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diff --git a/L2jOne_C6_Interlude/config/npcs.properties b/L2jOne_C6_Interlude/config/npcs.properties | |
index 6c82330..29034f1 100644 | |
--- a/L2jOne_C6_Interlude/config/npcs.properties | |
+++ b/L2jOne_C6_Interlude/config/npcs.properties | |
@@ -120,6 +120,10 @@ | |
# Show clan && alliance crests on summons, default: False | |
ShowSummonCrest = False | |
+# Fragment Boss reward. | |
+# Configure: BossId-ItemId,ItemCount; |
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diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java | |
index 07a0eba..698732d 100644 | |
--- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java | |
+++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java | |
@@ -2,6 +2,8 @@ | |
import java.util.Map.Entry; | |
+import net.sf.l2j.commons.pool.ThreadPool; | |
+ |
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diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java | |
index d49e367..ebabbaa 100644 | |
--- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java | |
+++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Playable.java | |
@@ -31,7 +31,7 @@ | |
import net.sf.l2j.gameserver.model.item.instance.ItemInstance; | |
import net.sf.l2j.gameserver.model.item.kind.EtcItem; | |
import net.sf.l2j.gameserver.model.pledge.Clan; | |
-import net.sf.l2j.gameserver.model.zone.type.MultiZone; | |
+import net.sf.l2j.gameserver.model.zone.type.RandomZone; |
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diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/AutoBanking.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/AutoBanking.java | |
new file mode 100644 | |
index 0000000..92cd85f | |
--- /dev/null | |
+++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/AutoBanking.java | |
@@ -0,0 +1,59 @@ | |
+package net.sf.l2j.gameserver.handler.voicecommandhandlers; | |
+ | |
+import java.util.concurrent.ScheduledFuture; | |
+ |
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diff --git a/aCis_datapack/data/html/en/admin/enchant.htm b/aCis_datapack/data/html/en/admin/enchant.htm | |
new file mode 100644 | |
index 0000000..887727f | |
--- /dev/null | |
+++ b/aCis_datapack/data/html/en/admin/enchant.htm | |
@@ -0,0 +1,16 @@ | |
+<html><title>Enchant</title><body> | |
+<table width=260><tr> | |
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td> | |
+<td width=180><center>Item Enchant Menu</center></td> |
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#============================================================= | |
# PC Bang Point | |
#============================================================= | |
# ING - Time interval to receive Bang Point, set (in minutes). BangPointID = 65436 | |
# BR - Intervalo de Tempo para receber Bang Point, configure (em minutos). BangPointID = 65436 | |
PcBangPointTime = 0 | |
# ING - Minimum Player level. | |
# BR - Mínimo Jogador level. | |
PcBangPointMinLevel = 1 |
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# ING - Announce players when losing their buffs on death. Use the variables %player%, %clan%, %zone% | |
# BR - Anuncie os jogadores que perderam seus buffs ao morrer. Use as variaveis %player%, %clan%, %zone% | |
AnnounceClanMemberSelf = A Clan member %clan% left %player% Self! | |
AnnouncePlayerSelf = %player% Self! |
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# ING - Announce Raidboss/Grandboss defeated message. Variables: %raidboss%, %player%, %clan% | |
# BR - Anuncie de morte de Raidboss/Grandboss. Variaveis: %raidboss%, %player%, %clan% | |
BossDefeatedByClanMemberMsg = Boss %raidboss% foi derrotado por %player% do clã %clan%. | |
BossDefeatedByPlayerMsg = Boss %raidboss% foi derrotado por %player%. |
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# ING - Announce to all players when Raidboss and GrandBoss is spawning. Variables: %boss% | |
# BR - Anuncios Boss ao nascer. Variavel: %boss% | |
BossSpawned = Boss %boss% regressou. Em |
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# ING - Announce castle lord on enter. Variables: %lord%, %clan%, %castle% | |
# BR - Anuncio Dono de Castelo. Variaveis: %lord%, %clan%, %castle% | |
AnnounceLordsLoginByClanMemberMsg = O Lord %lord%, dono do castelo %castle% e líder do clã %clan% está online. |
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