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@XakazukinX
Created July 14, 2020 20:35
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FPSをチェックしてくれるやつ
using System;
using UnityEngine;
[Serializable]
public class FixedFpsSetting
{
public bool useFixFps;
public int fixFps = 60;
}
[Serializable]
public class LoggingSetting
{
public bool useLogging = true;
public float loggingInterval = 0.5f;
}
public class FpsTester : MonoBehaviour
{
public float Fps { get; private set; }
public FixedFpsSetting fixedFpsSetting = new FixedFpsSetting();
public LoggingSetting loggingSetting = new LoggingSetting();
float _mPrevTime;
int _mFrameCount;
private void Awake()
{
if (fixedFpsSetting.useFixFps)
{
Application.targetFrameRate = fixedFpsSetting.fixFps;
}
}
private void Start()
{
Fps = 60.0f;
_mPrevTime = 0.0f;
_mFrameCount = 0;
}
void Update()
{
++_mFrameCount;
float diff_time = Time.realtimeSinceStartup - _mPrevTime;
if (loggingSetting.loggingInterval > diff_time)
{
return;
}
Fps = ((float) _mFrameCount / diff_time);
if (loggingSetting.useLogging)
{
Debug.Log(Fps);
}
_mFrameCount = 0;
_mPrevTime = Time.realtimeSinceStartup;
}
}
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