Created
March 23, 2019 09:36
-
-
Save WindAzure/b639e271dc92a4edc564ce072bb48e0c to your computer and use it in GitHub Desktop.
UVa 220
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <string> | |
#include <vector> | |
#include <algorithm> | |
#include <iostream> | |
using namespace std; | |
const char BLACK = 'B'; | |
const char WHITE = 'W'; | |
const char SPACE = '-'; | |
const int EIGHT_DIRECTION_LIST[8][2] = { | |
{0, 1}, | |
{1, 1}, | |
{1, 0}, | |
{1, -1}, | |
{0, -1}, | |
{-1, -1}, | |
{-1, 0}, | |
{-1, 1}, | |
}; | |
bool isBlackPlaying = true; | |
char enemyType = WHITE; | |
char companionType = BLACK; | |
vector<string> board; | |
bool checkTypeOfPositionEquals(int row, int col, char type) | |
{ | |
return 0 <= row && row < 8 && 0 <= col && col < 8 && board[row][col] == type; | |
} | |
int rowDirectionOffset(int directionIndex) | |
{ | |
return EIGHT_DIRECTION_LIST[directionIndex][0]; | |
} | |
int colDirectionOffset(int directionIndex) | |
{ | |
return EIGHT_DIRECTION_LIST[directionIndex][1]; | |
} | |
void switchPlayer() | |
{ | |
isBlackPlaying = !isBlackPlaying; | |
swap(enemyType, companionType); | |
} | |
void moveToCompanionPosition(int &row, int &col, int directionIndex) | |
{ | |
auto isEnemyExist = false; | |
while (checkTypeOfPositionEquals(row, col, enemyType)) | |
{ | |
row += rowDirectionOffset(directionIndex); | |
col += colDirectionOffset(directionIndex); | |
isEnemyExist = true; | |
} | |
if (!isEnemyExist || !checkTypeOfPositionEquals(row, col, companionType)) | |
{ | |
row = -1; | |
col = -1; | |
} | |
} | |
int getPosibleMoveDirection(int row, int col) | |
{ | |
if (checkTypeOfPositionEquals(row, col, SPACE)) | |
{ | |
for (auto directionIndex = 0; directionIndex < 8; directionIndex++) | |
{ | |
auto enemyRow = row + rowDirectionOffset(directionIndex); | |
auto enemyCol = col + colDirectionOffset(directionIndex); | |
moveToCompanionPosition(enemyRow, enemyCol, directionIndex); | |
if (checkTypeOfPositionEquals(enemyRow, enemyCol, companionType)) | |
{ | |
return directionIndex; | |
} | |
} | |
} | |
return -1; | |
} | |
void eatOtherPlayer(int row, int col) | |
{ | |
auto directionIndex = getPosibleMoveDirection(row, col); | |
if (directionIndex == -1) | |
{ | |
switchPlayer(); | |
directionIndex = getPosibleMoveDirection(row, col); | |
} | |
while (directionIndex != -1) | |
{ | |
auto stRow = row + rowDirectionOffset(directionIndex); | |
auto stCol = col + colDirectionOffset(directionIndex); | |
while (!checkTypeOfPositionEquals(stRow, stCol, companionType)) | |
{ | |
board[stRow][stCol] = companionType; | |
stRow += rowDirectionOffset(directionIndex); | |
stCol += colDirectionOffset(directionIndex); | |
} | |
directionIndex = getPosibleMoveDirection(row, col); | |
} | |
board[row][col] = companionType; | |
} | |
void makeMove(int targetRow, int targetCol) | |
{ | |
eatOtherPlayer(targetRow - 1, targetCol - 1); | |
switchPlayer(); | |
auto black = 0, white = 0; | |
for (auto row = 0; row < 8; row++) | |
{ | |
for (auto col = 0; col < 8; col++) | |
{ | |
if (checkTypeOfPositionEquals(row, col, WHITE)) | |
{ | |
white++; | |
} | |
else if (checkTypeOfPositionEquals(row, col, BLACK)) | |
{ | |
black++; | |
} | |
} | |
} | |
printf("Black - %2d White - %2d\n", black, white); | |
} | |
void quitGame() | |
{ | |
auto outputString = string{}; | |
for (const auto& row : board) | |
{ | |
outputString += row + "\n"; | |
} | |
cout << outputString; | |
} | |
void listCurrentPlayerPossibleMove() | |
{ | |
auto possibleMoveString = string{}; | |
for (auto row = 0; row < 8; row++) | |
{ | |
for (auto col = 0; col < 8; col++) | |
{ | |
if (getPosibleMoveDirection(row, col) != -1) | |
{ | |
possibleMoveString += possibleMoveString.empty() ? "" : " "; | |
possibleMoveString += string{ "(" } + to_string(row + 1) + string{ "," } + to_string(col + 1) + string{ ")" }; | |
} | |
} | |
} | |
cout << (possibleMoveString.empty() ? "No legal move." : possibleMoveString) << endl; | |
} | |
void initGame() | |
{ | |
board.clear(); | |
for (auto i = 0; i < 8; i++) | |
{ | |
auto rowString = string{}; | |
cin >> rowString; | |
board.emplace_back(rowString); | |
} | |
isBlackPlaying = true; | |
enemyType = WHITE; | |
companionType = BLACK; | |
auto player = string{}; | |
cin >> player; | |
if (player != "B") | |
{ | |
switchPlayer(); | |
} | |
} | |
int main() | |
{ | |
auto T = 0; | |
scanf("%d", &T); | |
for (auto i = 0; i < T; i++) | |
{ | |
if (i != 0) puts(""); | |
initGame(); | |
auto command = string{}; | |
while (cin >> command) | |
{ | |
if (command == "L") | |
{ | |
listCurrentPlayerPossibleMove(); | |
} | |
else if (command == "Q") | |
{ | |
quitGame(); | |
break; | |
} | |
else | |
{ | |
makeMove(command[1] - '0', command[2] - '0'); | |
} | |
} | |
} | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment