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Created November 18, 2013 21:56
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# Eli Dai a11062387
# VIS 198 assignment 2
import pygame
import hashlib
import jobD
class Render:
def __init__(self):
return
def parseFunc(self, rawJobData):
jobList = []
for host, data in rawJobData.iteritems():
jobList += [ jobD.Job(j) for j in data['jobs'] ]
def filterFunc(j):
return j.state != 'C' and j.node != None and j.core != None and j.starttime != None
return filter(filterFunc, jobList)
def start(self):
self.screen = self.screen = pygame.display.set_mode((720, 480))
def draw(self, jobData):
width = 1
for n in range(0, len(jobData)):
if(jobData[n].state == "Q"):
rectQ = pygame.Rect(width, 850, (jobData[n].node * jobData[n].core)/3,( -jobData[n].wallrequest / 600))
pygame.draw.rect(self.screen, self.hexColor(jobData[n].owner), rectQ)
if(jobData[n].state == "H"):
rectH = pygame.Rect(width, 850, (jobData[n].node * jobData[n].core)/3,( -jobData[n].wallrequest / 600))
pygame.draw.rect(self.screen,(120,120,120), rectH)
if(jobData[n].state == "R"):
rect = pygame.Rect(width, 850, (jobData[n].node * jobData[n].core)/3,( -jobData[n].wallrequest / 600))
pygame.draw.rect(self.screen, self.hexColor(jobData[n].owner), rect)
rectInside = pygame.Rect(width + 1, 850, (jobData[n].node * jobData[n].core)/3 - 3, (jobData[n].starttime)/600)
pygame.draw.rect(self.screen, (255, 255, 255), rectInside)
if (n != len(jobData) -1):
width += (jobData[n].node * jobData[n].core)/3 + 1
else:
width = 1
# Create a hex color value from a value
def hexColor(self, x):
hexVal = int(hashlib.md5(x).hexdigest(), 16) % 0xffffff
return ( hexVal >> 16, hexVal >> 8 & 0xff, hexVal & 0xff)
def flip(self):
pygame.display.flip()
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