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Upgrade System Documentation

This document provides a comprehensive overview of all upgrades in the game, their properties, mechanics, and visual effects.


🎯 Upgrade Categories & Drop Rates

  • Common (White) - 50% drop rate - Basic stat improvements
  • Uncommon (Green) - 30% drop rate - Stronger effects

Enemy Scaling System

Overview

The game features a dynamic enemy scaling system that increases difficulty as players progress through waves. Different enemy types have unique behaviors, stats, and scaling patterns.

Enemy Types

1. Grunt (Basic Enemy)

  • Color: Yellow (#FFFF00)
  • Size: 20x20 pixels

Release Notes

Water 3.0

  • Water Currency: Water no longer drains in real-time; it is now a currency spent to access region entry points.
  • Rebalanced Rewards: In-Region Water drops and quest water rewards have been rebalanced.
  • Excess Water Conversion: Excess water (beyond the current Innards’ capacity) will be converted to currency.
  • Base Invasions Adjusted: Base invasions now occur when:
    • Leaving the game with 0 water.
    • Hired water bots are followed back.
  • Various in-battle actions are taken.
@Wilsman
Wilsman / scav_stats_service.py
Created February 22, 2025 13:24
scav_stats_service.py
"""
Service for fetching Scav stats from tarkov.dev player profiles
"""
import logging
import aiohttp
logger = logging.getLogger(__name__)
async def fetch_scav_stats(player_id: str) -> dict:
"""
@Wilsman
Wilsman / thresholds.md
Created October 17, 2024 10:11
Cultist Circle Thresholds
Range (Value) Time Results
0 - 10,000 2 hours Normal value item
10,001 - 25,000 3 hours Normal value item
25,001 - 50,000 4 hours Normal value item
50,001 - 100,000 5 hours Normal value item
100,001 - 200,000 8 hours Normal value item
200,001 - 350,000 12 hours Normal value item
>= 350,001 14 hours High value item
High value item >= 400,000 14 hours or 25% chance of 6 hours High value item (14h) or 25% chance of Quest/Hideout items (6h)