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#include <stdio.h> | |
#include <math.h> | |
#include <fstream> | |
#include <algorithm> | |
#include <vector> | |
using namespace std; | |
struct Point{ | |
double x; | |
double y; | |
}; | |
bool cmp(Point &obj1, Point &obj2) | |
{ | |
return obj1.x < obj2.x; | |
} | |
double GetDistance(Point &a, Point &b) | |
{ | |
return (a.x - b.x)*(a.x - b.x) + (a.y - b.y)*(a.y - b.y); | |
} | |
int main() | |
{ | |
//freopen("output.txt", "w", stdout); | |
int N; | |
vector<Point> pointList(10001); | |
while (~scanf("%d", &N)) | |
{ | |
for (int i = 0; i < N; i++) | |
{ | |
scanf("%lf%lf", &pointList[i].x, &pointList[i].y); | |
} | |
double resultDistance = 100000000; | |
if (N == 0) | |
{ | |
break; | |
} | |
sort(pointList.begin(), pointList.begin() + N, cmp); | |
for (int i = 0; i < N; i++) | |
{ | |
for (int j = i + 1; j < N; j++) | |
{ | |
//if (pointList[i].x + resultDistance <= pointList[j].x) //WA | |
//if ((pointList[i].x - pointList[j].x)*(pointList[i].x - pointList[j].x) >= resultDistance) //AC | |
if (pointList[i].x + sqrt(resultDistance) <= pointList[j].x) //AC | |
{ | |
break; | |
} | |
double currentDistance = GetDistance(pointList[i], pointList[j]); | |
if (currentDistance < resultDistance) | |
{ | |
resultDistance = currentDistance; | |
} | |
} | |
} | |
resultDistance = sqrt(resultDistance); | |
if (resultDistance >= 10000) | |
{ | |
printf("INFINITY\n"); | |
} | |
else | |
{ | |
printf("%.4lf\n", resultDistance); | |
} | |
} | |
return 0; | |
} |
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