Created
December 18, 2022 10:46
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Calling functions on other scripts in Godot
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# In your Enemy.gd script | |
... | |
const KILL_EFFECT_SCENE = preload(...) | |
func take_damage(amount: float) -> void: | |
enemy_stats.hitpoints -= amount | |
if enemy_stats.hitpoints <= 0: | |
kill() | |
func kill() -> void: | |
queue_free() | |
spawn_effect() | |
func spawn_effect() -> void: | |
var ke = Globals.spawn_instance_on_main(KILL_EFFECT_SCENE) | |
ke.set_points_label(enemy_stats.point_value) # IMPORTANT!!!! | |
# Now, in your kill effect scene, add a script on the root node... | |
extends Particles2D | |
func _ready() -> void: | |
start_countdown() | |
func set_points_label(points: int) -> void: | |
$PointsLabel.text = points | |
# can tween the points label so it looks more interesting or do any other effects you want with it |
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