Created
November 2, 2011 10:51
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A simple (if flawed) implementation of an object in C.
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/* | |
* A simple example of an object in ANSI C. | |
* It would be better to have initAdder simply call malloc | |
* and return a pointer to the new object (and be preferable too) | |
* as this would allow for freeing of objects too but for the sake of | |
* simplicity I've opted to pass it a pointer instead. | |
* | |
* Note that with C++ the "this" variable is pretty much just implicit. | |
* | |
*/ | |
#include <stdio.h> | |
// Declare the "class" | |
struct adder; | |
typedef struct adder adder_t; | |
// Declare the "methods" | |
void myIncrementer(adder_t *this); | |
int myGetter(adder_t *this); | |
// Declare the "interface" | |
struct adder { | |
int number; | |
void (*increment)(adder_t *this); | |
int (*get)(adder_t *this); | |
}; | |
/* | |
* Method to increment an adder's value. | |
*/ | |
void myIncrementer(adder_t *this) { | |
this->number++; | |
}; | |
/* | |
* Method to get the adder's current value. | |
*/ | |
int myGetter(adder_t *this) { | |
return this->number; | |
} | |
/* | |
* Initializer for an adder. Sets the object's methods and | |
* initializes the value. | |
*/ | |
void initAdder(adder_t *this) { | |
this->number = 0; | |
this->increment = &myIncrementer; | |
this->get = &myGetter; | |
} | |
int main() { | |
// Create an instance of the object | |
adder_t myAdder; | |
initAdder(&myAdder); | |
// Increment the adder a few times. | |
myAdder.increment(&myAdder); // number == 1 | |
myAdder.increment(&myAdder); // number == 2 | |
myAdder.increment(&myAdder); // number == 3 | |
myAdder.increment(&myAdder); // number == 4 | |
// Prints "myAdder's value is: 4" | |
printf("myAdder's value is: %d\n", myAdder.get(&myAdder)); | |
return 0; | |
} |
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