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Construct 2
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// by jerementor | |
// https://www.youtube.com/watch?v=e9Qh4_zsSCo | |
// First create an empty object called obj_camera | |
// Then, if event sheet : | |
Global number cameraSpeed = 0.08 | |
Global number lookAhead = 30 | |
Global number cameraHeight = 10 | |
system every tick | |
- obj_Player is mirrored | |
obj_Camera | |
Set position to ( | |
lerp(Self.X, obj_Player.X + -lookAhead, cameraSpeed), | |
lerp(Self.Y, obj_Player.Y - cameraHeight, cameraSpeed), | |
cameraSpeed | |
) | |
- obj_Player not mirrored | |
objCamera | |
Set position to ( | |
lerp(Self.X, obj_Player.X + lookAhead, cameraSpeed), | |
lerp(Self.Y, obj_Player.Y - cameraHeight, cameraSpeed), | |
cameraSpeed | |
) | |
// Also, disable pixel rounding in project |
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This is really cool! Nice work!