Williams0ff / gist:c3fa5053d2004b23adb6256d77881d39
Created August 18, 2022 18:24
Announce Raidboss/Grandboss defeated
# ING - Announce Raidboss/Grandboss defeated message. Variables: %raidboss%, %player%, %clan%
# BR - Anuncie de morte de Raidboss/Grandboss. Variaveis: %raidboss%, %player%, %clan%
BossDefeatedByClanMemberMsg = Boss %raidboss% foi derrotado por %player% do clã %clan%.
BossDefeatedByPlayerMsg = Boss %raidboss% foi derrotado por %player%.
# ING - Announce to all players when Raidboss and GrandBoss is spawning. Variables: %boss%
# BR - Anuncios Boss ao nascer. Variavel: %boss%
BossSpawned = Boss %boss% regressou. Em
# ING - Announce castle lord on enter. Variables: %lord%, %clan%, %castle%
# BR - Anuncio Dono de Castelo. Variaveis: %lord%, %clan%, %castle%
AnnounceLordsLoginByClanMemberMsg = O Lord %lord%, dono do castelo %castle% e líder do clã %clan% está online.