Tooltip system for the game Fey Foray
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using System.Collections; | |
using System.Collections.Generic; | |
using TMPro; | |
using UnityEngine; | |
using UnityEngine.UI; | |
[ExecuteInEditMode()] | |
public class Tooltip : MonoBehaviour | |
{ | |
public TextMeshProUGUI headerField; | |
public TextMeshProUGUI contentField; | |
public LayoutElement layoutElement; | |
public int characterWrapLimit; | |
void Update() | |
{ | |
int headerLength = headerField.text.Length; | |
int contentLength = contentField.text.Length; | |
layoutElement.enabled = | |
(headerLength > characterWrapLimit || contentLength > characterWrapLimit) ? true : false; | |
} | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ToolTipSystem : MonoBehaviour | |
{ | |
private static ToolTipSystem current; | |
public Tooltip_01 tooltip; | |
public void Awake() | |
{ | |
current = this; | |
} | |
public static void Show(string content, string header = "") | |
{ | |
current.tooltip.SetText(content, header); | |
current.tooltip.gameObject.SetActive(true); | |
} | |
public static void Hide() | |
{ | |
current.tooltip.gameObject.SetActive(false); | |
} | |
} |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using TMPro; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class ToolTipToggle : MonoBehaviour | |
{ | |
public TextMeshProUGUI onOffText; | |
public Canvas canvasObject; | |
private bool canvasEnabled; | |
private void Start() | |
{ | |
EnableCanvas(); | |
} | |
private void Update() | |
{ | |
if (Input.GetKeyDown(KeyCode.T)) | |
{ | |
if (canvasEnabled == true) | |
{ | |
DisableCanvas(); | |
} | |
else | |
{ | |
EnableCanvas(); | |
} | |
} | |
} | |
void DisableCanvas() | |
{ | |
canvasObject.GetComponent<Canvas>().enabled = false; | |
onOffText.text = "Off"; | |
onOffText.color = new Color32(224,43, 14, 255); | |
canvasEnabled = false; | |
} | |
private void EnableCanvas() | |
{ | |
canvasObject.GetComponent<Canvas>().enabled = true; | |
onOffText.text = "On"; | |
onOffText.color = new Color32(39, 150, 109, 255); | |
canvasEnabled = true; | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
public class TooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler | |
{ | |
public string header; | |
[Multiline()] | |
public string content; | |
public void OnPointerEnter(PointerEventData eventData) | |
{ | |
StartCoroutine(Wait(0.5f)); | |
ToolTipSystem.Show(content, header); | |
} | |
public void OnPointerExit(PointerEventData eventData) | |
{ | |
ToolTipSystem.Hide(); | |
} | |
public IEnumerator Wait(float delayInSeconds) | |
{ | |
yield return new WaitForSeconds(delayInSeconds); | |
} | |
} |
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