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#============================================================================== | |
# ** Message Thai Vovel and Outline Fix | |
#------------------------------------------------------------------------------ | |
# By : Admannon | |
#------------------------------------------------------------------------------ | |
# This code is licensed under the terms of the MIT license | |
#============================================================================== | |
#============================================================================== | |
# ** Window Message | |
#============================================================================== | |
class Window_Base < Window | |
@@THAI_MARKS = "\u0E31\u0E34\u0E35\u0E36\u0E37\u0E48\u0E49\u0E4A\u0E4B\u0E47\u0E4C\u0E38\u0E39\u0E4D\u0E3A" | |
@@TEXT_SLICE = /.[#{@@THAI_MARKS}]*/m | |
#-------------------------------------------------------------------------- | |
# * Preconvert Control Characters | |
#-------------------------------------------------------------------------- | |
alias thai_fix_convert_escape_characters convert_escape_characters unless $@ | |
def convert_escape_characters(text) | |
result = thai_fix_convert_escape_characters(text).clone | |
result.gsub!(/([#{@@THAI_MARKS}]+)\u0E33/, "\u0E4D\\1\u0E32") | |
result.gsub!(/\u0E33([#{@@THAI_MARKS}]+)/, "\u0E4D\\1\u0E32") | |
result.gsub!(/\u0E33/ , "\u0E4D\u0E32" ) | |
return result | |
end | |
#-------------------------------------------------------------------------- | |
# * Process Normal Character | |
#-------------------------------------------------------------------------- | |
def process_normal_character(c, pos) | |
c = " #{c}" | |
space_width = text_size(" ").width | |
text_width = text_size( c ).width | |
draw_text(pos[:x] - space_width, pos[:y], text_width << 1, pos[:height], c) | |
pos[:x] += text_width - space_width | |
end | |
#-------------------------------------------------------------------------- | |
# * Draw Text in Normal Window | |
#-------------------------------------------------------------------------- | |
def draw_text_ex(x, y, text) | |
reset_font_settings | |
text = convert_escape_characters(text) | |
pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)} | |
process_character(text.slice!(@@TEXT_SLICE), text, pos) until text.empty? | |
end | |
end | |
#============================================================================== | |
# ** Window Message | |
#============================================================================== | |
class Window_Message < Window_Base | |
#-------------------------------------------------------------------------- | |
# * Draw Text in Message Window | |
#-------------------------------------------------------------------------- | |
def process_all_text | |
open_and_wait | |
text = convert_escape_characters($game_message.all_text) | |
pos = {} | |
new_page(text, pos) | |
process_character(text.slice!(@@TEXT_SLICE), text, pos) until text.empty? | |
end | |
end |
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